Aryel, Knight of Windgrace art

Art by Grzegorz Rutkowski

Saved commander deck

Aryel, Knight of Windgrace

Overwhelm opponents with low-mana Knights, pump them with Knight lords and anthem equipment, then utilize Aryel's abilities to clear blockers and finish off players with direct drain or evasive damage.

100 cards$121.68 totalAug 1, 20261 views

Prompt: Knight tribal deck in white-black: cheap aggressive knights with first strike, knight lords, and an equipment package.

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Commander

1 cards
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

{2}{W}{B}

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

8 cards
Sol Ring

Sol Ring

{1}

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

cheap fixing and ramp on two mana

Orzhov Signet

Orzhov Signet

{2}

Artifact

reliable mana fixing for black and white

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

untapped black/white mana source

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost artifact ramp

Thought Vessel

Thought Vessel

{2}

Artifact

colorless ramp that provides unlimited hand size

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Heraldic Banner

Heraldic Banner

{3}

Artifact

ramps while buffing all white or black knights

Card Draw

9 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

turns small token knights into massive card draw

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap unconditional two-card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

digs four cards deep for key lords or equipment

Chivalric Alliance

Chivalric Alliance

{1}{W}

Enchantment

draws cards when attacking with two or more creatures

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards for three mana

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

knight that replaces non-token creatures on death

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

repeatable equipment card draw on aggressive low-drops

Village Rites

Village Rites

{B}

Instant

cheap instant card draw by sacrificing small tokens

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

efficient black card draw staple

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target exile removal

Path to Exile

Path to Exile

{W}

Instant

efficient instant-speed creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent destruction

Mortify

Mortify

{1}{W}{B}

Instant

destroys problematic creatures or enchantments

Despark

Despark

{W}{B}

Instant

low-cost exile for big threats and key pieces

Fracture

Fracture

{W}{B}

Instant

cheap interaction for non-creature permanents

Vindicate

Vindicate

{1}{W}{B}

Sorcery

unconditional destruction of any permanent

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

flexible board wipe for creatures or artifacts/enchantments

Cavalier of Night

Cavalier of Night

{2}{B}{B}{B}

Creature — Elemental Knight

Lifelink Knight that sacrifices a small token to eliminate an opponent's creature and reanimates a cheap Knight upon death.

Threats/Wincons

29 cards
Knight Exemplar

Knight Exemplar

{1}{W}{W}

Creature — Human Knight

lord that gives other knights +1/+1 and indestructible

Valiant Knight

Valiant Knight

{3}{W}

Creature — Human Knight

lord that can grant double strike to all knights

Kinsbaile Cavalier

Kinsbaile Cavalier

{3}{W}

Creature — Kithkin Knight

grants double strike to all knight creatures

Worthy Knight

Worthy Knight

{1}{W}

Creature — Human Knight

generates 1/1 1/1 knight tokens whenever casting knights

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

drains opponents whenever another knight enters

Acclaimed Contender

Acclaimed Contender

{2}{W}

Creature — Human Knight

digs for knights or equipment on enter

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

cheap first strike knight that catches up on plains

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

first strike lifelink knight that reduces equipment costs

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

knight that draws cards on equipment cast and equips for free

Armored Skyhunter

Armored Skyhunter

{3}{W}

Creature — Cat Knight

flying knight that cheats equipment directly into play

Balan, Wandering Knight

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

first strike threat that pulls equipment instantly onto itself

Fiendslayer Paladin

Fiendslayer Paladin

{1}{W}{W}

Creature — Human Knight

hard to target first strike lifelink knight

Knights of the Black Rose

Knights of the Black Rose

{3}{W}{B}

Creature — Human Knight

introduces monarch and punishes opponents taking it

Vona, Butcher of Magan

Vona, Butcher of Magan

{3}{W}{B}

Legendary Creature — Vampire Knight

vigilance lifelink knight that turns life into removal

Kwende, Pride of Femeref

Kwende, Pride of Femeref

{3}{W}

Legendary Creature — Human Knight

gives double strike to all knights with first strike

Knight of Grace

Knight of Grace

{1}{W}

Creature — Human Knight

cheap first striker that gets buffed by black permanents

Knight of Malice

Knight of Malice

{1}{B}

Creature — Human Knight

cheap first striker that gets buffed by white permanents

Josu Vess, Lich Knight

Josu Vess, Lich Knight

{2}{B}{B}

Legendary Creature — Zombie Knight

menace threat with late-game kicked token swarm

Maul of the Skyclaves

Maul of the Skyclaves

{2}{W}

Artifact — Equipment

attaches on ETB giving flying, first strike, and +2/+2

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive +10/+10 boost for cheap equip costs via synergy

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

equipment that ramps basic lands on attack

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

scales heavily with lands and equips cheaply to Aryel

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

grows continuously as cheap knights enter the field

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

grants trample, big power boost, and valuable lifelink

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives haste and hexproof to key knights or Aryel

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

Resilient Knight with double strike and protection from two major colors, ideal for carrying equipment.

Silverblade Paladin

Silverblade Paladin

{1}{W}{W}

Creature — Human Knight

Pairs with another creature to grant double strike, significantly boosting your combat damage output.

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Must-answer Knight threat that generates attacking token bodies and pumps your entire attacking team.

Student of Warfare

Student of Warfare

{W}

Creature — Human Knight

Cheap turn-one Knight that levels up into a formidable threat with first strike and double strike as mana becomes available.

Utility

7 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

tutors for key equipment pieces

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

one-mana tutor directly for equipment

Pyre of Heroes

Pyre of Heroes

{2}

Artifact

pod effect to upgrade low-drop knights into key lords

Haakon, Stromgald Scourge

Haakon, Stromgald Scourge

{1}{B}{B}

Legendary Creature — Zombie Knight

recurs knights from the graveyard continuously

Unburial Rites

Unburial Rites

{4}{B}

Sorcery

double-use reanimation for key lords

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander and gives haste

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Cheap equipment granting trample and lifelink while offering utility to strip hexproof and indestructible from opponent threats.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.