Kynaios and Tiro of Meletis

Art by Willian Murai

Commander deckGRUW

Kynaios and Tiro of Meletis

Accelerate the game by sharing mana and card draw with the entire table to lower guards, then steal victory with sudden alternate win conditions.

$229.07for all 99 cards at today’s prices
Built Nov 15, 202619 views

Asked for“group help, group ramp, group hug, secret wincons”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

6
14
22
5
6
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw21
Interaction12
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 17U 30R 14G 17
40lands · rule of thumb 35–38
3.24average mana value (nonland)
$229.07whole deck, today

The list

Commander

1
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

RGWU

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal commander mana rock

Arcane Signet

Arcane Signet

2

Artifact

Efficient four-color fixing

Fellwar Stone

Fellwar Stone

2

Artifact

Taps for multiple colors in multiplayer

Cultivate

Cultivate

2G

Sorcery

Smooths colors and ramps lands

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent ramp and land fixing

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

Group ramp temptation that finds any land

Collective Voyage

Collective Voyage

G

Sorcery

Explosive symetric group ramp spell

Veteran Explorer

Veteran Explorer

G

Creature — Human Soldier Scout

Cheap body that gives everyone basic lands upon death

Zhur-Taa Ancient

Zhur-Taa Ancient

3RG

Creature — Beast

Doubles mana for all players to accelerate the game

Selvala, Explorer Returned

Selvala, Explorer Returned

1GW

Legendary Creature — Elf Scout

Provides parley mana and draws cards for the table

Card Draw

10
Howling Mine

Howling Mine

2

Artifact

Classic group hug symmetrical card draw

Font of Mythos

Font of Mythos

4

Artifact

Doubles everyone's draw step to keep hands full

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

Flash card draw that benefits everyone

Kami of the Crescent Moon

Kami of the Crescent Moon

UU

Legendary Creature — Spirit

Early creature that draws extra cards each turn

Fevered Visions

Fevered Visions

1UR

Enchantment

Gives cards and pings opponents holding full hands

Rites of Flourishing

Rites of Flourishing

2G

Enchantment

Provides extra land drops and extra cards

Heartwood Storyteller

Heartwood Storyteller

1GG

Creature — Treefolk

Rewards opponents for casting noncreature spells

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

WU

Legendary Creature — Rabbit Wizard

Tap to grant life and cards to anyone who wants it

Vision Skeins

Vision Skeins

1U

Instant

Instant group draw spell

Windfall

Windfall

2U

Sorcery

Huge hand refill after opponents draw cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient single-target exile that gives life

Path to Exile

Path to Exile

W

Instant

Cheap exile removal that ramps the opponent

Beast Within

Beast Within

2G

Instant

Flexible permanent removal that leaves a token

Generous Gift

Generous Gift

2W

Instant

Answers any threat and gives an Elephant token

Chaos Warp

Chaos Warp

2R

Instant

Tucks any permanent with a fun gamble attached

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe to reset runaway boards

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap creature wipe when boards become crowded

Dovin's Veto

Dovin's Veto

WU

Instant

Protects your secret wincons without interaction

Counterspell

Counterspell

UU

Instant

Reliable defense against game-ending threats

Promise of Loyalty

Promise of Loyalty

4W

Sorcery

Leaves each opponent with one creature that cannot attack you

Threats/Wincons

19
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Primary secret wincon after digging with massive draw

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

Alternate wincon trivially achieved with group draw

Helix Pinnacle

Helix Pinnacle

G

Enchantment

Alternate wincon fueled by massive group mana

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Wins the game through steady accumulation of counters

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

Turns rapid self-mill or mega-draw into a win

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

Accelerates draw and acts as a sudden mill wincon

Insurrection

Insurrection

5RRR

Sorcery

Steals entire tables of buffed creatures for a lethal swing

Treacherous Terrain

Treacherous Terrain

6RG

Sorcery

Punishes opponents heavily for accepting group ramp

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Drains the entire table as everyone draws cards

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows massive from extra cards and creates an army

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

Generates knight tokens and extra cards from opponents

Ghirapur Orrery

Ghirapur Orrery

4

Artifact

Allows multiple land drops and refills empty hands

Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

1UR

Legendary Creature — Human Wizard

Incentivizes opponents to attack each other instead of you

Edric, Spymaster of Trest

Edric, Spymaster of Trest

1GU

Legendary Creature — Elf Rogue

Encourages opponents to strike each other for card advantage

Xyris, the Writhing Storm

Xyris, the Writhing Storm

2GUR

Legendary Creature — Snake Leviathan

Spawns hordes of Snake tokens from opponent draws

Faerie Mastermind

Faerie Mastermind

1U

Creature — Faerie Rogue

Punishes extra draws by generating personal advantage

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Deals massive damage from continuous table draw

Tempt with Bunnies

Tempt with Bunnies

2W

Sorcery

Draws cards and makes rabbit tokens that quickly overwhelm

Reins of Power

Reins of Power

2UU

Instant

Instant-speed swing or defensive blowout using opponent armies

Utility

9
Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxes attacks against you while players fight each other

Propaganda

Propaganda

2U

Enchantment

Deters attacks to keep your life total safe

Sphere of Safety

Sphere of Safety

4W

Enchantment

Massive attack tax scaling with your enchantments

Pramikon, Sky Rampart

Pramikon, Sky Rampart

URW

Legendary Creature — Wall

Forces combat in a single direction away from you

Vow of Flight

Vow of Flight

2U

Enchantment — Aura

Buffs an opponent's commander while preventing them from hitting you

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Politic tool that gives double strike to creatures attacking rivals

Teferi's Protection

Teferi's Protection

2W

Instant

Total protection to ensure you survive to cast your wincons

Heroic Intervention

Heroic Intervention

1G

Instant

Shields your board from sweepers and removal

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects key win condition creatures like Triskaidekaphile

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.