
Art by Anthony Devine
Commander deckU
Leader, Super-Genius
Supercharge Leader's connive replacement ability by drawing two cards and discarding one each combat, growing your creatures with +1/+1 counters while generating overwhelming card advantage. Leverage draw-trigger payoffs, discard synergies, and unblockable counter-fueled threats to close out the game.
Asked for“Leader, Super-Genius commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Leader, Super-Genius
2UULegendary Creature — Gamma Scientist Villain
Chosen commander for the requested strategy.
Ramp
10
Thought Vessel
2Artifact
ramp that eliminates hand size limits with massive card draw

Sapphire Medallion
2Artifact
reduces the cost of all blue spells across the board

Liquimetal Torque
2Artifact
two-mana ramp that provides artifact utility synergies

Midnight Clock
2UArtifact
mana rock that refills the hand and resets the graveyard
Card Draw
10
Rhystic Study
2UEnchantment
commander staple tax engine yielding massive card draw

Mystic Remora
UEnchantment
early game powerhouse draw against noncreature spells

Ledger Shredder
1UCreature — Bird Advisor
connives from opponents casting spells to trigger Leader's replacement effect

Frantic Search
2UInstant
free loot spell that digs deep and fuels graveyard synergies

Tolarian Winds
1UInstant
discards your hand to draw equal cards, triggering multiple draw effects
Removal
10
Fierce Guardianship
2UInstant
free counterspell to protect Leader from spot removal
Threats/Wincons
22
Chasm Skulker
2UCreature — Squid Horror
amasses +1/+1 counters on draw and leaves behind an army of squids

The Watcher in the Water
3UULegendary Creature — Kraken
creates tentacles on extra card draws to lock down attackers

Ominous Seas
1UEnchantment
rapidly creates 8/8 Kraken tokens off extra draws from conniving

Toothy, Imaginary Friend
3ULegendary Creature — Illusion
grows huge on draws and guarantees immense card draw if removed

Faerie Vandal
1UCreature — Faerie Rogue
flying threat that naturally gains +1/+1 counters from extra draws

Nadir Kraken
1UUCreature — Kraken
makes tentacles and grows whenever you draw extra cards

Alandra, Sky Dreamer
2UULegendary Creature — Merfolk Wizard
produces drakes from drawing cards and buffs the team into a win

Minn, Wily Illusionist
1UULegendary Creature — Gnome Wizard
generates growing illusions on extra draws that cheat permanents into play

Herald of Secret Streams
3UCreature — Merfolk Warrior
makes all your connived creatures with +1/+1 counters unblockable

Psychosis Crawler
5Artifact Creature — Phyrexian Horror
burns the entire table each time you draw from conniving

Oneirophage
3UCreature — Squid Illusion
flying beater that gets massive counters from frequent card draw

Body of Knowledge
3UUCreature — Avatar
size scales with hand size and draws more cards when dealt damage

Jace's Projection
2UUCreature — Wizard Illusion
grows +1/+1 counters whenever you draw cards to push damage

Triskaidekaphile
1UCreature — Human Wizard
alternate win condition enabled by massive hand sizes

Haughty Djinn
1UUCreature — Djinn
discounts instants and sorceries while swinging hard in the air

Murmuring Mystic
3UCreature — Human Wizard
fills the sky with bird illusions from casting cantrips and answers

Talrand, Sky Summoner
2UULegendary Creature — Merfolk Wizard
produces 2/2 flying drakes from your plentiful spell suite

Walking Ballista
XXArtifact Creature — Construct
turns connived +1/+1 counters directly into spot removal or burn

Hangarback Walker
XXArtifact Creature — Construct
grows with counters and replaces itself with thopters upon death

Thassa, God of the Sea
2ULegendary Enchantment Creature — God
indestructible scry engine that makes tall connive threats unblockable

Laboratory Maniac
2UCreature — Human Wizard
reliable win condition when drawing through the entire library

Jace, Wielder of Mysteries
1UUULegendary Planeswalker — Jace
draw engine and secondary empty-library win condition
Utility
10
Security Bypass
1UEnchantment — Aura
makes a creature unblockable and triggers additional connive triggers on hit

The Ozolith
1Legendary Artifact
preserves all connive +1/+1 counters across your battlefield

Swiftfoot Boots
2Artifact — Equipment
provides hexproof protection and haste for Leader

Lightning Greaves
2Artifact — Equipment
shroud and free haste enables immediate combat connive triggers

Proft's Eidetic Memory
1ULegendary Enchantment
unlimited hand size and distributes extra counters on combat based on cards drawn

Wizard Class
UEnchantment — Class
removes hand size limit and distributes +1/+1 counters upon drawing

Teferi's Ageless Insight
2UULegendary Enchantment
doubles all non-first card draws, supercharging connive triggers

Currency Converter
1Artifact
converts connived discards into treasure mana or rogue creature tokens

Wonder
3UCreature — Incarnation
discarded into the graveyard to grant all creatures evasion



























