
Art by Tomek Larek
Commander deckBR
Magar of the Magic Strings
Discard massive high-mana instants and sorceries into the graveyard, then use Magar to animate them as face-down 3/3 creatures. Grant them evasion and haste to connect in combat, repeatedly casting spells like extra combat steps, massive reanimation, and board wipes for free.
Asked for“commander:Magar of the Magic Strings The deck should be built around using Magar's ability to turn instants and sorceries in the graveyard into creatures, attack with them, and cast those spells for free. Target Commander Bracket: 3. Prioritize synergies that are unique to Magar rather than generic powerful cards.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 60 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Magar of the Magic Strings
1BRLegendary Creature — Minotaur Performer
Chosen commander for the requested strategy.
Ramp
8
Thought Vessel
2Artifact
provides mana and removes maximum hand size for big card draw

Mana Vault
1Artifact
burst mana to quickly cast expensive spells or Magar's ability
Card Draw
10
Faithless Looting
RSorcery
cheap looting spell to dump high-cost spells into the graveyard

Wheel of Fortune
2RSorcery
refills hand while milling opponents and dumping spells

Reforge the Soul
3RRSorcery
miracle wheel effect to fill graveyard with reanimation targets
Removal
8
In Garruk's Wake
7BBSorcery
one-sided board wipe that can be cast repeatedly with Magar
Threats/Wincons
24
Rise of the Dark Realms
7BBSorcery
game-ending spell that puts all creatures onto your battlefield

Army of the Damned
5BBBSorcery
creates 13 zombies every time your animated creature hits

Choice of Damnations
5BSorcery — Arcane
punishes opponents heavily when copied continuously

Savage Beating
3RRInstant
extra combat spell that creates infinite attack loops when hit

Seize the Day
3RSorcery
untaps your face-down creature for repeated extra attacks

Relentless Assault
2RRSorcery
grants extra combat phase to trigger Magar's spell again

Peer into the Abyss
4BBBSorcery
draws half library and reduces target opponent's life by half

Din of the Fireherd
5BRBRBRSorcery
creates elemental tokens and forces opponents to sacrifice permanents

Fevered Suspicion
6BRSorcery
casts top spells from every opponent's deck every turn

Breach the Multiverse
5BBSorcery
mills cards and reanimates creatures/planeswalkers continuously

Mob Rule
4RRSorcery
steals all creatures on combat damage hit to swing for lethal
Utility
10
Entomb
BInstant
searches any high-cost spell straight to the graveyard for Magar

Unmarked Grave
1BSorcery
tutors nonlegendary instants/sorceries directly into graveyard

Key to the City
2Artifact
makes Magar's face-down creatures unblockable while discarding spells

Cover of Darkness
1BEnchantment
grants fear to all your face-down creature spells

Bedlam
2RREnchantment
prevents all creatures from blocking, ensuring Magar's spells hit

Swiftfoot Boots
2Artifact — Equipment
provides hexproof and haste to commander or face-down creatures

Lightning Greaves
2Artifact — Equipment
gives free haste and shroud to let animated creatures attack immediately

Whispersilk Cloak
3Artifact — Equipment
makes animated face-down spell unblockable and shrouded



















































