Lyra Dawnbringer

Art by Chris Rahn

Commander deckW

Lyra Dawnbringer

Cast efficient Angels to gain life through Lifelink and use protection spells like Brave the Elements or Surge of Salvation to bypass black removal and blockers.

$169.01for all 99 cards at today’s prices
Built Apr 30, 202666 views

Asked for“mono angel deck with lifegain and black protection”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

10
15
12
10
5
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp7
Card draw11
Interaction14
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
40lands · rule of thumb 35–38
3.12average mana value (nonland)
$169.01whole deck, today

The list

Commander

1
Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana fixing and acceleration.

Marble Diamond

Marble Diamond

2

Artifact

Budget-friendly mana source.

Mind Stone

Mind Stone

2

Artifact

Mana ramp that can be traded for a card later.

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Reduces cost of creatures and creates tokens.

Pearl Medallion

Pearl Medallion

2

Artifact

Makes all white spells cheaper.

Herald's Horn

Herald's Horn

3

Artifact

Reduces Angel costs and provides card advantage.

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on land drops.

Commander's Sphere

Commander's Sphere

3

Artifact

Standard mana rock with draw potential.

Starnheim Courser

Starnheim Courser

2W

Creature — Pegasus

Reduces the cost of flying creatures.

Card Draw

8
Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when small tokens or low power creatures enter.

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

Synergizes perfectly with the deck's lifegain theme.

Dawn of Hope

Dawn of Hope

1W

Enchantment

Turns lifegain into card draw.

Cosmos Elixir

Cosmos Elixir

4

Artifact

Provides card draw or lifegain depending on health.

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Provides scry and draw as creatures enter.

Tome of Legends

Tome of Legends

2

Artifact — Book

Draws cards specifically in a commander-centric deck.

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

Angel that gains life and draws a card.

Zephyr Boots

Zephyr Boots

1

Artifact — Equipment

Provides filtering and evasion.

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal.

Generous Gift

Generous Gift

2W

Instant

Versatile removal for any permanent.

Path to Exile

Path to Exile

W

Instant

Top tier targeted removal.

Return to Dust

Return to Dust

2WW

Instant

Exiles multiple artifacts or enchantments.

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe.

Austere Command

Austere Command

4WW

Sorcery

Highly customizable board wipe.

Fumigate

Fumigate

3WW

Sorcery

Wipe that rewards lifegain.

Disenchant

Disenchant

1W

Instant

Cheap artifact/enchantment removal.

Banishing Light

Banishing Light

2W

Enchantment

Standard catch-all removal.

Angel of Sanctions

Angel of Sanctions

3WW

Creature — Angel

Angel that doubles as removal.

Aura of Silence

Aura of Silence

1WW

Enchantment

Slows opponents and can be popped to destroy a target.

Threats/Wincons

20
Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

Provides indestructible to other flyers.

Angel of Jubilation

Angel of Jubilation

1WWW

Creature — Angel

Buffs creatures and shuts down black sacrifice strategies.

Linvala, Keeper of Silence

Linvala, Keeper of Silence

2WW

Legendary Creature — Angel

Stax piece that shuts down activated abilities.

Serra Avenger

Serra Avenger

WW

Creature — Angel

High stats for a low cost.

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Potent lifelink flyer.

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Reanimates an angel upon casting.

Angel of Vitality

Angel of Vitality

2W

Creature — Angel

Boosts all instances of lifegain.

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

Recursive engine for late game.

Angel of Serenity

Angel of Serenity

4WWW

Creature — Angel

Massive flyer with removal attached.

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Generates more angels through lifegain.

Youthful Valkyrie

Youthful Valkyrie

1W

Creature — Angel

Grows as you play more angels.

Victory's Envoy

Victory's Envoy

3WW

Creature — Human Cleric

Puts counters on all creatures.

Sunblast Angel

Sunblast Angel

4WW

Creature — Angel

Wipes tapped creatures on entry.

Segovian Angel

Segovian Angel

W

Creature — Angel

Cheap early game flyer.

Patron of the Valiant

Patron of the Valiant

3WW

Creature — Angel

Rewards creatures with counters.

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

Encourages attacking and card draw.

Angelic Accord

Angelic Accord

3W

Enchantment

Converts lifegain into 4/4 tokens.

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Cheap win condition in lifegain decks.

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

A lifegain-based win condition.

Speaker of the Heavens

Speaker of the Heavens

W

Creature — Human Cleric

Taps to make angels if life is high.

Utility

9
Brave the Elements

Brave the Elements

W

Instant

Provides protection from black or other colors for a swing.

Surge of Salvation

Surge of Salvation

W

Instant

Hexproof and protection from black/red.

Gods Willing

Gods Willing

W

Instant

Protection and scry.

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Repeatable protection for key angels.

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Protects the board from wipes.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects the commander and provides haste.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Essential protection for the commander.

Blind Obedience

Blind Obedience

1W

Enchantment

Extort for lifegain and slows opponents.

Rhox Faithmender

Rhox Faithmender

3W

Creature — Rhino Monk

Doubles all lifegain.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.