Maelstrom Wanderer art

Art by Victor Adame Minguez

Saved commander deck

Maelstrom Wanderer

Harness the power of cascade by casting massive spells for free, then using bounce engines and self-bounce effects like Ingenuity Engine, Temur Sabertooth, and Crystal Shard to return your cascade threats to hand and cast them again.

100 cards$416.68 totalSep 23, 202614 views

Prompt: i want a deck that relies on the cascade ability and returning cards to my hand to replay or exile and return to the battlefield so abilites can retrigger the card i really liked was ingenuity engine and any cards that are like cascade

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast high-cost cascade spells early

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing on turn two

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types to fix all three colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Grabs forests untapped to accelerate casting the commander

Three Visits

Three Visits

{1}{G}

Sorcery

Untapped forest ramp to get to eight mana faster

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps a land onto the battlefield and ensures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable ramp and card advantage in green

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Jumps from four to six mana with two untapped forests

Somberwald Sage

Somberwald Sage

{2}{G}

Creature — Human Druid

Produces three mana specifically for creature casting

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Taps for massive mana based on large cascade creatures

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Cheap ETB creature that ramps or draws cards when bounced

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Searches forest to battlefield untapped and works great with bounce engines

Blinkmoth Urn

Blinkmoth Urn

{5}

Artifact

Provides mana and artifact fuel for Ingenuity Engine activations

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Continuous card advantage off opponent spellcasts

Mystic Remora

Mystic Remora

{U}

Enchantment

Draws dozens of cards in early game turns

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on ETB for big creatures and grants trample to the board

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards whenever heavy cascade creatures enter the battlefield

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to highest power and casts a free spell

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to draw cards and send Wanderer back to command zone

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Burst card draw based on the commander's seven power

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Replenishes hand after cascading out a wide creature board

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Great card draw target for bounce, blink, and cascade hits

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

High-impact card draw creature that runs away with the game

Removal

12 cards
Beast Within

Beast Within

{2}{G}

Instant

Unconditional permanent removal hitting anything cascade hits

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible spot removal that shuffles any permanent away

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided mass board wipe that can be cast or cascaded into

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board sweeper to reset dangerous enemy creature boards

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes problematic commanders or lands permanently

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Turns any threatening permanent into a harmless colorless land

Abrade

Abrade

{1}{R}

Instant

Flexible early removal for small threats or problem artifacts

Nature's Claim

Nature's Claim

{G}

Instant

Extremely efficient instant artifact or enchantment removal

Hull Breach

Hull Breach

{R}{G}

Sorcery

Two-for-one removal against artifacts and enchantments

Forceful Denial

Forceful Denial

{3}{U}{U}

Instant

Counterspell with cascade that protects your board while advancing it

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided wipe that deals massive damage when cast via cascade

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Fights on entry, removes artifacts/enchantments, and bounces humans

Threats/Wincons

16 cards
Ingenuity Engine

Ingenuity Engine

{7}

Artifact

Cascades on entry and self-bounces by sacrificing artifacts to cast again

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Quadruple cascade bomb that floods the battlefield instantly

Sweet-Gum Recluse

Sweet-Gum Recluse

{4}{G}{G}

Creature — Spider

Cascade threat that dishes out +1/+1 counters to entering creatures

Bloodbraid Elf

Bloodbraid Elf

{2}{R}{G}

Creature — Elf Berserker

Fast, hasty cascade creature that digs for ramp or bounce pieces

Shardless Agent

Shardless Agent

{1}{G}{U}

Artifact Creature — Human Rogue

Low-cost cascade that consistently hits early ramp or removal

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard Sorcerer

Cascades on cast and self-bounces for repeated cascade value

Boarding Party

Boarding Party

{5}{R}

Creature — Human Pirate

Aggressive cascade creature that hits hard alongside Maelstrom Wanderer

Annoyed Altisaur

Annoyed Altisaur

{5}{G}{G}

Creature — Dinosaur

Hefty reach and trample body that cascades into mid-tier spells

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Gives every high-mana spell in the deck cascade

Averna, the Chaos Bloom

Averna, the Chaos Bloom

{G}{U}{R}

Legendary Creature — Elemental Shaman

Puts any revealed lands from cascade onto the battlefield

Aurora Phoenix

Aurora Phoenix

{4}{R}{R}

Creature — Phoenix

Flying cascade threat that returns to hand when high-cost spells are cast

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Deals direct damage to opponents whenever casting from exile with cascade

Thragtusk

Thragtusk

{4}{G}

Creature — Beast

Provides life and leaves tokens when bounced or blinked

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

Steals any permanent on entry and creates potent combat swings

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Deals damage whenever cascade creatures enter the battlefield

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Pseudo-cascade ETB that steals spells from every player's library

Utility

10 cards
Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives the first spell cast from exile each turn cascade

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Bounces cascade creatures back to hand to cast them again

Crystal Shard

Crystal Shard

{3}

Artifact

Cheaply bounces Maelstrom Wanderer or cascade creatures back to hand

Erratic Portal

Erratic Portal

{4}

Artifact

Repeatable artifact engine to bounce your own cascade threats

Cloudstone Curio

Cloudstone Curio

{3}

Artifact

Bounces a creature whenever another enters to chain cascade casts

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Blinks utility creatures repeatedly to trigger their enters-the-battlefield abilities

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Returns key bounce or cascade pieces from the graveyard

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

Blinks permanents whenever noncreature spells are cast or cascaded

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Provides cascade-like triggers for every spell cast from hand

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board of cascaded threats from destruction

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.