Korvold, Fae-Cursed King art

Art by Josh Newton & Scott Okumura

Saved commander deck

Korvold, Fae-Cursed King

Sacrifice permanents to grow Korvold and draw cards, focusing on land-based sacrifices to simulate earthbending destruction and regrowth.

100 cards$383.81 totalJul 27, 20263 views

Prompt: build me a edh deck consisiting of 100 cards using korvold as comander and earthbending sacrifice theme

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

{2}{B}{R}{G}

Legendary Creature — Dragon Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard format staple for mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Sacrifices itself to fetch a land and trigger Korvold

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

Sacrifices a land to fetch two more, triggering Korvold

Harrow

Harrow

{2}{G}

Instant

Instant speed land sacrifice and ramp

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Sacrifices a land to find two lands

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Self-sacrificing artifact for mana fixing

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early game mana fixing that triggers sacrifice synergies

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Rakdos mana acceleration

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Golgari mana acceleration

Cabal Ritual

Cabal Ritual

{1}{B}

Instant

Burst mana that benefits from a full graveyard

Card Draw

4 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Draws massive amounts of cards when sacrificing tokens

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

Draws cards whenever a creature dies

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws cards when non-token creatures die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Draws cards for creature deaths at the cost of life

Removal

10 cards
Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Removes a permanent and fetches a Forest to sacrifice later

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile removal for any permanent type

Beast Within

Beast Within

{2}{G}

Instant

Flexible removal for any threat

Bedevil

Bedevil

{B}{B}{R}

Instant

Destroys artifact, creature, or planeswalker

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Board wipe that provides a massive amount of mana

Putrefy

Putrefy

{1}{B}{G}

Instant

Destroys creature or artifact

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

Multi-target removal for high impact

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best flexible removal option

The Meathook Massacre

The Meathook Massacre

{X}{B}{B}

Legendary Enchantment

Board wipe that drains life on sacrifice

Threats/Wincons

16 cards
Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates 5/3 elementals whenever a land is sacrificed

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Provides extra land plays and draws cards on land sacrifice

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Massive token generation from land plays

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates an army of tokens that scale with lands

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

Loses opponents life and grows when lands enter

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

{3}{B}{G}

Legendary Creature — Insect Shaman

Buffs entire team whenever anything is sacrificed

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Pings any target whenever any player sacrifices a permanent

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Drains opponents life when creatures die

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drain effect for creature sacrifices

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Generates treasure (sacrifice fodder) or food on landfall

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates clues (sacrifice fodder) on landfall

Prossh, Skyraider of Kher

Prossh, Skyraider of Kher

{3}{B}{R}{G}

Legendary Creature — Dragon

Powerful sacrifice outlet that brings tokens

Mahadi, Emporium Master

Mahadi, Emporium Master

{1}{B}{R}

Legendary Creature — Devil

Generates treasures when creatures die

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

Key combo piece that makes treasures on death

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4 beasts on landfall

Living Twister

Living Twister

{R}{R}{G}

Creature — Elemental

Earthbending theme: throws lands for damage

Utility

17 cards
Lord Windgrace

Lord Windgrace

{2}{B}{R}{G}

Legendary Planeswalker — Windgrace

Earthbending master that recurs lands and draws cards

Sylvan Safekeeper

Sylvan Safekeeper

{G}

Creature — Human Wizard

Protects Korvold by sacrificing lands

Constant Mists

Constant Mists

{1}{G}

Instant

Repeatable fog by sacrificing lands

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

Returns all lands from graveyard to play on death

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Mass land recursion after sacrificing them

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Allows playing lands from the graveyard

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Consistent land recursion from graveyard

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Double landfall triggers and graveyard land play

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Returns any card from graveyard to hand

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free creature sacrifice outlet

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sacrifice outlet that comes with a token and provides scry

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

High-powered sacrifice outlet for mana

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Sacrifice outlet for colored mana

Zuran Orb

Zuran Orb

{0}

Artifact

Free land sacrifice outlet for life gain and Korvold triggers

Squandered Resources

Squandered Resources

{B}{G}

Enchantment

Sacrifice lands for mana and massive Korvold growth

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates +1/+1 counters on landfall

Victimize

Victimize

{2}{B}

Sorcery

Sacrifice a creature to bring back two threats

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.