
Art by Anthony Devine
Saved commander deck
Leader, Super-Genius
Supercharge Leader's connive replacement ability by drawing two cards and discarding one each combat, growing your creatures with +1/+1 counters while generating overwhelming card advantage. Leverage draw-trigger payoffs, discard synergies, and unblockable counter-fueled threats to close out the game.
Prompt: Leader, Super-Genius commander deck
Commander
1 cards
Leader, Super-Genius
{2}{U}{U}Legendary Creature — Gamma Scientist Villain
Chosen commander for the requested strategy.
Ramp
10 cards
Thought Vessel
{2}Artifact
ramp that eliminates hand size limits with massive card draw

Sapphire Medallion
{2}Artifact
reduces the cost of all blue spells across the board

Liquimetal Torque
{2}Artifact
two-mana ramp that provides artifact utility synergies

Midnight Clock
{2}{U}Artifact
mana rock that refills the hand and resets the graveyard
Card Draw
10 cards
Rhystic Study
{2}{U}Enchantment
commander staple tax engine yielding massive card draw

Mystic Remora
{U}Enchantment
early game powerhouse draw against noncreature spells

Ledger Shredder
{1}{U}Creature — Bird Advisor
connives from opponents casting spells to trigger Leader's replacement effect

Windfall
{2}{U}Sorcery
punishes big hands and restocks after dumping low-cost spells

Frantic Search
{2}{U}Instant
free loot spell that digs deep and fuels graveyard synergies

Tolarian Winds
{1}{U}Instant
discards your hand to draw equal cards, triggering multiple draw effects

Pull from Tomorrow
{X}{U}{U}Instant
instant-speed scalable draw and discard engine
Removal
10 cards
Resculpt
{1}{U}Instant
exiles troublesome creatures or artifacts at instant speed

Reality Shift
{1}{U}Instant
clean creature exile that prevents graveyard recursion

Fierce Guardianship
{2}{U}Instant
free counterspell to protect Leader from spot removal

Curse of the Swine
{X}{U}{U}Sorcery
mass creature exile that scales into the late game
Threats/Wincons
22 cards
Chasm Skulker
{2}{U}Creature — Squid Horror
amasses +1/+1 counters on draw and leaves behind an army of squids

The Watcher in the Water
{3}{U}{U}Legendary Creature — Kraken
creates tentacles on extra card draws to lock down attackers

Ominous Seas
{1}{U}Enchantment
rapidly creates 8/8 Kraken tokens off extra draws from conniving

Toothy, Imaginary Friend
{3}{U}Legendary Creature — Illusion
grows huge on draws and guarantees immense card draw if removed

Faerie Vandal
{1}{U}Creature — Faerie Rogue
flying threat that naturally gains +1/+1 counters from extra draws

Nadir Kraken
{1}{U}{U}Creature — Kraken
makes tentacles and grows whenever you draw extra cards

Alandra, Sky Dreamer
{2}{U}{U}Legendary Creature — Merfolk Wizard
produces drakes from drawing cards and buffs the team into a win

Minn, Wily Illusionist
{1}{U}{U}Legendary Creature — Gnome Wizard
generates growing illusions on extra draws that cheat permanents into play

Herald of Secret Streams
{3}{U}Creature — Merfolk Warrior
makes all your connived creatures with +1/+1 counters unblockable

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
burns the entire table each time you draw from conniving

Oneirophage
{3}{U}Creature — Squid Illusion
flying beater that gets massive counters from frequent card draw

Body of Knowledge
{3}{U}{U}Creature — Avatar
size scales with hand size and draws more cards when dealt damage

Jace's Projection
{2}{U}{U}Creature — Wizard Illusion
grows +1/+1 counters whenever you draw cards to push damage

Triskaidekaphile
{1}{U}Creature — Human Wizard
alternate win condition enabled by massive hand sizes

Haughty Djinn
{1}{U}{U}Creature — Djinn
discounts instants and sorceries while swinging hard in the air

Murmuring Mystic
{3}{U}Creature — Human Wizard
fills the sky with bird illusions from casting cantrips and answers

Talrand, Sky Summoner
{2}{U}{U}Legendary Creature — Merfolk Wizard
produces 2/2 flying drakes from your plentiful spell suite

Walking Ballista
{X}{X}Artifact Creature — Construct
turns connived +1/+1 counters directly into spot removal or burn

Hangarback Walker
{X}{X}Artifact Creature — Construct
grows with counters and replaces itself with thopters upon death

Thassa, God of the Sea
{2}{U}Legendary Enchantment Creature — God
indestructible scry engine that makes tall connive threats unblockable

Laboratory Maniac
{2}{U}Creature — Human Wizard
reliable win condition when drawing through the entire library

Jace, Wielder of Mysteries
{1}{U}{U}{U}Legendary Planeswalker — Jace
draw engine and secondary empty-library win condition
Utility
10 cards
Security Bypass
{1}{U}Enchantment — Aura
makes a creature unblockable and triggers additional connive triggers on hit

The Ozolith
{1}Legendary Artifact
preserves all connive +1/+1 counters across your battlefield

Swiftfoot Boots
{2}Artifact — Equipment
provides hexproof protection and haste for Leader

Lightning Greaves
{2}Artifact — Equipment
shroud and free haste enables immediate combat connive triggers

Proft's Eidetic Memory
{1}{U}Legendary Enchantment
unlimited hand size and distributes extra counters on combat based on cards drawn

Wizard Class
{U}Enchantment — Class
removes hand size limit and distributes +1/+1 counters upon drawing

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
doubles all non-first card draws, supercharging connive triggers

Thought Reflection
{4}{U}{U}{U}Enchantment
turns every single card drawn into two cards

Currency Converter
{1}Artifact
converts connived discards into treasure mana or rogue creature tokens

Wonder
{3}{U}Creature — Incarnation
discarded into the graveyard to grant all creatures evasion





















