Lyna, Veil of Vengeance

Art by Adam Rex

Commander deckBUW

Lyna, Veil of Vengeance

Utilize shadow creatures and granted shadow counters to connect unblockably, drawing massive card advantage off combat damage triggers while controlling the board in Esper colors.

$424.54for all 100 cards at today’s prices
Built Nov 6, 202620 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

7
27
16
6
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction14
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 20U 29B 23
39lands · rule of thumb 35–38
2.57average mana value (nonland)
$424.54whole deck, today

The list

Commander

1
Lyna, Veil of Vengeance

Lyna, Veil of Vengeance

WUB

Legendary Creature — Soltari Cleric

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Efficient three-color fixing rock.

Fellwar Stone

Fellwar Stone

2

Artifact

Two-mana rock producing Esper colors.

Talisman of Dominance

Talisman of Dominance

2

Artifact

Untapped Dimir ramp.

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped Azorius ramp.

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped Orzhov ramp.

Dimir Signet

Dimir Signet

2

Artifact

Two-mana color filter and ramp.

Azorius Signet

Azorius Signet

2

Artifact

Two-mana color filter and ramp.

Orzhov Signet

Orzhov Signet

2

Artifact

Two-mana color filter and ramp.

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Fetches lands on attack with unblockable creatures.

Card Draw

8
Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws extra cards on combat damage and forces attacks.

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Doubles up on card draw triggers whenever creatures deal damage.

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Classic redundancy for card draw when creatures hit players.

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Massive draw engine naming Cleric or Rogue.

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card draw enchantment.

Mystic Remora

Mystic Remora

U

Enchantment

Early-game explosive card advantage engine.

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient raw card draw to maintain hand velocity.

Frantic Search

Frantic Search

2U

Instant

Free spell card filtering and mana untap.

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier single-target creature exile.

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any nonland permanent at instant speed.

Void Rend

Void Rend

WUB

Instant

Uncounterable removal for any nonland permanent.

Despark

Despark

WB

Instant

Cheap exile for high-impact opposing permanents.

Drown in the Loch

Drown in the Loch

UB

Instant

Flexible counterspell or creature removal in Dimir.

Counterspell

Counterspell

UU

Instant

Classic efficient stack interaction.

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection against noncreature board wipes and combos.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible black board wipe that bypasses indestructible.

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable mass creature removal when falling behind.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided instant-speed board clear.

Threats/Wincons

22
Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Shadow creature with potent graveyard hate and card stealing.

Soltari Champion

Soltari Champion

2W

Creature — Soltari Soldier

Shadow attacker that pumps the entire team on attack.

Soltari Visionary

Soltari Visionary

1WW

Creature — Soltari Cleric

Shadow creature that destroys enchantments on combat damage.

Soltari Monk

Soltari Monk

WW

Creature — Soltari Monk Cleric

Evasive shadow creature with protection from black.

Soltari Priest

Soltari Priest

WW

Creature — Soltari Cleric

Evasive shadow creature with protection from red.

Looter il-Kor

Looter il-Kor

1U

Creature — Kor Rogue

Shadow creature that filters cards whenever it attacks.

Nether Traitor

Nether Traitor

BB

Creature — Spirit

Resilient haste shadow creature that recurs itself.

Dauthi Slayer

Dauthi Slayer

BB

Creature — Dauthi Soldier

Efficient aggressive shadow beater.

Dauthi Horror

Dauthi Horror

1B

Creature — Dauthi Horror

Low-cost shadow creature for early card draw triggers.

Thalakos Seer

Thalakos Seer

UU

Creature — Thalakos Wizard

Cheap shadow body that draws an extra card when leaving play.

Grim Hireling

Grim Hireling

3B

Creature — Tiefling Rogue

Generates heaps of Treasure tokens from unblockable hits.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

Adds extra card draw on combat damage and a late-game sink.

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

Ninjutsu threat that steals opposing spells via unblockable attackers.

Cephalid Constable

Cephalid Constable

1UU

Creature — Octopus Wizard

Bounces multiple opposing permanents once given shadow.

Medomai the Ageless

Medomai the Ageless

4WU

Legendary Creature — Sphinx

Takes extra turns when given shadow to bypass blockers.

Drana, Liberator of Malakir

Drana, Liberator of Malakir

1BB

Legendary Creature — Vampire Ally

Pumps your board of shadow creatures with +1/+1 counters.

Talion, the Kindly Lord

Talion, the Kindly Lord

2UB

Legendary Creature — Faerie Noble

Flying threat that drains opponents and draws cards.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early one-drop taxing creature that draws cards.

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

Fear creature that triggers additional card draw upon dealing damage.

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

Steals opponents' best cards when connecting in combat.

Virtus the Veiled

Virtus the Veiled

2B

Legendary Creature — Azra Assassin

Halves opponent life totals once granted shadow.

Ghostly Pilferer

Ghostly Pilferer

1U

Creature — Spirit Rogue

Unblockable threat that punishes commander and flashback casts.

Utility

9
Quietus Spike

Quietus Spike

3

Artifact — Equipment

Halves life totals with deathtouch on unblockable shadow creatures.

Scytheclaw

Scytheclaw

5

Artifact — Equipment

Living weapon that cuts opponent life totals in half on hit.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Lyna and provides haste.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to keep Lyna safe.

Teferi's Protection

Teferi's Protection

2W

Instant

Top-tier protection spell against board wipes and lethal damage.

Strionic Resonator

Strionic Resonator

2

Artifact

Duplicates Lyna's combat damage card draw triggers.

Resourceful Defense

Resourceful Defense

2W

Enchantment

Preserves and redistributes shadow counters when creatures die.

The Ozolith

The Ozolith

1

Legendary Artifact

Stores shadow counters from dying creatures to reuse freely.

Reconnaissance

Reconnaissance

W

Enchantment

Provides pseudo-vigilance and untaps shadow creatures post-combat.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.