Lagrella, the Magpie

Art by Donato Giancola

Commander deckGUW

Lagrella, the Magpie

Blink friendly woodland creatures with powerful enters-the-battlefield abilities to ramp lands, draw through the deck, and overwhelm opponents with a flurry of value.

$98.89for all 100 cards at today’s prices
Built Nov 15, 20268 views

Asked for“A bracket two Olinda blink deck with heavy bloomburrow vibes (so no zombies or phyrexians for example). Land ramp favored over rocks (though not opposed to on theme rocks)”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
12
20
12
8
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw10
Interaction14
↳ board wipes1
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32U 15G 35
37lands · rule of thumb 35–38
3.45average mana value (nonland)
$98.89whole deck, today

The list

Commander

1
Lagrella, the Magpie

Lagrella, the Magpie

GWU

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

efficient land search spell

Farseek

Farseek

1G

Sorcery

grabs typed duals to fix mana

Cultivate

Cultivate

2G

Sorcery

fetches two basic lands

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land ramp redundancy

Wood Elves

Wood Elves

2G

Creature — Elf Scout

creature that ramps an untapped Forest on ETB

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

repeatable creature-based land ramp when blinked

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

Harrow on a woodland creature body

Card Draw

10
Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

cute dog beast that draws a card on ETB

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

gains life and cantrips on entry

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

snake elf that draws or ramps a land

Mulldrifter

Mulldrifter

4U

Creature — Elemental

flying elemental fish that draws two cards

Cloudblazer

Cloudblazer

3WU

Creature — Human Scout

flying bird ally drawing two cards and gaining life

Wall of Omens

Wall of Omens

1W

Creature — Wall

early defense that cantrips on arrival

Elvish Visionary

Elvish Visionary

1G

Creature — Elf Shaman

cheap elf cantrip to flicker repeatedly

Watcher for Tomorrow

Watcher for Tomorrow

1U

Creature — Human Wizard

digs deep for key cards upon leaving the battlefield

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever woodland creatures are cast

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

turns small critters into steady card advantage

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier low-cost spot creature removal

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Beast Within

Beast Within

2G

Instant

versatile permanent removal leaving a beast

Generous Gift

Generous Gift

2W

Instant

answers any permanent and leaves an elephant

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

natural elf destroying artifacts or enchantments

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles low-mana threats permanently on entry

Knight of Autumn

Knight of Autumn

1GW

Creature — Dryad Knight

modal woodland knight answering artifacts or gaining life

Reflector Mage

Reflector Mage

1WU

Creature — Human Wizard

bounces a creature and delays its recast

Deputy of Detention

Deputy of Detention

1WU

Creature — Vedalken Wizard

sweeps away tokens or problematic nonland permanents

Dusk // Dawn

Dusk // Dawn

2WW // 3WW

Sorcery // Sorcery

asymmetrical board wipe that recurs small creatures

Threats/Wincons

24
Soulherder

Soulherder

1WU

Creature — Spirit

free end-step blink that grows massive

Brago, King Eternal

Brago, King Eternal

2WU

Legendary Creature — Spirit Noble

flying attacker that blinks the entire board

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

indestructible deity providing free blinks each turn

Teleportation Circle

Teleportation Circle

3W

Enchantment

consistent end-of-turn flicker engine

Restoration Angel

Restoration Angel

3W

Creature — Angel

flash flying beater that rescues or resets a creature

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

flying creature that temporarily exiles any permanent

Felidar Guardian

Felidar Guardian

3W

Creature — Cat Beast

cat beast that blinks another permanent on ETB

Charming Prince

Charming Prince

1W

Creature — Human Noble

modal woodland utility creature and blink enabler

Peregrine Drake

Peregrine Drake

4U

Creature — Drake

flying drake that untaps five lands on entry

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

insect monarch spawning a defensive deathtouch swarm

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive plant army scaled with land ramp

Thragtusk

Thragtusk

4G

Creature — Beast

beast that leaves 3/3 tokens whenever it leaves play

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

woodland ooze that destroys problem lands and artifacts

Prosperous Innkeeper

Prosperous Innkeeper

1G

Creature — Halfling Citizen

critter host providing treasures and incidental lifegain

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

pastoral hermit that produces and buffs squirrels

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

unbreakable squirrel drawing cards on combat damage

Manglehorn

Manglehorn

2G

Creature — Beast

beast that breaks opposing artifacts and slows mana rocks

Sun Titan

Sun Titan

4WW

Creature — Giant

hulking beater that repeatedly reanimates low-cost creatures

Mist Raven

Mist Raven

2UU

Creature — Bird

woodland bird that bounces opposing creatures on entry

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

returns any key card from graveyard to hand

Amphin Mutineer

Amphin Mutineer

3U

Creature — Salamander Pirate

salamander that exiles large threats into harmless frogs

Timeless Witness

Timeless Witness

2GG

Creature — Human Shaman

repeatable recursion on an eternalize creature body

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

giant boar giving vigilance, trample, and power to the team

Yorion, Sky Nomad

Yorion, Sky Nomad

3WUWU

Legendary Creature — Bird Serpent

massive flying bird serpent resetting your whole board

Utility

8
Ephemerate

Ephemerate

W

Instant

one-mana double blink spell via rebound

Ghostly Flicker

Ghostly Flicker

2U

Instant

instant blinking two separate targets for double value

Cloudshift

Cloudshift

W

Instant

cheap instant speed blink to protect or retrigger ETB

Eerie Interlude

Eerie Interlude

2W

Instant

protects entire army from board wipes and re-triggers all ETBs

Semester's End

Semester's End

3W

Instant

mass exile protection that returns creatures larger

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives commander haste and hexproof protection

Panharmonicon

Panharmonicon

4

Artifact

doubles every creature enters-the-battlefield trigger

Conjurer's Closet

Conjurer's Closet

5

Artifact

artifacts providing a reliable end-step blink trigger

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.