Mabel, Valley Hero art

Art by Matt Stewart

Saved commander deck

Mabel, Valley Hero

Flood the battlefield with creature tokens and aggressive creatures to repeatedly trigger Mabel, distributing +1/+1 counters across your army and overpowering opponents with modular counter synergies.

100 cards$334.33 totalOct 4, 202612 views

Prompt: Mabel, Valley Hero commander deck

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Commander

1 cards
Mabel, Valley Hero

Mabel, Valley Hero

{1}{R}{W}

Legendary Creature — Mouse Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Premier format mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing

Boros Signet

Boros Signet

{2}

Artifact

Reliable two-mana guild ramp

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped two-mana Boros acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost versatile mana rock

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that recycles into a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana rock ramp with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Creature ETB that catches up on Plains mana

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Creature ETB that tutors a basic Plains onto the battlefield

Ornithopter of Paradise

Ornithopter of Paradise

{2}

Artifact Creature — Thopter

Mana-producing creature that also triggers Mabel on entry

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards off opponent spells and benefits from +1/+1 counters

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Triggers draw whenever small creatures enter

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draw engine keyed to small creature ETBs

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Consistent card draw when tokens and creatures enter

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Converts 1/1 tokens into massive card advantage

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Filters and draws cards as multiple creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Draws a card each turn a token is created

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws cards when casting creatures sharing a type with Mabel

Dusk Legion Duelist

Dusk Legion Duelist

{1}{W}

Creature — Vampire Soldier

Draws whenever +1/+1 counters are placed on it

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive red burst mana and impulse draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single-mana instant creature exile

Path to Exile

Path to Exile

{W}

Instant

Cheap, unconditional creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent destruction for any threat

Chaos Warp

Chaos Warp

{2}{R}

Instant

Answers any problematic permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Flexible artifact and enchantment removal

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

Creature that triggers Mabel and destroys artifacts or enchantments

Abrade

Abrade

{1}{R}

Instant

Flexible removal hitting small creatures or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to reset overwhelmed boards

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe to handle multiple permanent categories

Threats/Wincons

24 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates attacking tokens each combat to trigger Mabel

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

{1}{R}{W}

Legendary Creature — Human Soldier

Generates Gnome tokens whenever you attack with non-Gnomes

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Silences opponents on your turn and spawns Soldier tokens

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Attacks to create tokens and pump your attacking squad

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Grows with counters and creates Goblins equal to its power

Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Exponentially doubles your Goblin token army

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Enters with three Goblins, giving Mabel multiple trigger targets

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed burst of multiple creature ETBs

Call the Coppercoats

Call the Coppercoats

{2}{W}

Instant

Creates instant-speed Human tokens based on opponents' creatures

Forth Eorlingas!

Forth Eorlingas!

{X}{R}{W}

Sorcery

Creates hasty Knight tokens and introduces the Monarch

Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

{R}{W}

Legendary Creature — Human Artificer

Creates flying Thopter tokens from exiled card plays

Rosie Cotton of South Lane

Rosie Cotton of South Lane

{2}{W}

Legendary Creature — Halfling Peasant

Creates a Food and distributes additional +1/+1 counters on token ETB

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Pumps the entire team with counters on every creature ETB

Warren Warleader

Warren Warleader

{2}{W}{W}

Creature — Rabbit Knight

Modular Offspring threat that spawns tokens or buffs attackers

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Generates Monk tokens whenever noncreature spells are cast

Hanweir Garrison

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Produces attacking Human tokens each attack step

Skyknight Vanguard

Skyknight Vanguard

{R}{W}

Creature — Human Knight

Cheap flyer that spawns 1/1 Soldier tokens on attacks

Intrepid Adversary

Intrepid Adversary

{1}{W}

Creature — Human Scout

Lifelink threat that Anthem-buffs your wide board

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Scales with +1/+1 counters and dies into flying Thopters

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Converts Mabel's +1/+1 counters into direct damage

Dragon Fodder

Dragon Fodder

{1}{R}

Sorcery

Two mana for two creature ETBs to trigger Mabel twice

Hordeling Outburst

Hordeling Outburst

{1}{R}{R}

Sorcery

Three creature ETBs for three mana

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Weaponizes Mabel's +1/+1 counter placement into burn damage

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfalls provide either creature ETBs or team-wide counters

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier protection against board wipes and direct damage

Boros Charm

Boros Charm

{R}{W}

Instant

Grants team invulnerability, double strike, or burn

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell that keeps your army alive

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for Mabel

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip granting shroud and immediate attacks

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters when buffed creatures die

Together Forever

Together Forever

{W}{W}

Enchantment

Recurs modified creatures with +1/+1 counters to hand

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed hand filtering to find key pieces

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.