Lt. Arex, Ever-Adapting

Art by Uzuri

Commander deckGU

Lt. Arex, Ever-Adapting

Ramp aggressively with diverse lands to grow Lt. Arex into a massive trampling threat, and flicker or re-trigger its enters-the-battlefield ability to repeatedly draw cards and dump lands onto the battlefield.

$420.06for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
15
12
6
6
11
9
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp20
Card draw12
Interaction13
↳ board wipes1
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 28G 61
37lands · rule of thumb 35–38
4.15average mana value (nonland)
$420.06whole deck, today

The list

Commander

1
Lt. Arex, Ever-Adapting

Lt. Arex, Ever-Adapting

5GU

Legendary Creature — Edosian Officer

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

fixes for both green and blue mana

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock

Farseek

Farseek

1G

Sorcery

fetches dual lands with basic land types

Nature's Lore

Nature's Lore

1G

Sorcery

finds a Forest card and puts it into play untapped

Three Visits

Three Visits

1G

Sorcery

untapped Forest tutor to accelerate mana

Cultivate

Cultivate

2G

Sorcery

fetches a land to the field and another to hand for Arex's ability

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures land drops and fuels Arex's ETB drop

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches two Forests into play untapped

Circuitous Route

Circuitous Route

3G

Sorcery

fetches Gates or basics with different names

Hour of Promise

Hour of Promise

4G

Sorcery

tutors any two differently named lands directly to play

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

continuous card advantage off opponents' spells

Sylvan Library

Sylvan Library

1G

Enchantment

incredible card selection and burst draw each turn

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

draws cards and gains life off every land played

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

extra land drop each turn and draws cards on landfall

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

investigates with each land drop for steady card draw

Urban Evolution

Urban Evolution

3GU

Sorcery

draws three cards and grants an extra land drop

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection and advantage

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Arex's huge power and casts a free spell

Greater Good

Greater Good

2GG

Enchantment

sacrifices a massive Arex in response to removal to draw a fresh hand

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on casting creature spells

Removal

10
Beast Within

Beast Within

2G

Instant

versatile instant removal for any permanent

Pongify

Pongify

U

Instant

cheap one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

efficient instant-speed creature answer

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic to protect the board

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection spell when Arex is on the battlefield

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe that clears opposing defenses

Resculpt

Resculpt

1U

Instant

exiles troublesome creatures or artifacts at instant speed

Reality Shift

Reality Shift

1U

Instant

cheap instant exile for opposing threats

Krosan Grip

Krosan Grip

2G

Instant

split second removal for key artifacts or enchantments

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

neutralizes an opposing commander or troublesome nonland permanent

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive plant army that grows with every land drop

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly multiples into an overwhelming swarm of tokens

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

spits out 4/4 Beast tokens on every landfall

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

steals opposing creatures permanently with each land entered

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

huge trampler that chains land drops and card draws

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

grows based on lands and creates badger tokens on landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

reaches immense power with trample based on total lands

Ulvenwald Hydra

Ulvenwald Hydra

4GG

Creature — Hydra

enters as a massive body and searches for any specific utility land

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

resilient top-end threat that punishes opponents and draws cards

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

inevitable win condition generating Serpent tokens every upkeep

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles all landfall triggers and allows playing lands from graveyard

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

turns non-token creatures into Forest lands to buff Arex

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

6G // 2G

Creature — Giant // Sorcery — Adventure

early ramp adventure and a massive late-game beater scaling with lands

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

scales with abundant mana to provide draw, life, and an evasive threat

Terastodon

Terastodon

6GG

Creature — Elephant

huge body that demolishes three opposing noncreature permanents

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

game-ending overrun finisher with our wide board of landfall tokens

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors key creatures and provides a game-winning buff at X=10

Kodama of the East Tree

Kodama of the East Tree

4GG

Legendary Creature — Spirit

cheats additional permanents into play whenever lands enter

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

controls the board and bounces spells/permanents with every cast

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

massive cascade threat to dump cards and ramp into play

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and removes artifacts or enchantments when attacking

Titania, Nature's Force

Titania, Nature's Force

4GG

Legendary Creature — Elemental

produces 5/3 Elementals and casts permanents from the graveyard on landfall

Utility

8
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

blinks Arex at end of turn to draw three cards and drop lands repeatedly

Conjurer's Closet

Conjurer's Closet

5

Artifact

free end-step blink engine for Arex's powerful ETB trigger

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

soulbonds with Arex to repeatedly draw cards and drop lands for two mana

Ghostly Flicker

Ghostly Flicker

2U

Instant

instantly blinks Arex and a land to redraw and trigger landfall

Crucible of Worlds

Crucible of Worlds

3

Artifact

replays fetch lands and utility lands from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

creature-based land recursion for consistent land drops

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Arex haste and shroud to swing immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Arex with hexproof while granting haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.