Lord Windgrace

Art by Bram Sels

Commander deckBGR

Lord Windgrace

Fill your hand and graveyard with lands through Lord Windgrace's abilities and recursive land engines, then machine-gun down opponents by discarding lands to Seismic Assault and Borborygmos Enraged.

$335.37for all 100 cards at today’s prices
Built Oct 31, 202635 views

Asked for“Lord Windgrace discard. wins with seismic assault”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

3
9
17
10
11
6
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp22
Card draw7
Interaction15
↳ board wipes4
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 12R 24G 64
38lands · rule of thumb 35–38
3.98average mana value (nonland)
$335.37whole deck, today

The list

Commander

1
Lord Windgrace

Lord Windgrace

2BRG

Legendary Planeswalker — Windgrace

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana multicolor mana rock

Farseek

Farseek

1G

Sorcery

fetches typed dual lands directly to the battlefield

Nature's Lore

Nature's Lore

1G

Sorcery

searches for a Forest untapped to curve into Windgrace

Cultivate

Cultivate

2G

Sorcery

puts a land on the battlefield and one in hand to discard

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

provides mana ramp and land fodder in hand

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

grabs two Forests onto the battlefield untapped

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

chump blocks and puts a land directly into play

Harrow

Harrow

2G

Instant

sacrifices a land for graveyard synergy and ramps two lands untapped

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

allows two additional land plays per turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

fixes all mana colors and grants an extra land play

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

plays lands off the top of the library with an extra drop

Card Draw

10
Life from the Loam

Life from the Loam

1G

Sorcery

dredges repeatedly to retrieve three lands for Seismic Assault fuel

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

draws cards whenever lands hit the graveyard from anywhere

Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

2BRG

Legendary Creature — Dragon Noble

turns land sacrifices and fetchlands into massive card advantage

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional card selection and extra draw every upkeep

Valakut Exploration

Valakut Exploration

2R

Enchantment

exiles cards to play on landfall and burns opponents on cleanup

Escape to the Wilds

Escape to the Wilds

3RG

Sorcery

exiles five cards to play alongside an additional land drop

Greater Good

Greater Good

2GG

Enchantment

sacrifices large landfall tokens to draw cards and discard lands

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws equal to your largest creature and casts a spell for free

Bone Miser

Bone Miser

4B

Creature — Zombie Wizard

draws cards, makes zombies, and adds mana when discarding lands

Surly Badgersaur

Surly Badgersaur

3R

Creature — Badger Dinosaur

generates treasures, fights, and puts counters on discard triggers

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional cheap spot removal for any opposing permanent

Beast Within

Beast Within

2G

Instant

versatile instant answer to any problematic permanent

Chaos Warp

Chaos Warp

2R

Instant

flexible red tuck removal for any difficult-to-remove target

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient one-mana board wipe against wide battlefields

Toxic Deluge

Toxic Deluge

2B

Sorcery

clears indestructible threats at the cost of life

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes low-cost permanents while generating a massive mana burst

Tear Asunder

Tear Asunder

1G

Instant

flexible exile removal for artifacts, enchantments, or any permanent

Windgrace's Judgment

Windgrace's Judgment

3BG

Instant

destroys key nonland threats from each opponent simultaneously

Decimate

Decimate

2RG

Sorcery

four-for-one removal spell targeting key board pieces

Bedevil

Bedevil

BBR

Instant

unconditional instant removal for creatures, artifacts, or planeswalkers

Threats/Wincons

19
Seismic Assault

Seismic Assault

RRR

Enchantment

primary win condition turning any discarded land into direct damage

Borborygmos Enraged

Borborygmos Enraged

4RRGG

Legendary Creature — Cyclops

backup Seismic Assault that discards lands for three damage each

Ayula's Influence

Ayula's Influence

GGG

Enchantment

converts discarded lands into 2/2 Bear tokens at instant speed

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

returns a land and creates 5/3 Elementals when lands hit the grave

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

spawns 5/5 Elementals on landfall and bolts opponents when they die

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponentially creates Insect and Scute Swarm tokens on landfall

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates an army of Plant tokens and pumps them with every land drop

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

produces 4/4 Beast tokens with each entering land

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

drains target opponent for three life and grows on every landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

massive reach trampler scaling with lands in play and in the grave

Worm Harvest

Worm Harvest

2BGBGBG

Sorcery

retraceable token generator based on lands in your graveyard

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

grants multiple additional combat steps through landfall triggers

Cavalier of Flame

Cavalier of Flame

2RRR

Creature — Elemental Knight

rummages away lands, pumps the team, and deals death trigger burn

Nesting Dragon

Nesting Dragon

3RR

Creature — Dragon

produces Dragon Eggs that hatch into flying threats on death

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

creates Plant tokens and heavily buffs them on basic landfalls

Terravore

Terravore

1GG

Creature — Lhurgoyf

gains immense power and toughness from all lands in all graveyards

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

provides an additional land drop and bounces lands to reuse or discard

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

early defensive body that grants an extra land play each turn

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

plays lands from the graveyard and doubles all landfall triggers

Utility

10
Crucible of Worlds

Crucible of Worlds

3

Artifact

enables replaying lands discarded to Windgrace and Seismic Assault

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

creature-based Crucible of Worlds to recur discarded lands

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

plays lands from graveyard and re-casts nonland permanents

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

mass recurs every land in your graveyard back onto the battlefield

Scapeshift

Scapeshift

2GG

Sorcery

sacrifices lands to trigger land-death triggers and mass landfall

Creeping Renaissance

Creeping Renaissance

3GG

Sorcery

returns all lands from graveyard to hand twice to feed Seismic Assault

Constant Mists

Constant Mists

1G

Instant

buyback fog by sacrificing lands to prevent all combat damage

Crop Rotation

Crop Rotation

G

Instant

instant-speed land tutor that puts a land into the graveyard

Groundskeeper

Groundskeeper

G

Creature — Human Druid

repeatedly returns basic lands from the graveyard to hand for discard fuel

Reshape the Earth

Reshape the Earth

6GGG

Sorcery

game-ending sorcery that puts ten lands directly onto the battlefield

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.