Kykar, Wind's Fury

Art by G-host Lee

Commander deckRUW

Kykar, Wind's Fury

Emulate Terra Branford's magical esper heritage by casting explosive spells, generating tokens, and unleashing massive elemental damage to annihilate opponents.

$264.48for all 100 cards at today’s prices
Built Sep 1, 202663 views

Asked for“commander is terra you must use all cards that realtion ff6”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
24
13
10
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction18
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 33R 30
37lands · rule of thumb 35–38
2.66average mana value (nonland)
$264.48whole deck, today

The list

Commander

1
Kykar, Wind's Fury

Kykar, Wind's Fury

1URW

Legendary Creature — Bird Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Boros Signet

Boros Signet

2

Artifact

color fixing for Boros colors

Azorius Signet

Azorius Signet

2

Artifact

color fixing for Azorius colors

Izzet Signet

Izzet Signet

2

Artifact

color fixing for Izzet colors

Talisman of Progress

Talisman of Progress

2

Artifact

untapped white and blue mana

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped red and white mana

Talisman of Creativity

Talisman of Creativity

2

Artifact

untapped blue and red mana

Fellwar Stone

Fellwar Stone

2

Artifact

cheap two-mana rock

Thought Vessel

Thought Vessel

2

Artifact

ramp plus no hand size limit

Card Draw

10
Brainstorm

Brainstorm

U

Instant

cheap instant speed card selection

Ponder

Ponder

U

Sorcery

digs deep for key spells

Preordain

Preordain

U

Sorcery

smooths out early draws

Frantic Search

Frantic Search

2U

Instant

free spell that triggers prowess and spirit creation

Fact or Fiction

Fact or Fiction

3U

Instant

instant speed burst card advantage

Expressive Iteration

Expressive Iteration

UR

Sorcery

exceptional two-mana card selection

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

draws a card whenever you cast spells

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

draw engine on noncreature casts

Faithless Looting

Faithless Looting

R

Sorcery

cheap card velocity with flashback

Windfall

Windfall

2U

Sorcery

refills hand when empty

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap unconditional creature exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe

Chaos Warp

Chaos Warp

2R

Instant

versatile removal for any permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap efficient damage board wipe

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature wipe

Generous Gift

Generous Gift

2W

Instant

flexible removal for any problem permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient instant permanent removal

Abrade

Abrade

1R

Instant

flexible artifact or small creature removal

Arcane Denial

Arcane Denial

1U

Instant

hard counterspell that draws a card

Threats/Wincons

22
Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

builds an army of prowess tokens

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

generates tokens on instant/sorcery cast

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

creates flying tokens on spell cast

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

spawns drakes for casting spells

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

creates tokens on any noncreature cast

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

direct damage burn on every spell cast

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

early blocker that pings all opponents

Fiery Inscription

Fiery Inscription

2R

Enchantment

enchantment that burns table on spell cast

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

doubles spellcasting triggers

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

generates massive treasure tokens

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

uncounterable win condition and draw engine

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

storm payoff for lethal spell chains

Shark Typhoon

Shark Typhoon

5U

Enchantment

creates flying shark tokens from spells

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

2R

Legendary Creature — God // Legendary Artifact

refunds red mana on spell casts

Crackling Drake

Crackling Drake

UURR

Creature — Drake

grows massive from exiled and graveyarded spells

Sprite Dragon

Sprite Dragon

UR

Creature — Faerie Dragon

fast growing hasty flyer

Stella Lee, Wild Card

Stella Lee, Wild Card

1UR

Legendary Creature — Human Rogue

copies spells and generates massive value

Aurelia's Fury

Aurelia's Fury

XRW

Instant

flexible damage spell that silences noncreature spells

Mizzix's Mastery

Mizzix's Mastery

3R

Sorcery

recasts entire graveyard for explosive finish

Comet Storm

Comet Storm

XRR

Instant

instant speed multi-target finisher

Jeska's Will

Jeska's Will

2R

Sorcery

explosive mana and card advantage spell

Dragon's Rage Channeler

Dragon's Rage Channeler

R

Creature — Human Shaman

surveils and becomes a flying threat early

Utility

10
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander with haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

commander protection and haste

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

cheap single-blue counterspell

Counterspell

Counterspell

UU

Instant

classic unconditional counter

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable negation spell

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell against wraths and lethal damage

Boros Charm

Boros Charm

RW

Instant

protects board or deals burn damage

Spell Pierce

Spell Pierce

U

Instant

cheap early game counterplay

Mystical Tutor

Mystical Tutor

U

Instant

tutors key instants and sorceries to top of deck

Reconstruct History

Reconstruct History

2RW

Sorcery

recovers artifacts and spells from graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.