Kwain, Itinerant Meddler

Art by Lucas Graciano

Commander deckUW

Kwain, Itinerant Meddler

Lock down the board with stifling taxes and repeated board wipes while filling opponents' hands, ultimately winning through group-hug draw punishment and alternate win conditions.

$405.07for all 100 cards at today’s prices
Built Nov 14, 202620 views

Asked for“taxes,control,boardwipes, more taxes, group hug wincons”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
18
18
10
5
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw15
Interaction15
↳ board wipes7
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 37U 28
37lands · rule of thumb 35–38
3.13average mana value (nonland)
$405.07whole deck, today

The list

Commander

1
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

WU

Legendary Creature — Rabbit Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

fixes both white and blue mana

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles later

Thought Vessel

Thought Vessel

2

Artifact

ramp that eliminates maximum hand size

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

mana rock granting an unlimited hand

Smothering Tithe

Smothering Tithe

3W

Enchantment

taxes opponent card draw into massive treasure production

Fellwar Stone

Fellwar Stone

2

Artifact

reliable low-cost mana rock

Marble Diamond

Marble Diamond

2

Artifact

additional early artifact ramp

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

premier tax piece that draws cards constantly

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' first noncreature spells for cards

Mystic Remora

Mystic Remora

U

Enchantment

oppressive early-game noncreature tax engine

Faerie Mastermind

Faerie Mastermind

1U

Creature — Faerie Rogue

draws cards whenever opponents draw extra cards

Windfall

Windfall

2U

Sorcery

punishes large hands and refuels your grip

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

symmetrical draw engine that doubles as a mill wincon

Howling Mine

Howling Mine

2

Artifact

classic group hug draw engine to trigger hand-size wincons

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

flash group hug card draw engine

Font of Mythos

Font of Mythos

4

Artifact

heavily increases everyone's draw count per turn

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles all personal card draw

Removal

14
Swords to Plowshares

Swords to Plowshares

W

Instant

premier cheap exile removal

Path to Exile

Path to Exile

W

Instant

efficient instant-speed creature exile

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction that hugs with a token

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Counterspell

Counterspell

UU

Instant

unconditional two-mana countermagic

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature denial

Arcane Denial

Arcane Denial

1U

Instant

hard counter that gives cards to feed hand-size damage

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature sweeper

Farewell

Farewell

4WW

Sorcery

modal mass exile for total board control

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional creature board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

frequently wipes the board for just two white mana

Austere Command

Austere Command

4WW

Sorcery

flexible modal board wipe

Time Wipe

Time Wipe

2WWU

Sorcery

sweeper that saves your commander

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce at instant speed

Threats/Wincons

21
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

alternate win condition enabled by massive card draw

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

drains all opponents whenever you draw cards

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

alternate win condition for holding thirteen cards

Iron Maiden

Iron Maiden

3

Artifact

deals massive upkeep damage to opponents with full hands

Viseling

Viseling

4

Artifact Creature — Phyrexian Construct

punishes opponents for holding large hands

Black Vise

Black Vise

1

Artifact

early punishing burn for opponents holding many cards

Forced Fruition

Forced Fruition

4UU

Enchantment

forces opponents to deck out by casting spells

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

taxes all opponents while discounting your own spells

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

taxes opposing creatures and nonbasic lands by entering tapped

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

slows spell velocity to one per turn and taxes nonbasics

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

heavily taxes opposing library searches

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

locks opponents out of casting spells from command zones or exile

Windborn Muse

Windborn Muse

3W

Creature — Spirit

creature tax on attacks directed at you

Ghostly Prison

Ghostly Prison

2W

Enchantment

pillowfort tax requiring mana per attacking creature

Propaganda

Propaganda

2U

Enchantment

blue attack tax protecting your life total

Sphere of Safety

Sphere of Safety

4W

Enchantment

scales attack taxes out of reach using your enchantments

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

additional tax on incoming attackers

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

breaks parity by cutting off opponents' extra draws

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

alternate win condition if you empty your library

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

redundant win condition when self-milling via hyper-draw

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

rewards drawing and casting with cards and board presence

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against board wipes and lethal swings

Venser's Journal

Venser's Journal

5

Artifact — Book

removes hand limit and generates huge life totals

Aura of Silence

Aura of Silence

1WW

Enchantment

taxes opposing artifacts and enchantments with instant removal utility

Blind Obedience

Blind Obedience

1W

Enchantment

forces opposing artifacts and creatures to enter tapped with extort drain

Rule of Law

Rule of Law

2W

Enchantment

restricts all players to one spell per turn to halt explosive plays

Anointed Peacekeeper

Anointed Peacekeeper

2W

Creature — Human Cleric

taxes named threats and commander activations

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste for key utility creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.