Kotis, the Fangkeeper art

Art by Evyn Fong

Saved commander deck

Kotis, the Fangkeeper

Equip Kotis with evasion and combat damage enhancements to consistently hit opponents and exile their cards, generating immense value to cheat out massive game-ending threats.

100 cards$621.11 totalAug 27, 202624 views

Prompt: Kotis the fangkeeper deck. The general premise should be voltron to enable the exile triggers, then have a bunch of big creatures. Should be a bracket 3/4

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kotis, the Fangkeeper

Kotis, the Fangkeeper

{1}{B}{G}{U}

Legendary Creature — Zombie Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

fast colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Golgari Signet

Golgari Signet

{2}

Artifact

reliable mana fixing for Golgari colors

Simic Signet

Simic Signet

{2}

Artifact

efficient mana fixing for Simic colors

Dimir Signet

Dimir Signet

{2}

Artifact

efficient mana fixing for Dimir colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a forest directly to the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

fetches a forest directly to the battlefield untapped

Cultivate

Cultivate

{2}{G}

Sorcery

searches for two basic lands to ramp and fix colors

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

staple ramp that ensures land drops

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands with basic subtypes

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

taxing effect that generates massive card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and card draw early in the game

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra card draw every turn

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards based on high power and casts a spell for free

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

grants trample and draws cards when big creatures enter

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices large creatures for massive card draw

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant-speed draw based on power or an overrun finisher

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws a card whenever a high-power creature enters

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible creature that rewards dealing combat damage

Last March of the Ents

Last March of the Ents

{6}{G}{G}

Sorcery

uncounterable massive card draw and free creature deployment

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional removal for any permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable early game removal

Beast Within

Beast Within

{2}{G}

Instant

versatile instant-speed removal for any target

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and emergency removal

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient board clear that bypasses indestructible

Damnation

Damnation

{2}{B}{B}

Sorcery

classic board wipe to reset the battlefield

Tear Asunder

Tear Asunder

{1}{G}

Instant

exile removal for artifacts, enchantments, or nonland permanents

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

cheap instant creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

one-mana creature destruction at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact and enchantment removal

Threats/Wincons

24 cards
Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

exiles opponent cards and allows playing them for free

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

exiles top cards from opponents to cast with any mana

Gonti, Canny Acquisitor

Gonti, Canny Acquisitor

{2}{B}{G}{U}

Legendary Creature — Aetherborn Rogue

exiles cards on combat damage and lowers spell costs

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

huge threat that offers life, tokens, or draw on attack/block

Titan of Industry

Titan of Industry

{4}{G}{G}{G}

Creature — Elemental

massive threat providing protection, removal, or lifegain

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

removes creatures on entry and destroys artifacts on attack

Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

shrinks opposing armies and generates slug tokens

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

uncounterable threat that creates serpent tokens every turn

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

flash threat that bounces spells and nonland permanents

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

huge power creature that converts lands in hand into ramp

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

forces opponents to sacrifice while reanimating your creatures

Lord of the Void

Lord of the Void

{4}{B}{B}{B}

Creature — Demon

exiles top cards of opponent libraries on hit and puts creatures into play

Vilis, Broker of Blood

Vilis, Broker of Blood

{5}{B}{B}{B}

Legendary Creature — Demon

huge flying body that turns life loss into card draw

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles your counters while halving opponents' counters

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

classic lethal overrun threat to close out the game

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

repeatable fight engine to clear opponent battlefields

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

grants massive power boost to commander based on lands

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

gives trample, lifelink, and strips hexproof/indestructible

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands, forces discard, and gives protection

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

grants double strike to double combat damage exile triggers

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

doubles combat damage dealt by equipped creature

Vorpal Sword

Vorpal Sword

{B}

Artifact — Equipment

provides deathtouch and an alternate win condition

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive stat buff to boost commander power for big hits

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

provides power, trample, and lifelink to push damage through

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud for immediate and protected attacks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives haste and hexproof while allowing target equipment

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

makes commander unblockable and shroud for easy hits

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash equipment that grants indestructible in response to removal

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant speed protection for your entire board

Counterspell

Counterspell

{U}{U}

Instant

hard counter to stop game-ending plays or protect key spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free noncreature counterspell while controlling commander

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap instant speed protection and lifegain

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.