Korvold, Fae-Cursed King art

Art by Josh Newton & Scott Okumura

Saved commander deck

Korvold, Fae-Cursed King

Generate value through sacrifice outlets to find and execute combos like Protean Hulk or Witherbloom Smog while growing Korvold for commander damage.

100 cards$614.9 totalJun 29, 20264 views

Prompt: A Jund combo deck that runs on value combos with a possible beat down wincon besides multiple combo lines

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

{2}{B}{R}{G}

Legendary Creature — Dragon Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect color fixed ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-drop mana rock

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Color fixing and early acceleration

Ignoble Hierarch

Ignoble Hierarch

{G}

Creature — Goblin Shaman

Jund specific mana dork

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic forest types

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient forest ramp

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Board wipe that provides massive mana

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Creature ramp that provides sacrifice fodder

Springleaf Drum

Springleaf Drum

{1}

Artifact

Turns dorks into mana and provides sacrifice fodder

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Cheap, efficient card selection and draw

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Synergizes with token generation and sacrifice

Imperial Seal

Imperial Seal

{B}

Sorcery

Vital tutor for finding combo pieces

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Best tutor in the format for combo consistency

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Instant speed tutor to find answers or wincons

Diabolic Intent

Diabolic Intent

{1}{B}

Sorcery

Sacrifice outlet and tutor combined

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Potential for an explosive one-turn win

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Reliable low-cost card draw

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Efficient hand refill

Grim Tutor

Grim Tutor

{1}{B}{B}

Sorcery

Provides redundancy for finding combo pieces

Removal

10 cards
Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early threats

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile removal for any permanent

Termination Facilitator

Termination Facilitator

{1}{B}

Creature — Human Assassin

New format staple for clearing problematic boards

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Best creature board wipe in black

Nature's Claim

Nature's Claim

{G}

Instant

Efficient artifact/enchantment removal

Snuff Out

Snuff Out

{3}{B}

Instant

Zero-mana removal to protect combo turns

Vandalblast

Vandalblast

{R}

Sorcery

Scalable artifact destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible removal for any permanent type

Deathsprout

Deathsprout

{1}{B}{B}{G}

Instant

Removal that doubles as ramp

Fire Covenant

Fire Covenant

{1}{B}{R}

Instant

Flexible instant board clear

Threats/Wincons

19 cards
Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Chip damage and combo finisher with sacrifices

Protean Hulk

Protean Hulk

{5}{G}{G}

Creature — Beast

Instant win combo enabler when sacrificed

Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

{3}{B}{B}{B}

Legendary Creature — Zombie Cleric

Combo piece with Walking Ballista

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Infinite damage finisher

Witherbloom Apprentice

Witherbloom Apprentice

{B}{G}

Creature — Human Druid

Drain combo with Chain of Smog

Chain of Smog

Chain of Smog

{1}{B}

Sorcery

Infinite discard/magecraft combo piece

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Infinite mana outlet with Dockside Extortionist

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet and card selection

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Free sacrifice outlet and beat down threat

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Aristocrats win condition

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Essential drain effect for infinite loops

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

Key piece for treasure based combos

Ruthless Knave

Ruthless Knave

{2}{B}

Creature — Orc Pirate

Sacrifice outlet and treasure generator

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Value piece for returning combo parts

Chatterfang, Squirrel General

Chatterfang, Squirrel General

{2}{G}

Legendary Creature — Squirrel Warrior

Generates wide boards and provides removal

Ophiomancer

Ophiomancer

{2}{B}

Creature — Human Shaman

Generates consistent sacrifice fodder

Pawn of Ulamog

Pawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Provides mana and fodder upon creature death

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Treasure synergy and card advantage

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

Burn finisher for artifact/creature sacrifice

Utility

9 cards
Birthing Pod

Birthing Pod

{3}{G/P}

Artifact

Tutors combo pieces to the battlefield

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Protects combos and enables beatdown

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Korvold or combo creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for key pieces

Worldly Tutor

Worldly Tutor

{G}

Instant

Ensures access to specific creature combo pieces

Veil of Summer

Veil of Summer

{G}

Instant

Essential protection against blue and black interaction

Reanimate

Reanimate

{B}

Sorcery

Recursive tool for lost combo pieces

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Recovers combo creatures or Hulk targets

Defense of the Heart

Defense of the Heart

{3}{G}

Enchantment

One-card win if opponents have many creatures

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.