
Art by Tomek Larek
Saved commander deck
Magar of the Magic Strings
Discard massive high-mana instants and sorceries into the graveyard, then use Magar to animate them as face-down 3/3 creatures. Grant them evasion and haste to connect in combat, repeatedly casting spells like extra combat steps, massive reanimation, and board wipes for free.
Prompt: commander:Magar of the Magic Strings The deck should be built around using Magar's ability to turn instants and sorceries in the graveyard into creatures, attack with them, and cast those spells for free. Target Commander Bracket: 3. Prioritize synergies that are unique to Magar rather than generic powerful cards.
Commander
1 cards
Magar of the Magic Strings
{1}{B}{R}Legendary Creature — Minotaur Performer
Chosen commander for the requested strategy.
Ramp
8 cards
Thought Vessel
{2}Artifact
provides mana and removes maximum hand size for big card draw

Mana Vault
{1}Artifact
burst mana to quickly cast expensive spells or Magar's ability
Card Draw
10 cards
Faithless Looting
{R}Sorcery
cheap looting spell to dump high-cost spells into the graveyard

Cathartic Reunion
{1}{R}Sorcery
digs deep while discarding priority spell targets

Unexpected Windfall
{2}{R}{R}Instant
instant-speed discard and treasure generator

Wheel of Fortune
{2}{R}Sorcery
refills hand while milling opponents and dumping spells

Reforge the Soul
{3}{R}{R}Sorcery
miracle wheel effect to fill graveyard with reanimation targets

Electric Revelation
{2}{R}Instant
looting with flashback flexibility from graveyard
Removal
8 cards
In Garruk's Wake
{7}{B}{B}Sorcery
one-sided board wipe that can be cast repeatedly with Magar

Bedevil
{B}{B}{R}Instant
flexible removal for artifacts, creatures, or planeswalkers
Threats/Wincons
24 cards
Rise of the Dark Realms
{7}{B}{B}Sorcery
game-ending spell that puts all creatures onto your battlefield

Army of the Damned
{5}{B}{B}{B}Sorcery
creates 13 zombies every time your animated creature hits

Choice of Damnations
{5}{B}Sorcery — Arcane
punishes opponents heavily when copied continuously

Blood for the Blood God!
{8}{B}{B}{R}Instant
massive instant damage and card draw engine

Savage Beating
{3}{R}{R}Instant
extra combat spell that creates infinite attack loops when hit

Seize the Day
{3}{R}Sorcery
untaps your face-down creature for repeated extra attacks

Relentless Assault
{2}{R}{R}Sorcery
grants extra combat phase to trigger Magar's spell again

Peer into the Abyss
{4}{B}{B}{B}Sorcery
draws half library and reduces target opponent's life by half

Din of the Fireherd
{5}{B/R}{B/R}{B/R}Sorcery
creates elemental tokens and forces opponents to sacrifice permanents

Fevered Suspicion
{6}{B}{R}Sorcery
casts top spells from every opponent's deck every turn

Breach the Multiverse
{5}{B}{B}Sorcery
mills cards and reanimates creatures/planeswalkers continuously

Necromantic Selection
{4}{B}{B}{B}Sorcery
sweeps the board and steals the best creature

Beacon of Unrest
{3}{B}{B}Sorcery
reanimates key artifacts or creatures repeatedly

Mob Rule
{4}{R}{R}Sorcery
steals all creatures on combat damage hit to swing for lethal

Decree of Pain
{6}{B}{B}Sorcery
sweeps board and draws massive cards when triggered
Utility
10 cards
Entomb
{B}Instant
searches any high-cost spell straight to the graveyard for Magar

Unmarked Grave
{1}{B}Sorcery
tutors nonlegendary instants/sorceries directly into graveyard

Key to the City
{2}Artifact
makes Magar's face-down creatures unblockable while discarding spells

Cover of Darkness
{1}{B}Enchantment
grants fear to all your face-down creature spells

Bedlam
{2}{R}{R}Enchantment
prevents all creatures from blocking, ensuring Magar's spells hit

Swiftfoot Boots
{2}Artifact — Equipment
provides hexproof and haste to commander or face-down creatures

Lightning Greaves
{2}Artifact — Equipment
gives free haste and shroud to let animated creatures attack immediately

Whispersilk Cloak
{3}Artifact — Equipment
makes animated face-down spell unblockable and shrouded











































