Korvold, Fae-Cursed King art

Art by Wisnu Tan

Saved commander deck

Korvold, Fae-Cursed King

Maximize Korvold's draw and counter triggers by sacrificing your own lands for immense mana and landfall value while forcing opponents to sacrifice theirs. Recursion spells bring all sacrificed lands back for a game-ending advantage.

100 cards$458.05 totalSep 2, 202634 views

Prompt: A korvold, fae cursed kind deck turning around sacrifing my own lands and my opponents

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Commander

1 cards
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

{2}{B}{R}{G}

Legendary Creature — Dragon Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes colors and provides fast mana

Farseek

Farseek

{1}{G}

Sorcery

Fetches land types to enable your mana engine

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts a forest directly onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient untapped land ramp

Harrow

Harrow

{2}{G}

Instant

Sacrifices a land as a cost, triggering Korvold while ramping

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Sacrifices a land to search for two basic lands

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

Sacrifices a land on enter-the-battlefield to fetch two lands

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Generates explosion of mana when lands enter

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Creates treasure or food tokens on land entry for additional sacrifice fodder

Card Draw

9 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Provides incredible hand quality and extra draws each turn

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws cards whenever creatures die from land sacrifice synergies

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

Draws cards and gains life whenever a creature you control dies

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Removes a nonland permanent and fetches a Forest

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns token creatures into massive card draw

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap generic card draw spell

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs deep into the library for key sacrifice pieces

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws massive cards based on Korvold's massive power

Braids, Arisen Nightmare

Braids, Arisen Nightmare

{1}{B}{B}

Legendary Creature — Nightmare

Forces opponents to sacrifice lands or give you card draw

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile instant-speed removal for any target

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for cheap key threats

Terminate

Terminate

{B}{R}

Instant

Unconditional creature destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

Deals with problematic permanent types in Jund

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to clear opposing battlefields

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant removal for any permanent

Death Cloud

Death Cloud

{X}{B}{B}{B}

Sorcery

Forces all players to sacrifice creatures, lands, and discard cards

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Clears small tokens and cheap permanents while boosting mana

Smallpox

Smallpox

{B}{B}

Sorcery

Forces land and creature sacrifice across the board

Threats/Wincons

23 cards
The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Generates card draw whenever lands are put into your graveyard

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates 5/3 Elemental tokens every time a land is sacrificed

Lord Windgrace

Lord Windgrace

{2}{B}{R}{G}

Legendary Planeswalker — Windgrace

Planeswalker that discards lands for draw and recurs them from graveyard

Omnath, Locus of Rage

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Creates 5/5 Elemental tokens on landfall that deal damage when dying

Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

{3}{B}{B}

Legendary Creature — God // Legendary Artifact

Steals opponents' sacrificed lands and permanents directly onto your battlefield

It That Betrays

It That Betrays

{12}

Creature — Eldrazi

Puts all sacrificed permanents by opponents under your control

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

{3}{B}{G}

Legendary Creature — Insect Shaman

Puts +1/+1 counters on your creatures whenever any player sacrifices a land or permanent

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Deals 1 damage to any target whenever any player sacrifices a permanent

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

Returns all lands from your graveyard to the battlefield on death

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Allows playing lands directly from your graveyard

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Plays lands from graveyard and doubles all landfall triggers

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Plays lands and casts permanent spells from the graveyard

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates plant tokens that grow exponentially with land recursion

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Creates exponential insect tokens on land entries

Phylath, World Sculptor

Phylath, World Sculptor

{4}{R}{G}

Legendary Creature — Elemental

Creates Plant tokens and buffs them when basic lands enter

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Drains opponents when creatures die or leave graveyards

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides extra combat phases on landfall

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

Drains opponents and grows massive on land entry

Turntimber Sower

Turntimber Sower

{2}{G}

Creature — Elf Druid

Creates Plant tokens when lands go into your graveyard

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Puts lands from hand onto battlefield and draws cards sequentially

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Investigates on landfall, creating Clues to sacrifice for Korvold triggers

Centaur Vinecrasher

Centaur Vinecrasher

{3}{G}

Creature — Plant Centaur

Enters with +1/+1 counters for all lands in all graveyards

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Destroys noncreature permanents and recurs via Persist for repeated sacrifice

Utility

10 cards
Squandered Resources

Squandered Resources

{B}{G}

Enchantment

Allows sacrificing lands for free mana at instant speed

Zuran Orb

Zuran Orb

{0}

Artifact

Zero-cost outlet to sacrifice lands for free life and Korvold triggers

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Enables playing sacrificed lands straight from the graveyard

Scapeshift

Scapeshift

{2}{G}{G}

Sorcery

Sacrifices any number of lands to trigger Korvold repeatedly while fetching replacements

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Returns all lands from your graveyard to the battlefield at once

Crop Rotation

Crop Rotation

{G}

Instant

Instant-speed land sacrifice that tutors for utility lands

Constant Mists

Constant Mists

{1}{G}

Instant

Buyback spell that sacrifices a land to fog combat damage continuously

Sylvan Safekeeper

Sylvan Safekeeper

{G}

Creature — Human Wizard

Sacrifices a land at zero mana to grant shroud to key creatures

Elvish Reclaimer

Elvish Reclaimer

{G}

Creature — Elf Warrior

Creature that sacrifices lands to tutor specific lands from the deck

Reshape the Earth

Reshape the Earth

{6}{G}{G}{G}

Sorcery

Fetches 10 lands from deck to battlefield to trigger extreme landfall combos

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.