Lord Windgrace art

Art by Bram Sels

Saved commander deck

Lord Windgrace

Destroy all lands repeatedly with mass land destruction spells while breaking symmetry through land recursion tools and landfall threats that turn sacrificed or destroyed lands into game-ending value.

100 cards$285.84 totalAug 19, 20263 views

Prompt: land destruction

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Commander

1 cards
Lord Windgrace

Lord Windgrace

{2}{B}{R}{G}

Legendary Planeswalker — Windgrace

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixer

Farseek

Farseek

{1}{G}

Sorcery

fetches duals to ramp and fix colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches untapped forest cards

Three Visits

Three Visits

{1}{G}

Sorcery

fetches untapped forest cards

Cultivate

Cultivate

{2}{G}

Sorcery

searches two lands to ramp and fix

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

searches two lands to ramp and fix

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

puts two untapped forests onto the battlefield

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

sacrificeable land fetcher

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

allows playing two additional lands per turn

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck control and explosive card selection

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to largest creature power and casts a free spell

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra card per turn

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward green card draw

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices creatures for massive card advantage and puts lands in graveyard

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap black card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

scry 2 then draw 2

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards when tokens or high power threats enter

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards on large creature landfall/tokens and grants trample

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

creates Clue tokens on every land entry

Removal

12 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

versatile instant-speed removal for any permanent

Beast Within

Beast Within

{2}{G}

Instant

flexible removal for any problematic permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

red spot removal for nonland permanents

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

high damage low cost board wipe

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact and enchantment destruction

Jokulhaups

Jokulhaups

{4}{R}{R}

Sorcery

destroys all lands, creatures, and artifacts

Obliterate

Obliterate

{6}{R}{R}

Sorcery

uncounterable mass land, artifact, and creature destruction

Ruination

Ruination

{3}{R}

Sorcery

destroys all nonbasic lands

Boom // Bust

Boom // Bust

{1}{R} // {5}{R}

Sorcery // Sorcery

targeted land removal early or mass land wipe late

Decree of Annihilation

Decree of Annihilation

{8}{R}{R}

Sorcery

cycling mass land destruction that cannot be easily counterspelled

Destructive Force

Destructive Force

{5}{R}{R}

Sorcery

destroys 5 lands and deals 5 damage to creatures

Threats/Wincons

22 cards
Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

creates 5/3 Elemental tokens whenever lands enter the graveyard

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates Plant tokens and grows them on landfall

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

multiplies token count exponentially on landfall

Phylath, World Sculptor

Phylath, World Sculptor

{4}{R}{G}

Legendary Creature — Elemental

creates Plants and boosts them with basic land entries

Omnath, Locus of Rage

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

creates 5/5 Elemental tokens and burns opponents when Elementals die

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

drains life from opponents and grows on landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

generates 4/4 Beast tokens on landfall

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

grants extra combat phases on landfall

Centaur Vinecrasher

Centaur Vinecrasher

{3}{G}

Creature — Plant Centaur

grows huge based on lands in graveyards and recurs itself

Terravore

Terravore

{1}{G}{G}

Creature — Lhurgoyf

power and toughness scale with all lands in all graveyards

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

grows from lands on field and in graveyard with built-in recursion

Nesting Dragon

Nesting Dragon

{3}{R}{R}

Creature — Dragon

creates Dragon Eggs on landfall that hatch into 2/2 fliers

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

returns all lands from graveyard to battlefield upon death

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles landfall triggers and plays lands from graveyard

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

generates Treasure or Food tokens on landfall

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

creates Badger tokens on landfall and scales with land count

Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

{2}{B}{R}{G}

Legendary Creature — Dragon Noble

grows and draws cards whenever lands or permanents are sacrificed

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

tutors a key utility land on ETB and scales with land count

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

draws massive cards and ramps lands from hand repeatedly

Dragonmaster Outcast

Dragonmaster Outcast

{R}

Creature — Human Shaman

generates 5/5 Dragons at upkeep once land threshold is met

Turntimber Sower

Turntimber Sower

{2}{G}

Creature — Elf Druid

creates Plant tokens when lands are put into graveyard

Liege of the Tangle

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

turns lands into massive 8/8 elemental creatures on combat damage

Utility

8 cards
Crucible of Worlds

Crucible of Worlds

{3}

Artifact

allows playing lands directly from the graveyard after destruction

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

creature version of Crucible of Worlds for land recursion

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

plays lands and casts permanents from the graveyard

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

recurs multiple lands from graveyard and dredges endlessly

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

returns all lands in graveyard straight back to the battlefield

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your nonland permanents from your own destruction spells

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives commander haste and shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives commander haste and hexproof

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.