Kynaios and Tiro of Meletis

Art by Willian Murai

Commander deckGRUW

Kynaios and Tiro of Meletis

Accelerate the entire table with symmetrical draw and ramp while building an impenetrable pillowfort of attack taxes, eventually winning out of nowhere through alternate win conditions or massive damage scaling off opponents' resources.

$461.91for all 100 cards at today’s prices
Built Nov 15, 202616 views

Asked for“group hug, group ramp, group building, taxes, wincons”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
14
20
10
4
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw21
Interaction11
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 23U 33R 13G 15
37lands · rule of thumb 35–38
3.31average mana value (nonland)
$461.91whole deck, today

The list

Commander

1
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

RGWU

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

versatile color fixing and early ramp

Farseek

Farseek

1G

Sorcery

searches for typed nonbasic lands

Cultivate

Cultivate

2G

Sorcery

smooths mana and accelerates land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures land drops and board progression

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

group ramp spell that fetches any land

Collective Voyage

Collective Voyage

G

Sorcery

massively accelerates everyone's land count

Veteran Explorer

Veteran Explorer

G

Creature — Human Soldier Scout

early blocker that ramps the entire table

Smothering Tithe

Smothering Tithe

3W

Enchantment

punishing tax that generates overwhelming mana from group draw

Selvala, Explorer Returned

Selvala, Explorer Returned

1GW

Legendary Creature — Elf Scout

group draw and explosive mana production

Card Draw

10
Howling Mine

Howling Mine

2

Artifact

classic symmetrical card draw engine

Font of Mythos

Font of Mythos

4

Artifact

doubles the table's card velocity

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

flash speed symmetrical card draw

Kami of the Crescent Moon

Kami of the Crescent Moon

UU

Legendary Creature — Spirit

cheap creature that draws cards for everyone

Fevered Visions

Fevered Visions

1UR

Enchantment

fuels hands while steadily burning opponents

Rhystic Study

Rhystic Study

2U

Enchantment

premier tax effect that keeps your hand full

Heartwood Storyteller

Heartwood Storyteller

1GG

Creature — Treefolk

rewards noncreature spells with shared draw

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

uncaps hand sizes and offers burst group draw

Cut a Deal

Cut a Deal

2W

Sorcery

draws cards for you while giving opponents value

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

political draw spell to forge alliances

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

efficient targeted creature exile

Path to Exile

Path to Exile

W

Instant

cheap removal that fits the ramp theme

Beast Within

Beast Within

2G

Instant

universal permanent answer

Generous Gift

Generous Gift

2W

Instant

flexible removal that gifts an elephant token

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient board wipe against crowded tables

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

un推進able mass creature sweep

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical one-sided board reset

Counterspell

Counterspell

UU

Instant

reliable answer to opposing game-winning spells

Dovin's Veto

Dovin's Veto

WU

Instant

un推進able counter against opposing interaction

Threats/Wincons

22
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

primary alternate win condition fueled by heavy card draw

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

alternate win condition enabled by massive hand size

Insurrection

Insurrection

5RRR

Sorcery

steals opponents' heavily developed boards to swing for lethal

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

drains the table rapidly off group draw triggers

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

grows into a massive threat and leaves behind squid tokens

The Locust God

The Locust God

4UR

Legendary Creature — God

floods the board with flying insect tokens on every draw

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

turns every drawn card into targeted removal and burn

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

1G

Legendary Creature — Human Druid

creates cat tokens and overruns off a full hand

Shabraz, the Skyshark

Shabraz, the Skyshark

3WU

Legendary Creature — Shark Bird

grows huge from card draw and threatens commander damage

Brallin, Skyshark Rider

Brallin, Skyshark Rider

3R

Legendary Creature — Human Shaman

damages opponents as you churn through cards

Treacherous Terrain

Treacherous Terrain

6RG

Sorcery

punishes opponents for having high land counts from group ramp

Reins of Power

Reins of Power

2UU

Instant

instant-speed blowout that turns an opponent's army against them

Mob Rule

Mob Rule

4RR

Sorcery

steals opposing powerhouses to finish the game

Helix Pinnacle

Helix Pinnacle

G

Enchantment

alternate win condition that sinks excess ramp mana

Twenty-Toed Toad

Twenty-Toed Toad

3U

Creature — Frog Wizard

provides infinite hand size and an alternate win condition

Faerie Mastermind

Faerie Mastermind

1U

Creature — Faerie Rogue

punishes opponents drawing extra cards while generating value

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

safety valve wincon if the deck draws out

Minn, Wily Illusionist

Minn, Wily Illusionist

1UU

Legendary Creature — Gnome Wizard

turns draws into growing illusions and free permanents

Ominous Seas

Ominous Seas

1U

Enchantment

effortlessly cranks out 8/8 krakens from continuous draw

Prince Imrahil the Fair

Prince Imrahil the Fair

WU

Legendary Creature — Human Noble

generates a steady defensive soldier army off card draw

Body of Knowledge

Body of Knowledge

3UU

Creature — Avatar

huge beatstick and unlimited hand size enabler

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

alternate win condition enabled by huge +1/+1 counter creatures

Utility

10
Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes opponents wanting to attack you

Propaganda

Propaganda

2U

Enchantment

blue pillowfort tax discouraging combat against you

Sphere of Safety

Sphere of Safety

4W

Enchantment

scales taxation based on your enchantment density

Windborn Muse

Windborn Muse

3W

Creature — Spirit

creature-based attack tax that protects your life total

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

taxes opponents' spells while discounting your own

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

restricts search effects while opponents try to tutor

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early taxation creature that draws cards off opponent spells

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection against board wipes and lethal damage

Ghirapur Orrery

Ghirapur Orrery

4

Artifact

allows additional land drops each turn to supercharge building

Gluntch, the Bestower

Gluntch, the Bestower

1GW

Legendary Creature — Jellyfish

flexible political engine that hands out counters, treasures, and cards

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.