Kynaios and Tiro of Meletis

Art by Willian Murai

Commander deckGRUW

Kynaios and Tiro of Meletis

Play friendly group hug to accelerate everyone's resources and avoid aggression, while passively milling yourself and assembling out-of-nowhere alternate win conditions.

$363.01for all 100 cards at today’s prices
Built Nov 6, 202628 views

Asked for“self mill, secret wincons, group hug”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
19
18
8
6
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw21
Interaction11
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 17U 38R 7G 16
37lands · rule of thumb 35–38
3.13average mana value (nonland)
$363.01whole deck, today

The list

Commander

1
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

RGWU

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient four-color mana fixing

Farseek

Farseek

1G

Sorcery

fetches typed dual lands to fix mana

Nature's Lore

Nature's Lore

1G

Sorcery

fetches untapped forests for speed

Cultivate

Cultivate

2G

Sorcery

ramps and guarantees a land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and card advantage

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

group hug ramp that can tutor any land

Collective Voyage

Collective Voyage

G

Sorcery

group ramp that accelerates everyone while thinning the library

Veteran Explorer

Veteran Explorer

G

Creature — Human Soldier Scout

political early blocker that ramps the whole table

Selvala, Explorer Returned

Selvala, Explorer Returned

1GW

Legendary Creature — Elf Scout

provides group draw, life gain, and explosive mana

Card Draw

10
Howling Mine

Howling Mine

2

Artifact

classic group hug card draw engine

Font of Mythos

Font of Mythos

4

Artifact

doubles table draw to aggressively dig through the library

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

flash group draw enchantment

Kami of the Crescent Moon

Kami of the Crescent Moon

UU

Legendary Creature — Spirit

cheap recurring symmetrical card draw

Rites of Flourishing

Rites of Flourishing

2G

Enchantment

gives extra draws and land drops to appease opponents

Windfall

Windfall

2U

Sorcery

wheels hands, fills graveyards, and digs deep

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

uncaps hand sizes and can mill out opponents if needed

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

WU

Legendary Creature — Rabbit Wizard

political tap ability to draw cards and gain life

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles all personal card draw triggers

Rhystic Study

Rhystic Study

2U

Enchantment

punishes opponents for casting spells or draws extra cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap creature exile with slight group hug upside

Beast Within

Beast Within

2G

Instant

versatile permanent removal that leaves a token

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal giving an elephant token

Chaos Warp

Chaos Warp

2R

Instant

tucks any permanent into its owner's library

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce board wipe

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature board wipe

Blasphemous Act

Blasphemous Act

8R

Sorcery

cost-effective red board sweeper

Arcane Denial

Arcane Denial

1U

Instant

counterspell that replaces itself and hugs the opponent

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable protection against opposing wincons or wipes

Threats/Wincons

24
Thassa's Oracle

Thassa's Oracle

UU

Creature — Merfolk Wizard

instant win once library is depleted via self-mill

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

turns an empty library into an immediate game victory

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

planeswalker self-mill win condition and card draw

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

secret win condition rapidly redrawn through group hug draw

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

wins the game by easily holding thirteen cards

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

secret alternate wincon easily met by incidental life gain

Halo Fountain

Halo Fountain

2W

Artifact

alternate win condition and token generator

Helix Pinnacle

Helix Pinnacle

G

Enchantment

alternate win condition fueled by leftover hug mana

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

alternate wincon synergizing with counter growth

Twenty-Toed Toad

Twenty-Toed Toad

3U

Creature — Frog Wizard

alternate win condition triggered by large hand size

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

burns opponents every time you draw through your deck

The Locust God

The Locust God

4UR

Legendary Creature — God

creates an army of flying insects off massive draw steps

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

grows huge from group draws and leaves squid tokens

Shabraz, the Skyshark

Shabraz, the Skyshark

3WU

Legendary Creature — Shark Bird

grows massive from personal draws and provides life gain

Body of Knowledge

Body of Knowledge

3UU

Creature — Avatar

huge creature scaling with hand size that draws when damaged

Altar of Dementia

Altar of Dementia

2

Artifact

sacrifices large creatures to instantly mill the remainder of your deck

Hermit Druid

Hermit Druid

1G

Creature — Human Druid

explosive creature that rapidly dumps half the library into the graveyard

Splinterfright

Splinterfright

2G

Creature — Elemental

self-mills each upkeep and grows with the graveyard

Kessig Cagebreakers

Kessig Cagebreakers

4G

Creature — Human Rogue

swarms the board with wolf tokens based on creatures milled

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

converts every card drawn into targeted damage and draws more

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

grows into a massive threat and draws an enormous burst when removed

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

capitalizes on table card draw and multi-spell turns with tokens and cards

Minn, Wily Illusionist

Minn, Wily Illusionist

1UU

Legendary Creature — Gnome Wizard

spawns illusions on extra draws and cheats wincons onto the battlefield

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

1G

Legendary Creature — Human Druid

creates cats off second draws and overruns the board with lands

Utility

8
Propaganda

Propaganda

2U

Enchantment

taxes attacks to keep players off your back

Ghostly Prison

Ghostly Prison

2W

Enchantment

pillowfort defense against aggro strategies

Sphere of Safety

Sphere of Safety

4W

Enchantment

massive attack tax scaling with enchantments

Mesmeric Orb

Mesmeric Orb

2

Artifact

rapidly mills all players, fueling self-mill goals

Dreamborn Muse

Dreamborn Muse

2UU

Creature — Spirit

turns opponents' large hand sizes into massive mill

Perpetual Timepiece

Perpetual Timepiece

2

Artifact

self-mills every turn and provides graveyard protection

Underworld Breach

Underworld Breach

1R

Enchantment

recasts key combo pieces directly from the packed graveyard

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

reanimates cheap wincons or permanents milled away

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.