La'An Noonien-Singh, Security

Art by Pauline Voss

Commander deckR

La'An Noonien-Singh, Security

Deploy high-power red beaters to consistently maintain 8 or more total power on board, using La'An's ability alongside extra combat steps to remove key blockers and push lethal damage.

$425.57for all 100 cards at today’s prices
Built Nov 15, 20268 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
14
13
11
10
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw6
Interaction12
↳ board wipes4
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 76
37lands · rule of thumb 35–38
3.73average mana value (nonland)
$425.57whole deck, today

The list

Commander

1
La'An Noonien-Singh, Security

La'An Noonien-Singh, Security

2RR

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana

Arcane Signet

Arcane Signet

2

Artifact

reliable two-mana mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

cost reduction for red spells

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late

Thought Vessel

Thought Vessel

2

Artifact

untapped two-mana rock with no hand limit

Fire Diamond

Fire Diamond

2

Artifact

monocolored mana acceleration

Caged Sun

Caged Sun

6

Artifact

doubles red mana and pumps total board power

Jeska's Will

Jeska's Will

2R

Sorcery

explosive red ritual and card advantage

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

converts massive combat damage into postcombat mana

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

lands ramp and cantrip on a creature body

Card Draw

10
Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

efficient hand refill

Faithless Looting

Faithless Looting

R

Sorcery

cheap card filtering with flashback

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

rewards aggressive attacks with treasures and card impulse

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

2R

Legendary Creature — Human Shaman

wheels unblocked attackers for fresh cards

Light Up the Stage

Light Up the Stage

2R

Sorcery

efficient impulse draw triggered by combat

Reckless Impulse

Reckless Impulse

1R

Sorcery

reliable two-mana red card advantage

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

redundant impulse card advantage

Skullclamp

Skullclamp

1

Artifact — Equipment

efficient draw engine

Valakut Exploration

Valakut Exploration

2R

Enchantment

passive impulse draw and burn on land drops

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

RR

Legendary Creature — Goblin Rogue

goads enemy creatures or exiles cards on hit

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

versatile red permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient damage-based board wipe

Vandalblast

Vandalblast

R

Sorcery

flexible single or one-sided artifact sweep

Abrade

Abrade

1R

Instant

cheap modal creature or artifact removal

Wild Magic Surge

Wild Magic Surge

RR

Instant

unconditional permanent removal

Chain Reaction

Chain Reaction

2RR

Sorcery

scalable creature board wipe

Deflecting Swat

Deflecting Swat

2R

Instant

free redirection interaction when commander is out

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

hard counterspell in mono-red

Bolt Bend

Bolt Bend

3R

Instant

inexpensive spell redirection with high-power creatures

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

turns a high-power creature into a one-sided wipe and burn

Threats/Wincons

24
Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

3RR

Legendary Creature — Boar God

massive attacker that sneaks big creatures into play tapped and attacking

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

repeatable burst damage as high-power threats enter

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides multiple extra combats and boosts creature power

Port Razer

Port Razer

3RR

Creature — Orc Pirate

chains extra combat steps when connecting

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

first strike and extra combat steps on attack

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

dethrone attacker that triggers extra combats

Inferno Titan

Inferno Titan

4RR

Creature — Giant

high base power with repeatable burn on attack

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

card-stealing threat with hefty power

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

massive flying body that clears opposing blockers

Bonehoard Dracosaur

Bonehoard Dracosaur

3RR

Creature — Dinosaur Dragon

huge flyer generating impulse draw, treasures, and tokens

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

hasty flying beater that doubles treasure mana

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

2RR

Legendary Creature — Dragon Spirit

evasive threat that provides death-trigger resources

Urabrask the Hidden

Urabrask the Hidden

3RR

Legendary Creature — Phyrexian Praetor

gives your team haste while tapping opposing blockers

Ogre Battledriver

Ogre Battledriver

2RR

Creature — Ogre Warrior

adds immediate power and haste to incoming creatures

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

rapidly snowballs total power and token count

Hanweir Garrison

Hanweir Garrison

2R

Creature — Human Soldier

creates attacking tokens to rapidly boost team power

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

exerts to grant an immediate additional combat

Thundering Raiju

Thundering Raiju

2RR

Creature — Spirit

hasty attacker that burns all opponents

Balor

Balor

3RR

Creature — Demon

high-power demon that disrupts opponents whenever it attacks

Bloodthirster

Bloodthirster

5R

Creature — Demon

delivers up to three extra combats per turn

Hellkite Tyrant

Hellkite Tyrant

4RR

Creature — Dragon

huge trample dragon and alternative win condition

City on Fire

City on Fire

5RRR

Enchantment

triples damage dealt to quickly end games

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles attack triggers from La'An and other soldiers

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

adds damage to all red sources

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste enabler

Dolmen Gate

Dolmen Gate

2

Artifact

prevents all combat damage to attacking creatures

Aggravated Assault

Aggravated Assault

2R

Enchantment

repeatable extra combat engine

Relentless Assault

Relentless Assault

2RR

Sorcery

additional combat step to leverage unblockable triggers

Seize the Day

Seize the Day

3R

Sorcery

untaps and grants an extra combat with flashback

Bedlam

Bedlam

2RR

Enchantment

prevents all creatures from blocking

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

makes commander or key threat fully unblockable

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.