Kotis, the Fangkeeper art

Art by Evyn Fong

Saved commander deck

Kotis, the Fangkeeper

Suit up Kotis with low-cost evasion, protection, and high-impact equipment to maximize attack and damage triggers for swift Voltron victories.

100 cards$517.25 totalAug 27, 202625 views

Prompt: kotis the fangkeeper deck that is a bracket 3. Lean into more voltron for more triggers.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kotis, the Fangkeeper

Kotis, the Fangkeeper

{1}{B}{G}{U}

Legendary Creature — Zombie Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixer

Golgari Signet

Golgari Signet

{2}

Artifact

reliable mana filtering and ramp

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped two-mana rock

Three Visits

Three Visits

{1}{G}

Sorcery

fetches forest onto the battlefield untapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches forest onto the battlefield untapped

Farseek

Farseek

{1}{G}

Sorcery

fetches nonbasic lands for smooth fix

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

sacrifices for extra land

Cultivate

Cultivate

{2}{G}

Sorcery

guarantees land drops for upcoming turns

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

solid land searching and thinning

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

incredible topdeck control and card advantage

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra card every upkeep

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards whenever creatures deal combat damage

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

massive card draw spell on a large commander swing

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws cards equal to commander's boosted power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws massive cards and casts a free spell

Keen Sense

Keen Sense

{G}

Enchantment — Aura

cheap aura that draws cards on damage triggers

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

totem armor protection with combat damage card draw

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

repeatable looting on combat damage

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward card draw spell

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional instant speed removal for any permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for low mana value threats

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

free exile removal when commander is out

Beast Within

Beast Within

{2}{G}

Instant

versatile removal for any problem permanent

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

clean creature or planeswalker destruction

Tear Asunder

Tear Asunder

{1}{G}

Instant

exiles artifacts or enchantments, kickable for anything

Nature's Claim

Nature's Claim

{G}

Instant

ultra-cheap artifact or enchantment destruction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

scalable board wipe that bypasses indestructible

Damnation

Damnation

{2}{B}{B}

Sorcery

classic board clear reset

Putrefy

Putrefy

{1}{B}{G}

Instant

flexible creature or artifact destruction

Threats/Wincons

24 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides haste and hexproof protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip haste and shroud protection

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

grants trample, lifelink, and removes opponent protections

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

huge power boost based on land count

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands and discards opponent cards on hit

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

provides exile impulse draw and extra land plays

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

fetches lands and flickers creatures on combat hit

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

double strike doubles all combat damage triggers

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

totem armor that untaps all lands on attack

Rancor

Rancor

{G}

Enchantment — Aura

cheap repeatable trample aura

Audacity

Audacity

{G}

Enchantment — Aura

cheap power boost and trample that replaces itself

Alpha Authority

Alpha Authority

{1}{G}

Enchantment — Aura

grants hexproof and prevents double blocks

Canopy Cover

Canopy Cover

{1}{G}

Enchantment — Aura

grants pseudo-evasion and hexproof

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash indestructible protection equipment

Vorrac Battlehorns

Vorrac Battlehorns

{2}

Artifact — Equipment

combines with trample to make commander unblockable

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

halves opponent life total on combat damage trigger

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

gives deathtouch and lifelink

Bloodforged Battle-Axe

Bloodforged Battle-Axe

{1}

Artifact — Equipment

multiplies equipment tokens on combat damage

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

turns commander into an indestructible exiling nightmare

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive plus ten power boost

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

massive protection and stats based on color identity

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

auto-equips and grants indestructible

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

draws two cards if opponent dares to block

Glistening Oil

Glistening Oil

{B}{B}

Enchantment — Aura

turns commander damage into lethal infect

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from removal or wipes

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap single-target indestructible and hexproof save

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

x-spell protection that can double as lethal combat pump

Golgari Charm

Golgari Charm

{B}{G}

Instant

regeneration shield or enchantment destruction flexibility

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

searches for any crucial equipment or finisher

Diabolic Intent

Diabolic Intent

{1}{B}

Sorcery

tutors key cards efficiently

Worldly Tutor

Worldly Tutor

{G}

Instant

instant speed creature tutor to top of library

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.