Living Lightning, Charged Up art

Art by Junggeun Yoon

Saved commander deck

Living Lightning, Charged Up

Ramp into massive Red combat-trigger threats and attack immediately using Living Lightning's ability to grant haste and bonus power, overwhelming opponents through high-impact combat steps.

100 cards$797.62 totalSep 27, 202629 views

Prompt: Living Lightning, Charged Up commander deck

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Commander

1 cards
Living Lightning, Charged Up

Living Lightning, Charged Up

{4}{R}

Legendary Creature — Elemental Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Cheap untapped mana fixing and acceleration

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells in the deck

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock that grants unlimited hand size

Fire Diamond

Fire Diamond

{2}

Artifact

Dependable mono-red mana rock

Worn Powerstone

Worn Powerstone

{3}

Artifact

Taps for two colorless to accelerate expensive threats

Thran Dynamo

Thran Dynamo

{4}

Artifact

Powers out high-cost dragons and combat creatures

Gilded Lotus

Gilded Lotus

{5}

Artifact

Provides three red mana to fuel huge turns

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive burst of red mana and temporary card draw

Card Draw

10 cards
Wheel of Fortune

Wheel of Fortune

{2}{R}

Sorcery

Classic hand refill to restock after dumping cards

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap hand sculpting with flashback

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Easily cast for its spectacle cost via aggressive attacks

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Provides impulsive card advantage on land drops

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Steady impulsive draw each upkeep on Khans mode

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into Treasures and impulsive draw

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Provides unblockability and can wheel your hand

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Reliable two-mana impulsive draw over two turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Efficient card advantage across two turns

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible answer to any permanent type in mono-red

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier cheap red board wipe

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact wipe when overloaded

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board sweeper against wide boards

Abrade

Abrade

{1}{R}

Instant

Versatile early creature or artifact removal

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient single-target burn for small creatures or planeswalkers

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Instant-speed universal permanent destruction

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Spot removal early, one-sided sweeper late

Starstorm

Starstorm

{X}{R}{R}

Instant

Instant-speed scalable board wipe with cycling

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Red counterspell to stop devastating enemy spells

Threats/Wincons

24 cards
Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Triggering instantly with haste casts free spells from every library

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Hasty attack trigger immediately burns multiple targets

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides extra combat phases on landfall triggers

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combat phases upon hitting players

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat phases and first strike to attackers

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

Immediate flying threat that wipes a player's board on hit

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

{3}{R}{R}

Legendary Creature — Boar God

Attacks immediately and cheats another creature into play attacking

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Direct damage machine on creature entry

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dethrone trigger grants an additional combat phase

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts post-combat damage into immense red mana

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exert on attack generates an extra combat step

Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

Fetches equipment and grants an additional combat phase

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

Steals opponent artifacts on combat hit with an alternate win condition

Inferno Titan

Inferno Titan

{4}{R}{R}

Creature — Giant

Deals damage both on ETB and immediate hasty attack

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Redundant haste enabler that slows opponent blockers

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Generates double-mana Treasures on attack

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

Evasive threat that leaves behind Treasures or cards when it dies

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Early removal attached to an efficient beater

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Triples all damage dealt by your attacking creatures

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage to close out games rapidly

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles all Elemental or Hero triggered abilities, including the commander's

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient beater with lifelink and deathtouch

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Ramps on entry and draws a card on death

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Flying threat that selectively wipes opposing nonland permanents

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects key creatures with hexproof and grants backup haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip protection and free haste

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Repeatable extra combat phases when mana is abundant

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection spell to redirect opposing removal

Dolmen Gate

Dolmen Gate

{2}

Artifact

Prevents combat damage to all attacking creatures

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Equip cheat, stat boost, and indestructible protection

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

Creates nonlegendary token copies of attackers with haste

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Mana rock that turns problematic non-artifacts into artifact targets

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.