Kraum, Ludevic's Opus art

Art by Aaron Miller

Saved commander deck

Kraum, Ludevic's Opus

Leverage a fast-paced Izzet shells to pump Kraum for commander damage while utilizing 'burn' effects and non-combat finishers to ensure a high-velocity game.

99 cards$394.1 totalMay 26, 20266 views

Prompt: A Fire Lord Azula commander deck that has a couple of win cons planned around pumping Azula for commander damage, a couple of deal burn damage win cons and a couple that don't rely on Azula at all. Preferably fast, chaotic and furious so that games finish fast, not as worried about who wins as having fun.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus

{3}{U}{R}

Legendary Creature — Zombie Horror

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana to accelerate the game pace.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Izzet mana ramp.

Izzet Signet

Izzet Signet

{2}

Artifact

Color filtering and ramp.

Thought Vessel

Thought Vessel

{2}

Artifact

Unlimited hand size for large draw spells.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be traded for a card later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable low-cost ramp.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for non-green decks.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive mana source to cast multiple spells per turn.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates treasures to fuel chaotic plays.

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxing opponents while drawing significant cards.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage engine.

Ponder

Ponder

{U}

Sorcery

Filtering cards to find win conditions.

Preordain

Preordain

{U}

Sorcery

Essential low-cost Izzet cantrip.

Brainstorm

Brainstorm

{U}

Instant

Synergizes with shuffle effects for card quality.

Windfall

Windfall

{2}{U}

Sorcery

Forces chaos and refills everyone's hand.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Chaotic draw spell that damages players.

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Late game fuel or a potential win con via mill.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Interactive card draw that creates difficult choices.

Removal

8 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile flavor-appropriate chaotic removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Clears the board quickly and cheaply.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The premier blue late-game reset button.

Chain of Vapor

Chain of Vapor

{U}

Instant

Chaotic and efficient bouncing of threats.

Pongify

Pongify

{U}

Instant

Fast and cheap creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Identical function to Pongify for redundancy.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction.

Reality Shift

Reality Shift

{1}{U}

Instant

Blue exile removal that fits the chaos theme.

Threats/Wincons

20 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Pumps Kraum for massive commander damage.

Empyrial Plate

Empyrial Plate

{2}

Artifact — Equipment

Turns a large hand into massive power for Kraum.

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt by your board.

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Punishes the table with burn for simply playing creatures.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Classic burn from casting spells.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early pinging to speed up the clock.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Non-commander win con that burns and draws cards.

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Alternative win con through a swarm of insects.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases all burn damage significantly.

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Consistent chip damage from spells.

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Reliable burn engine for an aggressive game.

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Alternate win con if the deck draws too fast.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Massive burn based on card draw.

Inexorable Tide

Inexorable Tide

{3}{U}{U}

Enchantment

Synergizes with various counters for value.

Grafted Exoskeleton

Grafted Exoskeleton

{4}

Artifact — Equipment

Azula becomes deadly with toxic infect damage.

Unleash Fury

Unleash Fury

{1}{R}

Instant

Doubles power for a surprise commander damage kill.

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Provides double strike and trample to Azula.

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

Spreads commander damage to the entire table.

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Protection and untapping lands for more plays.

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Efficient non-combat win condition.

Utility

11 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander and provides haste.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for Azula.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures commander damage connects unblocked.

Counterspell

Counterspell

{U}{U}

Instant

Standard protection for your game plan.

Negate

Negate

{1}{U}

Instant

Stops board wipes or non-creature threats.

Swan Song

Swan Song

{U}

Instant

Cheap and effective interaction.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Fast mana denial or protection.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Replaces cards for opponents but protects your tempo.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Lifelink helps survive the chaotic burn.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Pumps power and provides crucial lifegain.

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Pure chaos to disrupt plans and accelerate weirdness.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.