K'rrik, Son of Yawgmoth

Art by Chase Stone

Commander deckB

K'rrik, Son of Yawgmoth

Leverage K'rrik's ability to pay life for black mana to accelerate into high-impact storm turns, recurring combos, and fast Aetherflux Reservoir wins.

$1,052.46for all 100 cards at today’s prices
Built Jul 29, 2026138 views

Asked for“cEDH deck with K'rrik as commander”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

2
17
17
9
6
6
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw5
Interaction9
↳ board wipes2
Tutors14

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 66
40lands · rule of thumb 35–38
2.46average mana value (nonland)
$1,052.46whole deck, today

The list

Commander

1
K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth

4BPBPBP

Legendary Creature — Phyrexian Horror Minion

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential fast mana staple for all decks.

Mana Vault

Mana Vault

1

Artifact

Crucial burst mana for early K'rrik casts.

Chrome Mox

Chrome Mox

0

Artifact

Fast mana to speed up the turn one or two K'rrik.

Mox Amber

Mox Amber

0

Legendary Artifact

Provides mana once K'rrik is on the field.

Arcane Signet

Arcane Signet

2

Artifact

Standard efficient mana rock.

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap rock that usually provides black mana.

Jet Medallion

Jet Medallion

2

Artifact

Reduces the cost of almost every card in the deck.

Dark Ritual

Dark Ritual

B

Instant

Powerful mana burst, effectively free with K'rrik.

Cabal Ritual

Cabal Ritual

1B

Instant

Generates significant mana, especially with threshold.

Culling the Weak

Culling the Weak

B

Instant

Turns a ritual or creature into BBBB.

Rain of Filth

Rain of Filth

B

Instant

Risky but powerful mana for a winning storm turn.

Card Draw

12
Ad Nauseam

Ad Nauseam

3BB

Instant

The primary win condition, drawing the entire deck.

Peer into the Abyss

Peer into the Abyss

4BBB

Sorcery

Massive card draw engine that usually ends the game.

Necropotence

Necropotence

BBB

Enchantment

Synergizes perfectly with K'rrik's life manipulation.

Bolas's Citadel

Bolas's Citadel

3BBB

Legendary Artifact

Allows casting from the top of the library for life.

Vampiric Tutor

Vampiric Tutor

B

Instant

Instant speed top-deck tutor for any piece.

Demonic Tutor

Demonic Tutor

1B

Sorcery

The most efficient tutor in the format.

Diabolic Intent

Diabolic Intent

1B

Sorcery

Sacrificing a small creature to tutor for a win condition.

Imperial Seal

Imperial Seal

B

Sorcery

Essential high-power tutor to ensure consistency.

Grim Tutor

Grim Tutor

1BB

Sorcery

Direct tutor that becomes life-based with K'rrik.

Beseech the Mirror

Beseech the Mirror

1BBB

Sorcery

Excellent tutor that can cast the card immediately.

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

Selection and combo piece with Citadel.

Night's Whisper

Night's Whisper

1B

Sorcery

Basic efficient draw for two mana.

Removal

11
Fatal Push

Fatal Push

B

Instant

Efficient low-end creature removal.

Snuff Out

Snuff Out

3B

Instant

Free creature removal that costs life.

Deadly Rollick

Deadly Rollick

3B

Instant

Exile removal that is free with the commander.

Feed the Swarm

Feed the Swarm

1B

Sorcery

Necessary black removal for enchantments.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Variable board wipe that fuels K'rrik plays.

Damnation

Damnation

2BB

Sorcery

Standard reset button for creature boards.

Harrowing Journey

Harrowing Journey

4B

Sorcery

Targeted draw or life total pressure.

Praetor's Grasp

Praetor's Grasp

1BB

Sorcery

Steals win conditions from opponents' decks.

Opposition Agent

Opposition Agent

2B

Creature — Human Rogue

Locks down opponents' libraries.

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Graveyard hate and potential free spell cast.

March of Wretched Sorrow

March of Wretched Sorrow

XB

Instant

Flexible removal that gains back life.

Threats/Wincons

19
Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Main win condition via storm count.

Leshrac's Sigil

Leshrac's Sigil

BB

Enchantment

Infinite storm count piece with K'rrik.

Chainer, Dementia Master

Chainer, Dementia Master

3BB

Legendary Creature — Human Minion

Enables infinite loops through graveyard recursion.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Massive life drain and health recovery.

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Punishes opponents' draws and fuels K'rrik life.

Blood Celebrant

Blood Celebrant

B

Creature — Human Cleric

Converts life into generic mana with K'rrik.

Gravecrawler

Gravecrawler

B

Creature — Zombie

Combo piece for recursion loops.

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

Sacrifice outlet for combo loops.

Shuko

Shuko

1

Artifact — Equipment

Free target for certain trigger abilities.

Buried Alive

Buried Alive

2B

Sorcery

Tutors combo creatures directly to the graveyard.

Reanimate

Reanimate

B

Sorcery

Cheaps out large threats for a life cost.

Animate Dead

Animate Dead

1B

Enchantment — Aura

Standard efficient reanimation spell.

Dance of the Dead

Dance of the Dead

1B

Enchantment — Aura

Redundant reanimation piece.

Necromancy

Necromancy

2B

Enchantment

Instant speed reanimation utility.

Sidisi, Undead Vizier

Sidisi, Undead Vizier

3BB

Legendary Creature — Zombie Snake

Tutor on a body that can be blinked or recurred.

Final Parting

Final Parting

3BB

Sorcery

Sets up reanimation combos perfectly.

Doomsday

Doomsday

BBB

Sorcery

High-risk, high-reward pile win condition.

Entomb

Entomb

B

Instant

Instant speed graveyard setup.

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

Early fuel for graveyard strategies.

Utility

6
Saw in Half

Saw in Half

2B

Instant

Doubles up on powerful ETB effects like Gray Merchant.

Defense Grid

Defense Grid

2

Artifact

Protects the winning turn from counterspells.

Conqueror's Flail

Conqueror's Flail

2

Artifact — Equipment

Silence effect to protect high-impact turns.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects K'rrik from targeted removal.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Secondary protection for the commander.

Wishclaw Talisman

Wishclaw Talisman

1B

Artifact

Cheap tutor that can be used immediately.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 34x

Basic Land — Swamp

Basic land allocated from mana pip counts.