Kruphix, God of Horizons

Art by Daarken

Commander deckGU

Kruphix, God of Horizons

Bank immense amounts of mana with Kruphix to cast massive symmetric draw spells like Prosperity and Fascination, drawing the entire table out simultaneously for a tie or winning on the spot with shuffle effects and mill payoffs.

$266.48for all 100 cards at today’s prices
Built Nov 1, 202636 views

Asked for“A commander deck where it can potentially draw the game by everyone decking out at the same time, but ideally decking out opponents through some combination of mill and big draw effects”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
8
21
16
7
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw25
Interaction10
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 58G 9
37lands · rule of thumb 35–38
2.79average mana value (nonland)
$266.48whole deck, today

The list

Commander

1
Kruphix, God of Horizons

Kruphix, God of Horizons

3GU

Legendary Enchantment Creature — God

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

untapped two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

efficient guild ramp and color fixing

Nature's Lore

Nature's Lore

1G

Sorcery

grabs untapped forest lands

Three Visits

Three Visits

1G

Sorcery

efficient untapped forest ramp

Farseek

Farseek

1G

Sorcery

consistent land ramp for color fixing

Cultivate

Cultivate

2G

Sorcery

reliable land ramp and hand refill

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

staple land ramp engine

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

untaps lands on end step to feed Kruphix colorless mana pool

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all permanents on each player's turn to build massive mana reserves

Card Draw

12
Prosperity

Prosperity

XU

Sorcery

symmetric draw spell that can draw the entire table out at once

Fascination

Fascination

XUU

Sorcery

draws everyone out simultaneously or mills all libraries for lethal

Skyscribing

Skyscribing

XUU

Sorcery

scalable symmetric draw to empty everyone's library

Minds Aglow

Minds Aglow

U

Sorcery

collective join-forces draw spell to force immense card draw

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

removes hand limits and repeatedly forces mass draw and mill

Windfall

Windfall

2U

Sorcery

forces enormous discards and draws based on inflated hand sizes

Vision Skeins

Vision Skeins

1U

Instant

instant-speed low-cost symmetric card draw

Words of Wisdom

Words of Wisdom

1U

Instant

cheap forced draw for all players

Font of Mythos

Font of Mythos

4

Artifact

persistent extra draws every turn to deplete libraries quickly

Howling Mine

Howling Mine

2

Artifact

classic group hug draw engine to accelerate decking out

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

flash-speed repeatable group draw

Well of Ideas

Well of Ideas

5U

Enchantment

fuels your hand while speeding up opponent deck depletion

Removal

10
Pongify

Pongify

U

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap instant creature destruction

Beast Within

Beast Within

2G

Instant

flexible answers-anything removal spell

Counterspell

Counterspell

UU

Instant

classic two-mana universal counter

Arcane Denial

Arcane Denial

1U

Instant

counters threats while actively drawing opponents closer to decking out

Negate

Negate

1U

Instant

protects combo turns from noncreature interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free commander protection and spell disruption

Aetherize

Aetherize

3U

Instant

bounces attacking creatures back to full hands

Evacuation

Evacuation

3UU

Instant

instant-speed board reset to survive aggressive swings

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce wipe

Threats/Wincons

22
Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

turns decking yourself out alongside everyone else into a solo win

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

deck-out win condition alternate to Laboratory Maniac

Thassa's Oracle

Thassa's Oracle

UU

Creature — Merfolk Wizard

instant win payoff once libraries are emptied

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

drains opponents out directly as you draw huge amounts of cards

Body of Knowledge

Body of Knowledge

3UU

Creature — Avatar

grows massive from hand size and provides limitless hand capacity

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

swarms the board with squids off excessive draws

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

alternate win condition enabled by enormous hand sizes

Black Vise

Black Vise

1

Artifact

punishes opponents for overflowing hands created by forced draw

Iron Maiden

Iron Maiden

3

Artifact

damages all opponents each upkeep based on excess hand size

Viseling

Viseling

4

Artifact Creature — Phyrexian Construct

creature-based hand-punishment clock

Teferi's Tutelage

Teferi's Tutelage

2U

Enchantment

mills opponents rapidly with every card drawn

Psychic Corrosion

Psychic Corrosion

2U

Enchantment

mills each opponent two cards for every single card drawn

Sphinx's Tutelage

Sphinx's Tutelage

2U

Enchantment

repeatable mill engine that cascades against matching colors

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

kicks to mill half of each opponent's library at once

Traumatize

Traumatize

3UU

Sorcery

cuts an opponent's deck in half to easily deck them with a follow-up draw

Cut Your Losses

Cut Your Losses

4UU

Sorcery

mills half a library twice with casualty

Blue Sun's Zenith

Blue Sun's Zenith

XUUU

Instant

can force an opponent to draw their entire deck or shuffles back to prevent self-decking

Stroke of Genius

Stroke of Genius

X2U

Instant

target opponent draws their remaining deck at instant speed

Finale of Revelation

Finale of Revelation

XUU

Sorcery

massive hand refill that untaps lands and shuffles graveyard back

Even the Score

Even the Score

XUUU

Instant

punishes opponent draw chains and delivers targeted deck-out draws

Drown in Dreams

Drown in Dreams

X2U

Instant

simultaneously forces player draw and mill based on Kruphix mana

Braingeyser

Braingeyser

XUU

Sorcery

direct forced-draw kill spell using banked colorless mana

Utility

8
Elixir of Immortality

Elixir of Immortality

1

Artifact

shuffles graveyard into library to survive while opponents deck out

Feldon's Cane

Feldon's Cane

1

Artifact

zero-cost recursion to reload library and prevent loss to self-mill

Thought Vessel

Thought Vessel

2

Artifact

ramp artifact granting no maximum hand size

Spellbook

Spellbook

0

Artifact — Book

free artifact granting limitless hand capacity

Venser's Journal

Venser's Journal

5

Artifact — Book

unlimited hand size and massive life gain to survive until the combo

Horizon Stone

Horizon Stone

5

Artifact

redundancy with Kruphix to ensure unused mana never empties

Leyline of Anticipation

Leyline of Anticipation

2UU

Enchantment

allows mass draw spells to be cast at instant speed to draw the game in response to a loss

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles your own draw power from every symmetric effect

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 19x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.