Lord Windgrace

Art by Bram Sels

Commander deckBGR

Lord Windgrace

Ramp relentlessly and fill the graveyard with lands to maximize Lord Windgrace's recursion, overwhelming opponents with landfall triggers, explosive land-sacrificing combos, and massive armies of tokens.

$407.34for all 100 cards at today’s prices
Built Oct 13, 202665 views

Asked for“A $600 Lord Windgrace commander deck — a lands-matter deck with heavy ramp, landfall triggers, land recursion from the graveyard, and land-based finishers.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
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RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw8
Interaction12
↳ board wipes3
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 13R 11G 63
37lands · rule of thumb 35–38
3.69average mana value (nonland)
$407.34whole deck, today

The list

Commander

1
Lord Windgrace

Lord Windgrace

2BRG

Legendary Planeswalker — Windgrace

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal premier artifact fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing.

Farseek

Farseek

1G

Sorcery

Searches for typed dual lands to fix mana.

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest onto the battlefield untapped.

Three Visits

Three Visits

1G

Sorcery

Functional duplicate of Nature's Lore for efficient ramp.

Cultivate

Cultivate

2G

Sorcery

Puts one land into play and one in hand for Windgrace to discard.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Guarantees a land drop and fuel for the commander's plus ability.

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Puts two untapped Forests directly into play.

Harrow

Harrow

2G

Instant

Instant-speed ramp that sacrifices a land to fill the graveyard.

Roiling Regrowth

Roiling Regrowth

2G

Instant

Provides extra landfall triggers while sacrificing a land.

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Early ramp creature that feeds the graveyard on demand.

Exploration

Exploration

G

Enchantment

Enables an extra land play every turn starting from turn one.

Card Draw

9
Sylvan Library

Sylvan Library

1G

Enchantment

Exceptional top-deck manipulation and burst card draw.

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates Clue tokens with every land drop to convert into cards.

Valakut Exploration

Valakut Exploration

2R

Enchantment

Impulse card advantage off landfall that burns opponents for unused cards.

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Land sacrifice engine that draws massive amounts of cards.

Greater Good

Greater Good

2GG

Enchantment

Sacrifices large landfall tokens and creatures to draw cards and discard lands.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Huge burst draw off our giant land-scaling threats plus a free spell.

Life from the Loam

Life from the Loam

1G

Sorcery

Premier engine to repeatedly recur lands from the graveyard.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible instant-speed massive card draw or lethal team overrun.

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on big creature entry and gives the entire army trample.

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional cheap permanent destruction at instant speed.

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early problematic nonland permanents.

Chaos Warp

Chaos Warp

2R

Instant

Versatile red answer to any permanent type including enchantments.

Beast Within

Beast Within

2G

Instant

Instant-speed universal destruction that leaves behind an irrelevant token.

Windgrace's Judgment

Windgrace's Judgment

3BG

Instant

Multiplayer removal spell that destroys a permanent from each opponent.

Culling Ritual

Culling Ritual

2BG

Sorcery

Wipes cheap mana rocks and tokens while producing a huge mana burst.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Extremely cost-efficient board wipe against creature-heavy boards.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible black board wipe that bypasses indestructible creatures.

Casualties of War

Casualties of War

2BBGG

Sorcery

Blows out opponents by targeting multiple high-value permanent types at once.

Tear Asunder

Tear Asunder

1G

Instant

Exiles artifacts, enchantments, or any nonland permanent when kicked.

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Landfall army-in-a-can that grows lethal very quickly.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token producer that quickly overwhelms the board.

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Creates 5/5 Elementals on landfall and bolts targets when they die.

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Generates 5/3 Elementals whenever lands hit the graveyard.

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Spits out 4/4 Beast tokens with every single land played.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Grants multiple additional combat phases per turn with landfall.

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

Drains opponents and grows into a massive threat off land drops.

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

Floods the board with Plant tokens and buffs them upon landfall.

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

Massive trampler that scales with lands in play and in the graveyard.

Centaur Vinecrasher

Centaur Vinecrasher

3G

Creature — Plant Centaur

Enormous recurring threat that grows with every land in all graveyards.

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Scales with land count and creates Badger tokens with protection from planeswalkers.

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Provides extra land drops and gives key attackers trample.

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Cheap body that permanently enables an additional land drop each turn.

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Enables two additional land drops each turn to dump lands onto the battlefield.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Fixes all mana colors and grants an extra land drop per turn.

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Lets you play lands directly off the top of the library with an extra drop.

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Doubles all landfall triggers and allows playing lands from the graveyard.

Scapeshift

Scapeshift

2GG

Sorcery

Sacrifices lands to trigger graveyard triggers and fetch massive landfall combos.

Reshape the Earth

Reshape the Earth

6GGG

Sorcery

Game-ending sorcery that puts ten lands into play to trigger massive payoffs.

Turntimber Sower

Turntimber Sower

2G

Creature — Elf Druid

Creates Plant tokens whenever lands go to the graveyard and can self-mill.

Nesting Dragon

Nesting Dragon

3RR

Creature — Dragon

Creates 0/2 Dragon Eggs that hatch into 2/2 flying Dragons when they die.

Braids, Arisen Nightmare

Braids, Arisen Nightmare

1BB

Legendary Creature — Nightmare

Sacrifices recurring lands to force opponents to sacrifice or give card advantage.

Utility

9
Crucible of Worlds

Crucible of Worlds

3

Artifact

Allows playing lands directly out of the graveyard every turn.

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Provides graveyard land plays and recast utility from the graveyard.

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Creature-based Crucible of Worlds for continuous land recursion.

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Returns all lands from the graveyard to the battlefield tapped for explosive turns.

Constant Mists

Constant Mists

1G

Instant

Repeatable buyback Fog effect by sacrificing spare lands.

Squandered Resources

Squandered Resources

BG

Enchantment

Sacrifices lands for burst mana right before a mass recursion spell.

Zuran Orb

Zuran Orb

0

Artifact

Zero-mana sacrifice outlet for lands to gain life and trigger death effects.

Heroic Intervention

Heroic Intervention

1G

Instant

Provides team-wide hexproof and indestructible against wipes and targeted removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to key landfall engines and attackers for zero mana.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.