Lyra, Archangel of Dawn art

Art by Victor Adame Minguez

Saved commander deck

Lyra, Archangel of Dawn

Leverage continuous lifegain triggers from soul sisters and lifelink attackers to grow a formidable army of Angels with +1/+1 counters, overwhelming opponents in the air.

100 cards$284.38 totalOct 4, 202612 views

Prompt: Lyra, Archangel of Dawn commander deck

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Commander

1 cards
Lyra, Archangel of Dawn

Lyra, Archangel of Dawn

{2}{W}

Legendary Creature — Angel Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient low-cost mana rock

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that can be cashed in for a card later

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable white mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana ramp and removes maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches basic Plains onto the battlefield

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches Plains directly to the battlefield when behind on land

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early creature that catches up on land drops

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Discounts white creature spells and creates token blockers

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Tax-based card draw engine tied to opponent noncreature spells

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards and gains life whenever opponents search their libraries

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Turns every lifegain trigger into card draw opportunities

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Converts excess mana and lifegain into massive card draw

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws cards whenever low-power creatures enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards when small Angels or utility creatures enter

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws cards when casting creatures that share a creature type with Lyra

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards when small Angels or soul sisters enter the battlefield

The Gaffer

The Gaffer

{2}{W}

Legendary Creature — Halfling Peasant

Draws an extra card at end step whenever you gain 3 or more life

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Efficient burst draw spell for white

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile at instant speed

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal that handles any troublesome threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Unconditional nonland permanent removal

Return to Dust

Return to Dust

{2}{W}{W}

Instant

Exiles multiple problematic artifacts or enchantments

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Blows up artifacts and enchantments across all opponents

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe for either creatures or artifacts and enchantments

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal mass exile to cleanly answer all opposing board states

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic efficient creature board wipe

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles one nonland permanent from each opponent

Threats/Wincons

24 cards
Giada, Font of Hope

Giada, Font of Hope

{1}{W}

Legendary Creature — Angel

Crucial Angel ramp piece and puts counters on newly entering Angels

Segovian Angel

Segovian Angel

{W}

Creature — Angel

Cheap one-mana flying Angel with lifelink to immediately trigger Lyra

Youthful Valkyrie

Youthful Valkyrie

{1}{W}

Creature — Angel

Grows whenever other Angels enter and scales rapidly

Bishop of Wings

Bishop of Wings

{W}{W}

Creature — Human Cleric

Gains life when Angels enter and provides Angel replacement tokens

Righteous Valkyrie

Righteous Valkyrie

{2}{W}

Creature — Angel Cleric

Massive lifegain on Angel entries and buffs the entire team

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Spits out 4/4 Angel tokens whenever 5 life is gained in a turn

Angel of Vitality

Angel of Vitality

{2}{W}

Creature — Angel

Amplifies all lifegain triggers and becomes a 4/4 flyer early

Linvala, Keeper of Silence

Linvala, Keeper of Silence

{2}{W}{W}

Legendary Creature — Angel

Disruptive Angel that shuts down opposing activated abilities

Emeria Angel

Emeria Angel

{2}{W}{W}

Creature — Angel

Landfall generates flying Bird tokens to bolster the board

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Doubles up on +1/+1 counters across the whole team whenever life is gained

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Lords all Angels with +1/+1 and lifelink

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

Iconic high-impact beater with lifelink and first strike

Angel of Jubilation

Angel of Jubilation

{1}{W}{W}{W}

Creature — Angel

Buffs nonblack creatures and stops opponents from paying life or sacrificing

Starnheim Aspirant

Starnheim Aspirant

{2}{W}

Creature — Human Cleric

Reduces the casting cost of all Angel spells by two

Angel of Invention

Angel of Invention

{3}{W}{W}

Creature — Angel

Provides an anthem, lifelink, and token presence

Valkyrie Harbinger

Valkyrie Harbinger

{4}{W}{W}

Creature — Angel Cleric

Generates 4/4 Angel tokens on each player's end step if life was gained

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

Can be cast cheaply using flyers and grants all flyers indestructible

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

High-end Angel bomb that protects your entire board from destruction

Serra's Emissary

Serra's Emissary

{4}{W}{W}{W}

Creature — Angel

Grants protection from chosen card type to you and all creatures

Aurelia's Vindicator

Aurelia's Vindicator

{2}{W}{W}

Creature — Angel

Versatile ward creature with lifelink that exiles creatures on disguise

Metropolis Reformer

Metropolis Reformer

{2}{W}

Creature — Angel Cleric

Angel with lifelink that grants hexproof to its controller

Herald of War

Herald of War

{3}{W}{W}

Creature — Angel

Reduces the cost of Angels and Humans as it attacks and gathers counters

Subjugator Angel

Subjugator Angel

{4}{W}{W}

Creature — Angel

Taps down all opposing creatures upon entry to enable an alpha strike

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Recurs low-mana Angels, lifegain creatures, and artifacts from the graveyard

Utility

8 cards
Soul Warden

Soul Warden

{W}

Creature — Human Cleric

Triggers lifegain whenever any creature enters, growing Angels via Lyra

Soul's Attendant

Soul's Attendant

{W}

Creature — Human Cleric

Consistent incidental lifegain trigger for every creature played

Suture Priest

Suture Priest

{1}{W}

Creature — Phyrexian Cleric

Gains life on your creatures and punishes opponents for casting creatures

Auriok Champion

Auriok Champion

{W}{W}

Creature — Human Cleric

Resilient lifegain trigger with protection from red and black

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier defensive spell to phase out and protect the board

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free board protection spell when Lyra is on the battlefield

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects key Angels with shroud and provides haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to ensure Lyra survives removal

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.