Lockjaw, Slobbering Teleporter art

Art by Thomas Chamberlain-Keen

Saved commander deck

Lockjaw, Slobbering Teleporter

Cast cheap noncreature spells before combat to consistently trigger Lockjaw, steadily growing him and slipping Lockjaw and massive saboteur threats past blockers unmolested.

100 cards$369.38 totalSep 22, 20266 views

Prompt: Lockjaw, Slobbering Teleporter commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Lockjaw, Slobbering Teleporter

Lockjaw, Slobbering Teleporter

{1}{U}

Legendary Creature — Inhuman Dog Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana rock that triggers Lockjaw

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that cantrips later

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp offering unlimited hand size for draw triggers

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Reduces cost of all blue noncreature spells

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Cheap noncreature artifact to ramp land onto battlefield

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp that buffs blue attacking creatures

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Mana rock that refills your hand after cast triggers

Worn Powerstone

Worn Powerstone

{3}

Artifact

Colorless ramp to deploy bigger threats

Card Draw

12 cards
Preordain

Preordain

{U}

Sorcery

One-mana cantrip to trigger Lockjaw before combat

Ponder

Ponder

{U}

Sorcery

One-mana card selection to enable Lockjaw triggers

Brainstorm

Brainstorm

{U}

Instant

Cheap instant-speed draw and deck filtering

Serum Visions

Serum Visions

{U}

Sorcery

Sorcery-speed cantrip to trigger combat ability

Gitaxian Probe

Gitaxian Probe

{U/P}

Sorcery

Free noncreature cantrip to guarantee combat trigger

Curiosity

Curiosity

{U}

Enchantment — Aura

Draws cards whenever unblockable Lockjaw hits

Combat Research

Combat Research

{U}

Enchantment — Aura

Cheap aura that grants card draw on combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Rewards dealing combat damage with unblockable creatures

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Artifact that draws cards on combat damage and triggers Lockjaw

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Continuous draw engine paired with unblockable attacks

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine

Windfall

Windfall

{2}{U}

Sorcery

Refuels empty hand after chaining cheap spells

Removal

10 cards
Rapid Hybridization

Rapid Hybridization

{U}

Instant

One-mana instant creature removal

Pongify

Pongify

{U}

Instant

Cheap creature destruction to clear problematic utility cards

Resculpt

Resculpt

{1}{U}

Instant

Exiles target creature or artifact at instant speed

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles creature threats efficiently

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board bounce to seal the game

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient interaction to protect your board

Swan Song

Swan Song

{U}

Instant

One-mana noncreature counterspell

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Efficient protection against opposing spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection while Lockjaw is on board

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Versatile noncreature removal for troublesome commanders

Threats/Wincons

21 cards
Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Bounces opponent's permanents on unblockable combat hit

Thada Adel, Acquisitor

Thada Adel, Acquisitor

{1}{U}{U}

Legendary Creature — Merfolk Rogue

Steals opposing Sol Rings and artifacts upon unblockable hits

Dormant Gomazoa

Dormant Gomazoa

{1}{U}{U}

Creature — Jellyfish

Massive early body unlocked by unblockable attacks

Guile

Guile

{3}{U}{U}{U}

Creature — Elemental Incarnation

Huge combat finisher that steals countered spells

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient, uncounterable card advantage threat

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Devastating flash control threat synergetic with cheap spells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Produces flying drakes whenever you trigger noncreature spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates bird tokens from casting spells to swarm opponents

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

Generates wizard tokens and flips into a flying lord

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft engine that supercharges card advantage

Deadeye Quartermaster

Deadeye Quartermaster

{3}{U}

Creature — Human Pirate

Tutors key equipment or auras for Lockjaw

Sturmgeist

Sturmgeist

{3}{U}{U}

Creature — Spirit

Massive power scaling with hand size made unblockable

Master of Predicaments

Master of Predicaments

{3}{U}{U}

Creature — Sphinx

Casts free spells when connecting unblocked

Wretched Gryff

Wretched Gryff

{7}

Creature — Eldrazi Hippogriff

Emerge threat that draws a card and hits hard

Scion of Stygia

Scion of Stygia

{2}{U}

Creature — Tiefling Shaman

Taps opposing blockers while presenting an evasive threat

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows huge from card draw and leaves behind an army of squids

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Noncreature spell creating flying sharks whenever you cast spells

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Turns Lockjaw into a lethal commander-damage threat

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike doubles Lockjaw's saboteur combat damage triggers

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Halves opponent life totals on unblockable connection

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon that halves opponent's life when unblockable

Utility

8 cards
Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Gives trample, lifelink, and strips hexproof/indestructible

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Lockjaw with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to Lockjaw

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves Lockjaw's +1/+1 counters if removed

Winged Boots

Winged Boots

{1}{U}

Artifact — Equipment

Grants ward and evasion to protect key creatures

Slip Out the Back

Slip Out the Back

{U}

Instant

Phases Lockjaw out to protect him while adding a +1/+1 counter

March of Swirling Mist

March of Swirling Mist

{X}{U}

Instant

Mass phase effect to protect your board or remove blockers

Aetherize

Aetherize

{3}{U}

Instant

Defensive reset against crackback swings

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.