Madame Masque art

Art by Javier Charro

Saved commander deck

Madame Masque

Draw extra cards on every player's turn to reliably trigger Madame Masque, amassing an army of menace Villain tokens to overwhelm opponents or fuel aristocrat payoffs.

100 cards$287.58 totalSep 22, 20268 views

Prompt: Madame Masque commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Madame Masque

Madame Masque

{4}{B}

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient mana rock.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana ramp that removes hand size restrictions.

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that can be cashed in for a second card draw.

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

Reliable mono-black two-mana ramp.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-drop mana rock.

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

Doubles mana from Swamps and provides extort life drain.

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Provides extra draw, mana treasures, and board presence each turn.

Dark Ritual

Dark Ritual

{B}

Instant

Burst mana to deploy Madame Masque or big spells early.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts basic Swamps onto the battlefield early.

Card Draw

13 cards
Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Guarantees drawing a second card every one of your turns.

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws a card once per turn on creature death to trigger on opponents' turns.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient card draw that immediately hits two cards.

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Low-cost two-mana draw two effect.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Scry two and draw two to smooth draws and guarantee triggers.

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Instant-speed sacrifice of a token to draw two on an opponent's turn.

Village Rites

Village Rites

{B}

Instant

One-mana instant-speed draw two by sacrificing a token.

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Sacrifice a token at instant speed to draw two cards and make a Treasure.

Fanatical Offering

Fanatical Offering

{1}{B}

Instant

Instant-speed draw two that also leaves a Map token behind.

Plumb the Forbidden

Plumb the Forbidden

{1}{B}

Instant

Instant-speed mass draw response to board wipes or end-step triggers.

Braids, Arisen Nightmare

Braids, Arisen Nightmare

{1}{B}{B}

Legendary Creature — Nightmare

Forces opponent sacrifices or draws cards at end of turn.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

{1}{B}{B}

Legendary Creature — Phyrexian Praetor

Rewards dealing combat damage with menace tokens by drawing cards.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 2/1 tokens into massive repeatable card advantage.

Removal

10 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Flexible black removal for either creatures or problem enchantments.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap, unconditional instant-speed creature removal.

Go for the Throat

Go for the Throat

{1}{B}

Instant

Reliable instant-speed creature doom blade effect.

Bitter Triumph

Bitter Triumph

{1}{B}

Instant

Two-mana removal that can discard cards to synergize with connive.

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

Instant-speed creature and planeswalker removal.

Defile

Defile

{B}

Instant

Efficient one-mana removal scaled to Swamps.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Premier scalable black board wipe.

Damnation

Damnation

{2}{B}{B}

Sorcery

Standard four-mana unconditional board clear.

Mutilate

Mutilate

{2}{B}{B}

Sorcery

Swamp-based mass removal spell.

Living Death

Living Death

{3}{B}{B}

Sorcery

Board wipe and mass reanimation rolled into one.

Threats/Wincons

16 cards
Ayara, First of Locthwain

Ayara, First of Locthwain

{B}{B}{B}

Legendary Creature — Elf Noble

Drains opponents whenever black Villain tokens enter and taps to draw.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains opponents whenever Villain tokens or other creatures die.

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Aristocrat drain engine to punish blocks and board wipes.

Nadier's Nightblade

Nadier's Nightblade

{2}{B}

Creature — Elf Warrior

Drains each opponent whenever tokens leave the battlefield.

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Drains opponents whenever tokens are created or sacrificed.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Enchantment-based drain effect resilient against creature removal.

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Punishe opponents when creatures die or cards leave graveyards.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Huge life swing and game finisher in mono-black.

Species Specialist

Species Specialist

{2}{B}{B}

Creature — Human Warrior

Names Human or Villain to draw extra cards on opponent turns.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws cards when nontoken creatures die to maintain momentum.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Card draw engine off nontoken creature deaths.

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

Gains massive life off your draws while punishing opponent card draw.

Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

{3}{B}

Legendary Enchantment Creature — God

Indestructible card draw outlet and creature removal engine.

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

Heavy board presence that swarms the battlefield with tokens.

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

Late game finisher that closes out games with large mana pools.

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

Secondary drain finisher for excess mana.

Utility

10 cards
Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Graveyard hate that steals opponent spells and has unblockable shadow.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud to keep Madame Masque protected.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste to protect key engines.

Supernatural Stamina

Supernatural Stamina

{B}

Instant

Instant-speed protection that retriggers connive upon commander rebirth.

Feign Death

Feign Death

{B}

Instant

Protects Madame Masque from removal and brings her back with a counter.

Undying Malice

Undying Malice

{B}

Instant

Resilience spell that resets enter-the-battlefield triggers.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap reanimation for creatures discarded through connive.

Reanimate

Reanimate

{B}

Sorcery

Premier one-mana reanimation spell for discarded threats.

Victimize

Victimize

{2}{B}

Sorcery

Sacrifices a token to bring back two big creatures from the graveyard.

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Repeatable creature recursion to hand for discard or recast.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 34x

Basic Land — Swamp

Basic land allocated from mana pip counts.