Loot, the Nexus art

Art by Filip Burburan

Saved commander deck

Loot, the Nexus

Deploy creatures with diverse and growing power stats to supercharge Loot's tap ability for enormous mana bursts, then cast and overwhelm opponents with massive game-ending threats.

100 cards$411.17 totalOct 4, 202617 views

Prompt: Loot, the Nexus commander deck

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Commander

1 cards
Loot, the Nexus

Loot, the Nexus

{2}{G}

Legendary Creature — Beast Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format-defining artifact mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana ramp

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-drop mana dork with 0 power to diversify power counts

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

classic 1-power mana dork

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

efficient 1-power mana accelerator

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

redundant turn-one mana ramp

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

taps for massive mana based on greatest power

Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

scales in power and produces increasing mana

Three Visits

Three Visits

{1}{G}

Sorcery

efficient two-mana forest tutor

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches an untapped forest to curve out cleanly

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card whenever a creature is cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

steady card advantage on non-token creature entries

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices tall creatures to restock hand

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to greatest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst draw scaling off highest power creature

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards from big creatures and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards when 3+ power creatures enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

unshakeable 1-power draw engine on combat damage

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward burst card draw in green

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck filtering and potential extra draw each turn

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile instant-speed permanent removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

disables problematic commanders while cantripping

Nature's Claim

Nature's Claim

{G}

Instant

hyper-efficient artifact or enchantment removal

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

removes an artifact or enchantment on a 2-power body

Manglehorn

Manglehorn

{2}{G}

Creature — Beast

destroys an artifact and forces opponent artifacts tapped

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

7-power creature that fights on entry and removes permanents on attack

Ram Through

Ram Through

{1}{G}

Instant

one-sided bite removal that can push excess trample damage

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

neutralizes any problematic permanent by turning it into a land

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

fights a creature on entry with custom power scaling

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

free two-for-one artifact and enchantment destruction

Threats/Wincons

24 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

quickly generates wide boards of varying sizes

Quirion Beastcaller

Quirion Beastcaller

{1}{G}

Creature — Dryad Warrior

gains counters as creatures are cast and distributes power

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

grows whenever any player casts a spell to alter power dynamically

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

discounts green permanents and puts +1/+1 counters across your board

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

12-power colossal threat cast cheaply off tall boards

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

iconic game-ending overrun on a 5-power body

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

10-power threat with quadruple cascade to dump the library into play

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

huge scaling threat that cycles lands into play and draws

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

redistributes counters continuously to adjust creature powers

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

4-power beater that transforms to grant team-wide trample and haste

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

6-power threat granting haste and trample to big creatures

Silverback Elder

Silverback Elder

{2}{G}{G}{G}

Creature — Ape Shaman

5-power utility threat that ramps, heals, or destroys permanents

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

6-power engine generating tokens, life, or draw each turn

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

5-power finisher making tokens that grow on landfall

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

9-power creature that blows up three noncreature permanents

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

flexible X-cost threat with variable power and great keywords

Primordial Hydra

Primordial Hydra

{X}{G}{G}

Creature — Hydra

doubles its +1/+1 counters each turn to expand power values

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles all counters on all creatures when it attacks

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

gains power continuously and makes your board unblockable

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

variable power threat and infinite mana outlet for direct damage

Liege of the Tangle

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

8-power trampler that awakens lands into 8/8 creatures

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

7-power threat that doubles your mana and freezes opponents' lands

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

3-power creature that grows while generating Clue tokens

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors any creature and provides massive team-wide pump and haste

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from sweepers and single-target removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Loot and gives immediate haste to tap for mana

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to key creatures

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

adds counters, ramps mana, gains life, and draws cards

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

universal one-mana haste enabler for Loot and giant threats

Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

instant-speed creature tutor leveraging convoke

Worldly Tutor

Worldly Tutor

{G}

Instant

top-of-library creature tutor to find specific power values or bombs

Staff of Domination

Staff of Domination

{3}

Artifact

untaps Loot and provides game-winning infinite mana synergy

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.