Kirk, Commanding Officer

Art by Cliff Nielsen

Commander deckRW

Kirk, Commanding Officer

Deploy high-power aggressive creatures and anthem effects to easily exceed the 8 total power threshold, continually triggering Kirk for free impulse card draw on every attack while closing out the game with extra combat steps.

$467.65for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
13
16
11
6
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw7
Interaction12
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 44R 32
38lands · rule of thumb 35–38
3.49average mana value (nonland)
$467.65whole deck, today

The list

Commander

1
Kirk, Commanding Officer

Kirk, Commanding Officer

1RW

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential fast mana staple to accelerate Kirk and high-power threats

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock fixing red and white

Boros Signet

Boros Signet

2

Artifact

Color-fixing mana ramp for Boros colors

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped two-mana rock producing red or white

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana acceleration that reliably fixes mana

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Colorless ramp that removes hand size limits

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catch-up ramp on a first-striking 2/2 body

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive treasure mana across multiplayer turns

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponent noncreature spells for consistent early card draw

Skullclamp

Skullclamp

1

Artifact — Equipment

Draws two cards by sacrificing smaller attacking tokens

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards as small creatures enter your battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent card draw whenever creatures enter under your control

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Turns combat damage into treasure and impulse draw

Showdown of the Skalds

Showdown of the Skalds

2RW

Enchantment — Saga

Exiles four cards to play and grows your creatures' power

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Deters attacks and punishes multi-spell turns with card draw

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive ritual mana and impulse card advantage

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card filtering to maintain hand velocity

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Chaos Warp

Chaos Warp

2R

Instant

Tucks any troublesome permanent into its owner's library

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible dual removal spell for artifacts and enchantments

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent destruction

Blasphemous Act

Blasphemous Act

8R

Sorcery

Extremely efficient board wipe in creature-dense games

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe to reset opponents' boards

Abrade

Abrade

1R

Instant

Flexible cheap answer to early threats or key artifacts

Vandalblast

Vandalblast

R

Sorcery

One-sided artifact sweeper when overloaded

Threats/Wincons

25
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Power scales with creature count while generating attacking tokens

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates attacking soldiers with battle cry to push team power well past 8

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Provides an extra attack step to trigger Kirk's impulse draw twice

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Grants first strike and an additional combat phase every turn

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Generates multiple combat phases with land drops

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exertable beater that gives an immediate extra combat step

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Chains additional combat steps whenever it hits an opponent

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

Prevents damage to your attackers and grants evasion with menace

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Doubles damage you deal while halving incoming damage

Blade Historian

Blade Historian

RWRWRWRW

Creature — Human Cleric

Grants double strike to all attacking creatures

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Huge flying threat that grows alongside your token army

Shared Animosity

Shared Animosity

2R

Enchantment

Massively boosts power of attacking kindred creatures to hit 8 power easily

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Grows the power of your entire board whenever creatures enter

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive +2/+2 anthem that wipes away opposing small creatures

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Recurring threat that replays small permanents directly from the graveyard

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

Steadily spawns attacking Gnomes to rapidly balloon total board power

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Exponentially generates Goblin tokens on attack to hit power thresholds

Sun Titan

Sun Titan

4WW

Creature — Giant

High-power attacker that recurs key value pieces on attack

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Permanently boosts your board with +1/+1 counters upon gaining life

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

Lifelink threat that acts as a scalable anthem for the entire team

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Silences opponents during your turn and floods the board with Soldiers

Hellkite Charger

Hellkite Charger

4RR

Creature — Dragon

Repeatable extra combat engine on a hefty 5/5 flying dragon

Bloodthirster

Bloodthirster

5R

Creature — Demon

6/6 flying trample demon that triggers up to three combat steps

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Hasty 4/4 flyer that generates and doubles the value of treasures

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Kirk's trigger to exile two cards whenever you attack with 8 power

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection to phase your board out in response to wipes

Boros Charm

Boros Charm

RW

Instant

Board-wide indestructibility or double strike for lethal bursts

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell that keeps your army indestructible

Akroma's Will

Akroma's Will

3W

Instant

Gives lifelink, flying, double strike, and protection for game-winning attacks

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives Kirk or critical threats shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects key creatures with hexproof and provides haste

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

Adds riot and doubles damage dealt by modified creatures

Rising of the Day

Rising of the Day

2R

Enchantment

Grants entire army haste and buffs legendary creatures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.