
Art by Tyler Jacobson
Commander deckGU
Kumena, Tyrant of Orazca
Go wide with efficient Merfolk, utilizing Kumena's abilities to draw cards and place +1/+1 counters to build an unstoppable board of aquatic threats.
Asked for“I want a blue and green merfolk deck that has strong creatures”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Kumena, Tyrant of Orazca
1GULegendary Creature — Merfolk Shaman
Chosen commander for the requested strategy.
Ramp
12
Merfolk Skydiver
GUCreature — Merfolk Mutant
Mana sink that proliferates counters on creatures

Kiora's Follower
GUCreature — Merfolk
Merfolk that untaps lands or Kumena for extra activations

Stonybrook Banneret
1UCreature — Merfolk Wizard
Reduces the cost of Merfolk and Wizards
Card Draw
9
Bident of Thassa
2UULegendary Enchantment Artifact
Rewards attacking with our unblockable Merfolk

Tishana, Voice of Thunder
5GULegendary Creature — Merfolk Shaman
Massive draw based on board size and a huge threat

Seafloor Oracle
2UUCreature — Merfolk Wizard
Consistent card draw for hitting with Merfolk

Cold-Eyed Selkie
1GUGUCreature — Merfolk Rogue
Draws cards proportional to its power when it connects
Removal
13
Tishana's Tidebinder
2UCreature — Merfolk Wizard
Counter and shut down activated/triggered abilities

Vodalian Hexcatcher
1UCreature — Merfolk Wizard
Lord that turns Merfolk into mana leaks

Tidebinder Mage
UUCreature — Merfolk Wizard
Locks down an opponent's key green or red creature
Threats/Wincons
15
Deeproot Pilgrimage
1UEnchantment
Creates Merfolk tokens when nontoken Merfolk untap

Herald of Secret Streams
3UCreature — Merfolk Warrior
Makes all creatures with +1/+1 counters unblockable

Master of the Pearl Trident
UUCreature — Merfolk
Tribal lord providing +1/+1 and Islandwalk

Merfolk Sovereign
1UUCreature — Merfolk Noble
Lord that can also make a creature unblockable

Merrow Reejerey
2UCreature — Merfolk Soldier
Lord that allows untapping/tapping on spell cast

Deeproot Elite
1GCreature — Merfolk Warrior
Distributes +1/+1 counters as Merfolk enter

Zegana, Utopian Speaker
2GULegendary Creature — Merfolk Wizard
Provides trample and entry card draw

Emperor Mihail II
1UULegendary Creature — Merfolk Noble
Allows casting Merfolk from library and creates tokens

Realmwalker
2GCreature — Shapeshifter
Allows playing Merfolk from the top of the deck

Hakbal of the Surging Soul
2GULegendary Creature — Merfolk Scout
provides explore triggers for the whole team

Metallic Mimic
2Artifact Creature — Shapeshifter
Provides counters to all Merfolk on entry
Utility
10
Kopala, Warden of Waves
1UULegendary Creature — Merfolk Wizard
Protects your tribe by taxing enemy spells

Vorel of the Hull Clade
1GULegendary Creature — Human Merfolk
Doubles counters on your creatures

Thieving Skydiver
1UCreature — Merfolk Rogue
Steals enemy mana rocks and fulfills tribal synergies

Svyelun of Sea and Sky
1UULegendary Creature — Merfolk God
Provides Ward and card draw while indestructible

Topography Tracker
2GCreature — Merfolk Scout
Doubles explore triggers for the tribe

Singer of Swift Rivers
1GUCreature — Merfolk Shaman
Grants Flash to all creatures in the deck

Roaming Throne
4Artifact Creature — Golem
Doubles all Merfolk triggered abilities















































