Kynaios and Tiro of Meletis art

Art by Willian Murai

Saved commander deck

Kynaios and Tiro of Meletis

Accelerate the table with symmetrical mana and card draw, disincentivize attacks with pillow fort defenses, and secure a Bracket 1 friendly win through massive hand sizes or alternate win conditions.

100 cards$240.58 totalSep 22, 202614 views

Prompt: bracket 1 hug deck

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Commander

1 cards
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

{R}{G}{W}{U}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient four-color fixing

Farseek

Farseek

{1}{G}

Sorcery

fetches typed dual lands

Cultivate

Cultivate

{2}{G}

Sorcery

finds multiple basic lands

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and card advantage

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

fun political ramp spell for the table

Collective Voyage

Collective Voyage

{G}

Sorcery

classic group hug cooperative ramp

Veteran Explorer

Veteran Explorer

{G}

Creature — Human Soldier Scout

death trigger accelerates all players

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

parley ability provides mana and draws everyone cards

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana and removes maximum hand size

Card Draw

10 cards
Howling Mine

Howling Mine

{2}

Artifact

quintessential symmetric draw engine

Font of Mythos

Font of Mythos

{4}

Artifact

doubles every player's card draw

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

flash enchantment that keeps hands full

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

early creature-based group card draw

Temple Bell

Temple Bell

{3}

Artifact

tap to give everyone a card on demand

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact — Book

unlimited hand size and scalable group draw

Heartwood Storyteller

Heartwood Storyteller

{1}{G}{G}

Creature — Treefolk

rewards players with cards for casting noncreatures

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

group draw that favors you heavily

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

efficient burst draw that shares the love

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

targets an opponent for diplomatic card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier low-cost creature exile with life gain

Path to Exile

Path to Exile

{W}

Instant

efficient exile removal that ramps the target

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent removal leaving a friendly beast

Generous Gift

Generous Gift

{2}{W}

Instant

universal answer that leaves an elephant token

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible removal that shuffles any permanent into library

Oblation

Oblation

{2}{W}

Instant

tucks a permanent and gifts two cards

Arcane Denial

Arcane Denial

{1}{U}

Instant

friendly counterspell that draws cards for both players

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe against creature-heavy boards

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

un-counterable mass creature reset

Tragic Arrogance

Tragic Arrogance

{3}{W}{W}

Sorcery

board wipe that lets you pick what each player keeps

Threats/Wincons

24 cards
Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

inevitable win condition fueled by heavy card draw

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

drains opponents whenever you draw cards

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

generates knights and cards from opponents playing the game

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows massive from card draw and creates squid tokens

Shabraz, the Skyshark

Shabraz, the Skyshark

{3}{W}{U}

Legendary Creature — Shark Bird

evasive beater that grows with your draws and gains life

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

{1}{G}

Legendary Creature — Human Druid

spits out cat tokens and overruns opponents

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

win condition for holding exactly thirteen cards

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

size scales with hand size and draws cards on damage

Sturmgeist

Sturmgeist

{3}{U}{U}

Creature — Spirit

flying threat that matches your gigantic hand size

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

{W}{U}

Legendary Creature — Rabbit Wizard

friendly bunny that heals and draws cards

Zenith Chronicler

Zenith Chronicler

{2}

Artifact Creature — Phyrexian Construct

generates card advantage from multicolor spells

Xyris, the Writhing Storm

Xyris, the Writhing Storm

{2}{G}{U}{R}

Legendary Creature — Snake Leviathan

spawns massive armies of snakes from opponents drawing

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

rapidly swarms the board with flying insect tokens

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

converts every card drawn into targeted damage

Progenitor Mimic

Progenitor Mimic

{4}{G}{U}

Creature — Shapeshifter

copies the best creature in play and reproduces it

Horizon Chimera

Horizon Chimera

{2}{G}{U}

Creature — Chimera

gains life on every card drawn to stabilize

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

safety valve win condition when drawing the entire deck

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

scales massively as you draw extra cards

Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

pacifies dangerous threats while bribing opponents with cards

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

incentivizes opponents to attack each other for cards

Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

{1}{U}{R}

Legendary Creature — Human Wizard

encourages cross-table aggression with card rewards

Walking Archive

Walking Archive

{3}

Artifact Creature — Golem

grows with age while increasing mutual card draw

Prince Imrahil the Fair

Prince Imrahil the Fair

{W}{U}

Legendary Creature — Human Noble

creates soldier tokens every turn you draw two cards

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

generates illusions that cheat permanents into play upon death

Utility

8 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes opponents for sending attackers your way

Propaganda

Propaganda

{2}{U}

Enchantment

classic pillow fort tax on attacking creatures

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

taxes attacks heavily based on your enchantment count

Venser's Journal

Venser's Journal

{5}

Artifact — Book

unlimited hand size plus huge recurring life gain

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

mana rock that eliminates hand size restriction

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

adds another layer of creature tax defense

Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

controls the direction of combat across the table

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

creature-based attack taxation

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.