Lord Windgrace

Art by Bram Sels

Commander deckBGR

Lord Windgrace

Lock opponents out of mana with devastating mass land destruction, Blood Moon, and Contamination, while breaking parity through land recursion engines to close the game with sudden win conditions like Torment of Hailfire and Scapeshift.

$386.76for all 100 cards at today’s prices
Built Oct 18, 202665 views

Asked for“landlock control land destroy secret wincons”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
12
17
8
6
8
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw10
Interaction14
↳ board wipes9
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 23R 24G 45
37lands · rule of thumb 35–38
3.84average mana value (nonland)
$386.76whole deck, today

The list

Commander

1
Lord Windgrace

Lord Windgrace

2BRG

Legendary Planeswalker — Windgrace

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

fast mana staple to deploy lock pieces early

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Farseek

Farseek

1G

Sorcery

fetches typed dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped Forest ramp

Three Visits

Three Visits

1G

Sorcery

searches untapped Forests on curve

Cultivate

Cultivate

2G

Sorcery

develops the board and keeps lands in hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures consistent land drops each turn

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

searches two untapped Forests to jump ahead

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature ramp that sacrifices itself on command

Exploration

Exploration

G

Enchantment

enables two land drops per turn

Burgeoning

Burgeoning

G

Enchantment

rapidly drops lands on opponents' turns

Card Draw

9
Sylvan Library

Sylvan Library

1G

Enchantment

incredible top-deck selection and raw draw

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

reliable incremental card advantage each upkeep

Guardian Project

Guardian Project

3G

Enchantment

draws cards from creature casts

Harmonize

Harmonize

2GG

Sorcery

pure card draw in green

Night's Whisper

Night's Whisper

1B

Sorcery

cheap velocity to find key lock pieces

Valakut Exploration

Valakut Exploration

2R

Enchantment

impulse draw and burn off of landfall triggers

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

generates Clue tokens with every land played

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

draw engine triggered by land destruction

Painful Truths

Painful Truths

2B

Sorcery

draws three cards for three mana in Jund

Removal

12
Assassin's Trophy

Assassin's Trophy

BG

Instant

flexible instant-speed permanent removal

Beast Within

Beast Within

2G

Instant

answers any problematic permanent unconditionally

Chaos Warp

Chaos Warp

2R

Instant

tucks tricky threats into libraries

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes cheap mana rocks and feeds a huge mana burst

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient board wipe bypassing indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

one-mana board wipe when the board is crowded

Jokulhaups

Jokulhaups

4RR

Sorcery

mass wipe leaving planeswalkers intact to lock the game

Obliterate

Obliterate

6RR

Sorcery

uncounterable wipe of all artifacts, creatures, and lands

Wildfire

Wildfire

4RR

Sorcery

destroys four lands per player and sweeps creatures

Destructive Force

Destructive Force

5RR

Sorcery

devastating five-land sweep across all players

Decree of Annihilation

Decree of Annihilation

8RR

Sorcery

un-counterable cycling mass land destruction

Death Cloud

Death Cloud

XBBB

Sorcery

eradicates hands, creatures, and lands symmetrically

Threats/Wincons

20
Torment of Hailfire

Torment of Hailfire

XBB

Sorcery

secret win condition that punishes empty boards and hands

Exsanguinate

Exsanguinate

XBB

Sorcery

game-ending life drain finisher with surplus mana

Scapeshift

Scapeshift

2GG

Sorcery

secret instant kill setup through landfall triggers

Revel in Riches

Revel in Riches

4B

Enchantment

alternate win condition triggered by board wipes

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

spawns 5/3 Elementals whenever lands enter the graveyard

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

secret life-drain threat scaling with landfall

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides multiple additional combat steps off land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

floods the board with plants and grows them rapidly

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

makes 5/5 Elementals and bolts opponents upon their death

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beast tokens whenever lands enter

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles landfall triggers and replays lands from graveyard

Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

2BRG

Legendary Creature — Dragon Noble

massive flying beatstick fueled by sacrifice and land wipes

Klothys, God of Destiny

Klothys, God of Destiny

1RG

Legendary Enchantment Creature — God

indestructible graveyard hate and steady life drain

Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

4RG

Legendary Creature — Ogre Warrior

punishes noncreature spells with 6 damage per cast

Sire of Insanity

Sire of Insanity

4BR

Creature — Demon

empties all hands at end step to seal the lock

Terravore

Terravore

1GG

Creature — Lhurgoyf

massive trampler growing with every land destroyed

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

recursive lethal threat scaling with land count

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

immense creature powered by full graveyards

Dragonmaster Outcast

Dragonmaster Outcast

R

Creature — Human Shaman

inevitable flying Dragon army once lands are stabilized

Centaur Vinecrasher

Centaur Vinecrasher

3G

Creature — Plant Centaur

recurring trampler that explodes in size after MLD

Utility

10
Blood Moon

Blood Moon

2R

Enchantment

cripples greedy nonbasic mana bases

Magus of the Moon

Magus of the Moon

2R

Creature — Human Wizard

creature-based nonbasic land lock

Contamination

Contamination

2B

Enchantment

forces lands to produce only black mana to lock out colors

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

continuous sacrifice fodder for Contamination

Crucible of Worlds

Crucible of Worlds

3

Artifact

replays destroyed lands directly from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

creature-based graveyard land recursion

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

allows land plays and permanent recasts from the graveyard

Root Maze

Root Maze

G

Enchantment

slows down opponents by forcing lands and artifacts tapped

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board before symmetrical destruction

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

returns all lands from graveyard to the battlefield tapped

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.