Kor, Cause of Vengeance

Art by Eric Wilkerson

Commander deckBRW

Kor, Cause of Vengeance

Swarm the battlefield with Warriors and expendable tokens, sacrificing recursive creatures to Kor on attack to refill your hand and buff your board for lethal combat damage.

$210.36for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“Kor, Cause of Vengeance commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
22
25
3
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction12
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 27B 29R 19
37lands · rule of thumb 35–38
2.60average mana value (nonland)
$210.36whole deck, today

The list

Commander

1
Kor, Cause of Vengeance

Kor, Cause of Vengeance

1RWB

Legendary Creature — Klingon Warrior Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped Boros ramp

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped Orzhov ramp

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

untapped Rakdos ramp

Boros Signet

Boros Signet

2

Artifact

reliable mana fixing

Orzhov Signet

Orzhov Signet

2

Artifact

reliable mana fixing

Rakdos Signet

Rakdos Signet

2

Artifact

reliable mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

versatile two-mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that can cycle late

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

turns expendable 1/1 tokens into massive card advantage

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards from sacrifice and combat deaths

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

cheap creature providing early tax and card draw

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards when small Warriors and tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent card advantage from token generation

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a creature or artifact for cards and mana

Village Rites

Village Rites

B

Instant

cheap instant-speed sacrifice card draw

Painful Truths

Painful Truths

2B

Sorcery

efficient three-mana draw three in a three-color deck

Read the Bones

Read the Bones

2B

Sorcery

scrying and card draw to maintain momentum

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Warrior that generates Treasures on combat damage and exiles cards to play

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

flexible instant-speed nonland permanent exile

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal at instant speed

Chaos Warp

Chaos Warp

2R

Instant

shuffles away any troublesome permanent

Bedevil

Bedevil

BBR

Instant

versatile creature, planeswalker, or artifact destruction

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

cheap and flexible artifact and enchantment removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

frequently cast for one red to reset the board

Ruinous Ultimatum

Ruinous Ultimatum

RRWWWBB

Sorcery

one-sided board wipe that opens the way for lethal attacks

Threats/Wincons

24
Blood-Chin Rager

Blood-Chin Rager

1B

Creature — Human Warrior

Warrior that gives your Warriors menace on attack

Bloodsoaked Champion

Bloodsoaked Champion

B

Creature — Human Warrior

Warrior that continually recurs after attacking to feed Kor

Gutterbones

Gutterbones

B

Creature — Skeleton Warrior

recursive one-drop Warrior ideal for sacrifice fodder

Blood-Chin Fanatic

Blood-Chin Fanatic

1BB

Creature — Orc Warrior

Warrior that sacrifices other Warriors to drain opponents

Brutal Hordechief

Brutal Hordechief

3B

Creature — Orc Warrior

Warrior that drains opponents on attacks and manipulates blockers

Chief of the Edge

Chief of the Edge

WB

Creature — Human Warrior

Warrior lord that provides a power boost to the team

Chief of the Scale

Chief of the Scale

WB

Creature — Human Warrior

Warrior lord that bolsters toughness to survive combat

Kargan Intimidator

Kargan Intimidator

1R

Creature — Human Warrior

flexible Warrior that makes creatures unable to block Warriors

Arashin Foremost

Arashin Foremost

1WW

Creature — Human Warrior

Warrior that grants double strike to attacking Warriors

Mindblade Render

Mindblade Render

1B

Creature — Azra Warrior

Warrior that draws cards whenever Warriors deal combat damage

Mardu Strike Leader

Mardu Strike Leader

2B

Creature — Human Warrior

Warrior that generates additional 2/1 Warrior tokens on attack

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed army of Warrior tokens to buff with Kor

Grand Crescendo

Grand Crescendo

XWW

Instant

protects your team and creates a swarm of tokens

Rushblade Commander

Rushblade Commander

BR

Creature — Azra Warrior

grants haste to all Warrior creatures you control

Ogre Battledriver

Ogre Battledriver

2RR

Creature — Ogre Warrior

gives newly entering creatures haste and a significant attack buff

Goblin Rabblemaster

Goblin Rabblemaster

2R

Creature — Goblin Warrior

Warrior that generates an attacking token every combat step

Isshin, Two Heavens as One

Isshin, Two Heavens as One

RWB

Legendary Creature — Human Samurai

doubles Kor's attack trigger and other combat synergies

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Warrior that exerts to provide an extra combat phase and Kor trigger

Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

2R

Legendary Creature — Human Warrior

Warrior that recurs low-power Warriors directly from the graveyard attacking

Zurgo Helmsmasher

Zurgo Helmsmasher

2RWB

Legendary Creature — Orc Warrior

heavy-hitting Warrior that attacks with indestructible on your turn

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Warrior that pumps the entire attacking team for explosive finishes

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Goblin Warrior that creates swarms of tokens when pumped by Kor

Judith, the Scourge Diva

Judith, the Scourge Diva

1BR

Legendary Creature — Human Shaman

buffs attacking creatures and pings any target when nontoken creatures die

Commissar Severina Raine

Commissar Severina Raine

1WB

Legendary Creature — Human Soldier

drains opponents based on attacking creatures and provides sacrifice draw

Utility

8
Boros Charm

Boros Charm

RW

Instant

protects your board from sweepers or grants double strike for lethal

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell against board wipes and direct damage

Unbreakable Formation

Unbreakable Formation

2W

Instant

provides indestructible and an attack buff with vigilance

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

noncreature aristocrat drain piece that supplies a token upon entry

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains each opponent whenever your sacrificed creatures die

Cruel Celebrant

Cruel Celebrant

WB

Creature — Vampire

drains opponents whenever your creatures or planeswalkers perish

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to protect Kor immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-mana equip cost haste and shroud for key attackers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.