Leader, Super-Genius art

Art by Anthony Devine

Saved commander deck

Leader, Super-Genius

Supercharge Leader's connive replacement ability by drawing two cards and discarding one each combat, growing your creatures with +1/+1 counters while generating overwhelming card advantage. Leverage draw-trigger payoffs, discard synergies, and unblockable counter-fueled threats to close out the game.

100 cards$385.17 totalSep 22, 20268 views

Prompt: Leader, Super-Genius commander deck

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Commander

1 cards
Leader, Super-Genius

Leader, Super-Genius

{2}{U}{U}

Legendary Creature — Gamma Scientist Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential premier mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

efficient untapped blue mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

early acceleration that can cycle into extra cards later

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that eliminates hand size limits with massive card draw

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

reduces the cost of all blue spells across the board

Fellwar Stone

Fellwar Stone

{2}

Artifact

reliable two-mana untapped rock

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

two-mana ramp that provides artifact utility synergies

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches a basic Island directly to the battlefield

High Tide

High Tide

{U}

Instant

explosive mana ritual for big spell turns

Midnight Clock

Midnight Clock

{2}{U}

Artifact

mana rock that refills the hand and resets the graveyard

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

commander staple tax engine yielding massive card draw

Mystic Remora

Mystic Remora

{U}

Enchantment

early game powerhouse draw against noncreature spells

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

connives from opponents casting spells to trigger Leader's replacement effect

Windfall

Windfall

{2}{U}

Sorcery

punishes big hands and restocks after dumping low-cost spells

Frantic Search

Frantic Search

{2}{U}

Instant

free loot spell that digs deep and fuels graveyard synergies

Brainstorm

Brainstorm

{U}

Instant

cheap instant speed top-deck manipulation and draw

Ponder

Ponder

{U}

Sorcery

sculpts draws and filters card selection efficiently

Preordain

Preordain

{U}

Sorcery

superb early cantrip for smooth early-game development

Tolarian Winds

Tolarian Winds

{1}{U}

Instant

discards your hand to draw equal cards, triggering multiple draw effects

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

instant-speed scalable draw and discard engine

Removal

10 cards
Pongify

Pongify

{U}

Instant

one-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient single-mana instant spot removal

Resculpt

Resculpt

{1}{U}

Instant

exiles troublesome creatures or artifacts at instant speed

Reality Shift

Reality Shift

{1}{U}

Instant

clean creature exile that prevents graveyard recursion

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical one-sided board wipe staple in blue

Counterspell

Counterspell

{U}{U}

Instant

unconditional two-mana counter to protect your board

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell to protect Leader from spot removal

Swan Song

Swan Song

{U}

Instant

one-mana counter for game-ending spells or sweepers

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counterspell that replaces itself

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

mass creature exile that scales into the late game

Threats/Wincons

22 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

amasses +1/+1 counters on draw and leaves behind an army of squids

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

creates tentacles on extra card draws to lock down attackers

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

rapidly creates 8/8 Kraken tokens off extra draws from conniving

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

grows huge on draws and guarantees immense card draw if removed

Faerie Vandal

Faerie Vandal

{1}{U}

Creature — Faerie Rogue

flying threat that naturally gains +1/+1 counters from extra draws

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

makes tentacles and grows whenever you draw extra cards

Alandra, Sky Dreamer

Alandra, Sky Dreamer

{2}{U}{U}

Legendary Creature — Merfolk Wizard

produces drakes from drawing cards and buffs the team into a win

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

generates growing illusions on extra draws that cheat permanents into play

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

makes all your connived creatures with +1/+1 counters unblockable

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

burns the entire table each time you draw from conniving

Oneirophage

Oneirophage

{3}{U}

Creature — Squid Illusion

flying beater that gets massive counters from frequent card draw

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

size scales with hand size and draws more cards when dealt damage

Jace's Projection

Jace's Projection

{2}{U}{U}

Creature — Wizard Illusion

grows +1/+1 counters whenever you draw cards to push damage

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

alternate win condition enabled by massive hand sizes

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

discounts instants and sorceries while swinging hard in the air

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

fills the sky with bird illusions from casting cantrips and answers

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

produces 2/2 flying drakes from your plentiful spell suite

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

turns connived +1/+1 counters directly into spot removal or burn

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

grows with counters and replaces itself with thopters upon death

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

indestructible scry engine that makes tall connive threats unblockable

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

reliable win condition when drawing through the entire library

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

draw engine and secondary empty-library win condition

Utility

10 cards
Security Bypass

Security Bypass

{1}{U}

Enchantment — Aura

makes a creature unblockable and triggers additional connive triggers on hit

The Ozolith

The Ozolith

{1}

Legendary Artifact

preserves all connive +1/+1 counters across your battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof protection and haste for Leader

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

shroud and free haste enables immediate combat connive triggers

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

unlimited hand size and distributes extra counters on combat based on cards drawn

Wizard Class

Wizard Class

{U}

Enchantment — Class

removes hand size limit and distributes +1/+1 counters upon drawing

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

doubles all non-first card draws, supercharging connive triggers

Thought Reflection

Thought Reflection

{4}{U}{U}{U}

Enchantment

turns every single card drawn into two cards

Currency Converter

Currency Converter

{1}

Artifact

converts connived discards into treasure mana or rogue creature tokens

Wonder

Wonder

{3}{U}

Creature — Incarnation

discarded into the graveyard to grant all creatures evasion

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.