Koth of the Homestead art

Art by Kieran Yanner

Saved commander deck

Koth of the Homestead

Capitalize on Koth's landfall triggers by fetching Plains to steadily distribute +1/+1 counters and gain life. Synergistic lifegain payoffs and counter engines turn your board into an overwhelming offensive force.

100 cards$349.77 totalOct 4, 202613 views

Prompt: Koth of the Homestead commander deck

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Commander

1 cards
Koth of the Homestead

Koth of the Homestead

{2}{W}

Legendary Creature — Human Citizen

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient untyped mana rock

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic Plains onto the battlefield for landfall

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Searches up a Plains directly onto the battlefield

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Puts a basic Plains onto the battlefield

Claim Jumper

Claim Jumper

{2}{W}

Creature — Rabbit Mercenary

Searches out Plains cards to trigger landfall

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Catches up on lands by putting Plains into play

Deep Gnome Terramancer

Deep Gnome Terramancer

{1}{W}

Creature — Gnome Wizard

Flashes in and puts Plains into play when opponents ramp

Kor Cartographer

Kor Cartographer

{3}{W}

Creature — Kor Scout

Enters and fetches a Plains directly to the battlefield

Marble Diamond

Marble Diamond

{2}

Artifact

Provides supplemental white mana acceleration

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Fetches basic Plains and mirrors opponents' land drops

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Repeatable basic Plains search on attack

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Premier white card draw that scales with counters

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards whenever opponents search their libraries

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards off low-power creatures entering

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws cards whenever small creatures enter the battlefield

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Rewards token creation with end step card draw

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Translates creature drops into fresh card draw

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Unconditional bursts of card draw in mono-white

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Converts Koth's lifegain triggers into card draw

The Gaffer

The Gaffer

{2}{W}

Legendary Creature — Halfling Peasant

Draws a card when gaining 3 or more life in a turn

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes opponents taking multiple actions with card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient, unconditional creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

One-mana exile removal for problematic threats

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal that hits any threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible permanent removal for any nonland card

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles the best nonland permanent from each opponent

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Sweeps artifacts and enchantments across the table

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Disenchants on entry with optional symmetrical draw

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board wipe to reset threatening boards

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and produces an Incubator token

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

Cheap mass creature board wipe against wide fields

Threats/Wincons

22 cards
Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Recurs any permanent to the battlefield whenever a Plains enters

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Creates Cat tokens or buffs the board on landfall

Admonition Angel

Admonition Angel

{3}{W}{W}{W}

Creature — Angel

Landfall trigger repeatedly exiles opposing threats

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs fetchlands, small creatures, or utility permanents

Voice of the Blessed

Voice of the Blessed

{W}{W}

Creature — Spirit Cleric

Grows rapidly from Koth's lifegain triggers and gains evasion

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Pumps the entire team whenever Koth triggers lifegain

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Distributes +1/+1 counters on lifegain and grants lifelink

Ajani's Pridemate

Ajani's Pridemate

{1}{W}

Creature — Cat Soldier

Grows larger with every single land that enters your battlefield

Twinblade Paladin

Twinblade Paladin

{3}{W}

Creature — Human Knight

Grows from lifegain triggers and gains double strike

Nykthos Paragon

Nykthos Paragon

{4}{W}{W}

Enchantment Creature — Human Soldier

Distributes massive amounts of +1/+1 counters upon gaining life

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

Early game powerhouse fueled by easy starting life totals

Crested Sunmare

Crested Sunmare

{3}{W}{W}

Creature — Horse

Spits out 5/5 indestructible Horses fueled by Koth's lifegain

Speaker of the Heavens

Speaker of the Heavens

{W}

Creature — Human Cleric

Taps to create 4/4 Angel tokens once your life total reaches 27+

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Creates Angel tokens when enough life is gained in a turn

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Deadly sink for +1/+1 counters generated by Plains drops

Trove Warden

Trove Warden

{2}{W}{W}

Creature — Cat Beast

Exiles permanents from graveyard and returns them via landfall

Retreat to Emeria

Retreat to Emeria

{3}{W}

Enchantment

Generates Kor Ally tokens or pumps the board on landfall

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes +1/+1 counters across your entire creature army

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Allows replaying lands and low-mana permanents from graveyard

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows and gains life whenever opponents cast spells

Angelic Accord

Angelic Accord

{3}{W}

Enchantment

Produces 4/4 flying Angels when gaining enough life

Cleric Class

Cleric Class

{W}

Enchantment — Class

Amplifies lifegain, places counters, and offers late-game recursion

Utility

8 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves and redistributes +1/+1 counters when creatures die

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Retains all counter investments whenever permanents leave

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection spell to phase out your entire board

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free board protection spell when Koth is on the field

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and protection to key threats or your commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste protection to key creatures

Cosmic Intervention

Cosmic Intervention

{3}{W}

Instant

Protects permanents from wipes and doubles Plains entry triggers

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Draws cards in bursts using Koth's life gain landfall

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.