Magar of the Magic Strings art

Art by Tomek Larek

Saved commander deck

Magar of the Magic Strings

Discard massive high-mana instants and sorceries into the graveyard, then use Magar to animate them as face-down 3/3 creatures. Grant them evasion and haste to connect in combat, repeatedly casting spells like extra combat steps, massive reanimation, and board wipes for free.

100 cards$790.40 totalSep 1, 202643 views

Prompt: commander:Magar of the Magic Strings The deck should be built around using Magar's ability to turn instants and sorceries in the graveyard into creatures, attack with them, and cast those spells for free. Target Commander Bracket: 3. Prioritize synergies that are unique to Magar rather than generic powerful cards.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Magar of the Magic Strings

Magar of the Magic Strings

{1}{B}{R}

Legendary Creature — Minotaur Performer

Chosen commander for the requested strategy.

Ramp

8 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana accelerant

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-color mana fixer

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

untapped rakdos color mana source

Rakdos Signet

Rakdos Signet

{2}

Artifact

reliable mana filtering signet

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana artifact ramp

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana and removes maximum hand size for big card draw

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles into card draw later

Mana Vault

Mana Vault

{1}

Artifact

burst mana to quickly cast expensive spells or Magar's ability

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

cheap looting spell to dump high-cost spells into the graveyard

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed discard and draw utility

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

digs deep while discarding priority spell targets

Big Score

Big Score

{3}{R}

Instant

discards a payoff spell while creating treasure tokens

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

instant-speed discard and treasure generator

Demand Answers

Demand Answers

{1}{R}

Instant

cheap card filtration at instant speed

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

efficient black card draw

Wheel of Fortune

Wheel of Fortune

{2}{R}

Sorcery

refills hand while milling opponents and dumping spells

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

miracle wheel effect to fill graveyard with reanimation targets

Electric Revelation

Electric Revelation

{2}{R}

Instant

looting with flashback flexibility from graveyard

Removal

8 cards
Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient mass creature removal

In Garruk's Wake

In Garruk's Wake

{7}{B}{B}

Sorcery

one-sided board wipe that can be cast repeatedly with Magar

Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile instant-speed targeted removal

Bedevil

Bedevil

{B}{B}{R}

Instant

flexible removal for artifacts, creatures, or planeswalkers

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

free protection and redirection spell

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

free creature exile spell when commander is out

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

crucial black enchantment removal

Threats/Wincons

24 cards
Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

game-ending spell that puts all creatures onto your battlefield

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

creates 13 zombies every time your animated creature hits

Worst Fears

Worst Fears

{7}{B}

Sorcery

repeatably controls opponent's turn on combat damage

Choice of Damnations

Choice of Damnations

{5}{B}

Sorcery — Arcane

punishes opponents heavily when copied continuously

Blood for the Blood God!

Blood for the Blood God!

{8}{B}{B}{R}

Instant

massive instant damage and card draw engine

Savage Beating

Savage Beating

{3}{R}{R}

Instant

extra combat spell that creates infinite attack loops when hit

World at War

World at War

{3}{R}{R}

Sorcery

extra combat step spell with rebound synergy

Seize the Day

Seize the Day

{3}{R}

Sorcery

untaps your face-down creature for repeated extra attacks

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

grants extra combat phase to trigger Magar's spell again

Fury of the Horde

Fury of the Horde

{5}{R}{R}

Sorcery

free extra combat spell that chained attacks

Peer into the Abyss

Peer into the Abyss

{4}{B}{B}{B}

Sorcery

draws half library and reduces target opponent's life by half

Plague Wind

Plague Wind

{7}{B}{B}

Sorcery

one-sided board clearance every combat step

Din of the Fireherd

Din of the Fireherd

{5}{B/R}{B/R}{B/R}

Sorcery

creates elemental tokens and forces opponents to sacrifice permanents

Fevered Suspicion

Fevered Suspicion

{6}{B}{R}

Sorcery

casts top spells from every opponent's deck every turn

Searing Wind

Searing Wind

{8}{R}

Instant

deals 10 instant damage directly to any target

Breach the Multiverse

Breach the Multiverse

{5}{B}{B}

Sorcery

mills cards and reanimates creatures/planeswalkers continuously

Necromantic Selection

Necromantic Selection

{4}{B}{B}{B}

Sorcery

sweeps the board and steals the best creature

Beacon of Unrest

Beacon of Unrest

{3}{B}{B}

Sorcery

reanimates key artifacts or creatures repeatedly

Brass's Bounty

Brass's Bounty

{6}{R}

Sorcery

creates massive treasure tokens on combat hit

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

generates immense red mana and card impulse

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

steals all creatures on combat damage hit to swing for lethal

Decree of Pain

Decree of Pain

{6}{B}{B}

Sorcery

sweeps board and draws massive cards when triggered

Promise of Power

Promise of Power

{2}{B}{B}{B}

Sorcery

draws 5 cards or creates a huge Demon token

Grab the Reins

Grab the Reins

{3}{R}

Instant

steals creatures or flings them on combat trigger

Utility

10 cards
Entomb

Entomb

{B}

Instant

searches any high-cost spell straight to the graveyard for Magar

Unmarked Grave

Unmarked Grave

{1}{B}

Sorcery

tutors nonlegendary instants/sorceries directly into graveyard

Buried Alive

Buried Alive

{2}{B}

Sorcery

tutors key utility creatures into graveyard if needed

Key to the City

Key to the City

{2}

Artifact

makes Magar's face-down creatures unblockable while discarding spells

Cover of Darkness

Cover of Darkness

{1}{B}

Enchantment

grants fear to all your face-down creature spells

Bedlam

Bedlam

{2}{R}{R}

Enchantment

prevents all creatures from blocking, ensuring Magar's spells hit

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof and haste to commander or face-down creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives free haste and shroud to let animated creatures attack immediately

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

makes animated face-down spell unblockable and shrouded

Vandalblast

Vandalblast

{R}

Sorcery

cheap artifact destruction overloaded when needed

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.