Lt. Cmdr. Geordi La Forge

Art by Julie Dillon

Commander deckU

Lt. Cmdr. Geordi La Forge

Supercharge charge-counter artifacts to generate massive mana, infinite turns with Magistrate's Scepter, or an instant win with Darksteel Reactor.

$314.31for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
10
13
15
10
4
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw12
Interaction13
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 42
37lands · rule of thumb 35–38
2.98average mana value (nonland)
$314.31whole deck, today

The list

Commander

1
Lt. Cmdr. Geordi La Forge

Lt. Cmdr. Geordi La Forge

2U

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential Commander mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient reliable mana fixing and acceleration

Astral Cornucopia

Astral Cornucopia

XXX

Artifact

enters and taps for double the charge counters under Geordi

Everflowing Chalice

Everflowing Chalice

0

Artifact

doubles charge counters upon kick to produce immense colorless mana

Coalition Relic

Coalition Relic

3

Artifact

stores double charge counters for explosive mana turns

Sphere of the Suns

Sphere of the Suns

2

Artifact

enters with twice the charge counters for extended mana ramping

Coretapper

Coretapper

2

Artifact Creature — Myr

rapidly adds multiple charge counters to mana rocks and artifacts

Surge Node

Surge Node

1

Artifact

transfers energy into doubled charge counters onto key artifacts

Sapphire Medallion

Sapphire Medallion

2

Artifact

reduces the cost of blue spells and enablers

Thought Vessel

Thought Vessel

2

Artifact

provides colorless acceleration with no maximum hand size

Card Draw

10
Serum Tank

Serum Tank

3

Artifact

gains double charge counters from artifact casts to draw cards

Otherworld Atlas

Otherworld Atlas

4

Artifact — Book

rapidly accumulates charge counters to draw immense hands

Rhystic Study

Rhystic Study

2U

Enchantment

taxing enchantment providing steady card advantage

Mystic Remora

Mystic Remora

U

Enchantment

cheap noncreature spell tax drawing early cards

Thought Monitor

Thought Monitor

6U

Artifact Creature — Construct

affinity creature that draws two cards for minimal mana

Thoughtcast

Thoughtcast

4U

Sorcery

one-mana draw two in an artifact-heavy deck

Windfall

Windfall

2U

Sorcery

refills the hand while disrupting opponents

Brainstorm

Brainstorm

U

Instant

cheap cantrip to organize topdeck draws

Ponder

Ponder

U

Sorcery

efficient early card selection and consistency

Preordain

Preordain

U

Sorcery

digs through the library for key combo pieces

Removal

10
Lux Cannon

Lux Cannon

4

Artifact

rapidly acquires charge counters to destroy any permanent repeatedly

Ratchet Bomb

Ratchet Bomb

2

Artifact

quickly ticks up with doubled counters to sweep specific mana costs

Transmogrifying Wand

Transmogrifying Wand

3

Artifact

enters with double charge counters to neutralize opposing creatures

Pongify

Pongify

U

Instant

instant-speed efficient creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

one-mana answer to major creature threats

Resculpt

Resculpt

1U

Instant

flexible exile removal for problem creatures or artifacts

Reality Shift

Reality Shift

1U

Instant

exiles troublesome commander or creature threats

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe for blue

Counterspell

Counterspell

UU

Instant

classic unconditional answer to game-winning spells

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection for Geordi against removal

Threats/Wincons

22
Darksteel Reactor

Darksteel Reactor

4

Artifact

alternate win condition that reaches twenty counters in half the time

Magistrate's Scepter

Magistrate's Scepter

3

Artifact

accumulates charge counters quickly for extra turns and infinite loops

Titan Forge

Titan Forge

3

Artifact

generates 9/9 Golem artifact creatures with rapid charge placement

Chimeric Mass

Chimeric Mass

X

Artifact

scales into a huge creature with doubled charge counters

Golem Foundry

Golem Foundry

3

Artifact

amasses charge counters to flood the board with 3/3 Golems

Eternity Vessel

Eternity Vessel

6

Artifact

doubles charge counters on landfall making life total near-infinite

Clearwater Goblet

Clearwater Goblet

5

Artifact

gains doubled charge counters to provide tremendous life buffer

Mirrodin Besieged

Mirrodin Besieged

2U

Enchantment

creates tokens or serves as an alternate artifact win condition

Urza, Lord High Artificer

Urza, Lord High Artificer

2UU

Legendary Creature — Human Artificer

huge mana producer and construct-generating powerhouse

Sai, Master Thopterist

Sai, Master Thopterist

2U

Legendary Creature — Human Artificer

produces evasive Thopter tokens off artifact casts

Emry, Lurker of the Loch

Emry, Lurker of the Loch

2U

Legendary Creature — Merfolk Wizard

recurs key charge-counter artifacts from the graveyard

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

2UU

Legendary Creature — Phyrexian Horror

proliferates charge counters twice for massive synergy

Inexorable Tide

Inexorable Tide

3UU

Enchantment

proliferates doubled charge counters with every spell cast

Contagion Engine

Contagion Engine

6

Artifact

weakens enemy boards while proliferating all charge counters twice

Contagion Clasp

Contagion Clasp

2

Artifact

proliferates counters each turn while picking off small threats

Kappa Cannoneer

Kappa Cannoneer

5U

Artifact Creature — Turtle Warrior

grows enormous with ward and unblockability

Cyberdrive Awakener

Cyberdrive Awakener

5U

Artifact Creature — Construct

animates utility and charge artifacts into flying 4/4 win conditions

Mechanized Production

Mechanized Production

2UU

Enchantment — Aura

replicates valuable charge artifacts or wins with eight identical items

Sharding Sphinx

Sharding Sphinx

4UU

Artifact Creature — Sphinx

exponentially builds a combat board with artifact damage triggers

Phyrexian Metamorph

Phyrexian Metamorph

3UP

Artifact Creature — Phyrexian Shapeshifter

copies the most impactful artifact or creature on the board

Vedalken Infuser

Vedalken Infuser

3U

Creature — Vedalken Wizard

repeatedly injects doubled charge counters onto artifacts each upkeep

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

game-ending control threat that bounces enemy spells and nonland permanents

Utility

10
Energy Chamber

Energy Chamber

2

Artifact

consistently places doubled charge counters onto noncreature artifacts

Power Conduit

Power Conduit

2

Artifact

converts counters into fresh doubled charge counters on key artifacts

Voltaic Key

Voltaic Key

1

Artifact

untaps charge counter artifacts to use their activated abilities again

Manifold Key

Manifold Key

1

Artifact

untaps charge engines and makes threats unblockable

Clock of Omens

Clock of Omens

4

Artifact

taps artifacts to untap powerful charge-activated engines

Unwinding Clock

Unwinding Clock

4

Artifact

untaps all charge-counter artifacts during each opponent's turn

Tezzeret the Seeker

Tezzeret the Seeker

3UU

Legendary Planeswalker — Tezzeret

untaps multiple charge artifacts or tutors key pieces directly into play

Fabricate

Fabricate

2U

Sorcery

tutors any artifact directly to hand

Whir of Invention

Whir of Invention

XUUU

Instant

instant-speed tutor that puts charge artifacts straight onto the battlefield

Trinket Mage

Trinket Mage

2U

Creature — Human Wizard

finds Sol Ring, Surge Node, or Everflowing Chalice on command

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.