
Art by Cliff Nielsen
Commander deckRW
Kirk, Commanding Officer
Deploy high-power aggressive creatures and anthem effects to easily exceed the 8 total power threshold, continually triggering Kirk for free impulse card draw on every attack while closing out the game with extra combat steps.
Asked for“Kirk, Commanding Officer commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Kirk, Commanding Officer
1RWLegendary Creature — Human Officer
Chosen commander for the requested strategy.
Ramp
9
Sol Ring
1Artifact
Essential fast mana staple to accelerate Kirk and high-power threats

Knight of the White Orchid
WWCreature — Human Knight
Catch-up ramp on a first-striking 2/2 body

Smothering Tithe
3WEnchantment
Generates massive treasure mana across multiplayer turns
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
Taxes opponent noncreature spells for consistent early card draw

Skullclamp
1Artifact — Equipment
Draws two cards by sacrificing smaller attacking tokens

Welcoming Vampire
2WCreature — Vampire
Draws cards as small creatures enter your battlefield

Tocasia's Welcome
2WEnchantment
Consistent card draw whenever creatures enter under your control

Professional Face-Breaker
2RCreature — Human Warrior
Turns combat damage into treasure and impulse draw

Showdown of the Skalds
2RWEnchantment — Saga
Exiles four cards to play and grows your creatures' power

Mangara, the Diplomat
3WLegendary Creature — Human Cleric
Deters attacks and punishes multi-spell turns with card draw

Thrill of Possibility
1RInstant
Instant-speed card filtering to maintain hand velocity
Removal
10
Wear // Tear
1R // WInstant // Instant
Flexible dual removal spell for artifacts and enchantments

Wrath of God
2WWSorcery
Classic unconditional board wipe to reset opponents' boards
Threats/Wincons
25
Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Power scales with creature count while generating attacking tokens

Hero of Bladehold
2WWCreature — Human Knight
Creates attacking soldiers with battle cry to push team power well past 8

Aurelia, the Warleader
2RRWWLegendary Creature — Angel
Provides an extra attack step to trigger Kirk's impulse draw twice

Karlach, Fury of Avernus
4RLegendary Creature — Tiefling Barbarian
Grants first strike and an additional combat phase every turn

Moraug, Fury of Akoum
4RRLegendary Creature — Minotaur Warrior
Generates multiple combat phases with land drops

Combat Celebrant
2RCreature — Human Warrior
Exertable beater that gives an immediate extra combat step

Port Razer
3RRCreature — Orc Pirate
Chains additional combat steps whenever it hits an opponent

Iroas, God of Victory
2RWLegendary Enchantment Creature — God
Prevents damage to your attackers and grants evasion with menace

Gisela, Blade of Goldnight
4RWWLegendary Creature — Angel
Doubles damage you deal while halving incoming damage

Blade Historian
RWRWRWRWCreature — Human Cleric
Grants double strike to all attacking creatures

Silverwing Squadron
5WCreature — Human Knight
Huge flying threat that grows alongside your token army

Shared Animosity
2REnchantment
Massively boosts power of attacking kindred creatures to hit 8 power easily

Cathars' Crusade
3WWEnchantment
Grows the power of your entire board whenever creatures enter

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Massive +2/+2 anthem that wipes away opposing small creatures

Serra Paragon
2WWCreature — Angel
Recurring threat that replays small permanents directly from the graveyard

Anim Pakal, Thousandth Moon
1RWLegendary Creature — Human Soldier
Steadily spawns attacking Gnomes to rapidly balloon total board power

Krenko, Tin Street Kingpin
2RLegendary Creature — Goblin
Exponentially generates Goblin tokens on attack to hit power thresholds

Sun Titan
4WWCreature — Giant
High-power attacker that recurs key value pieces on attack

Archangel of Thune
3WWCreature — Angel
Permanently boosts your board with +1/+1 counters upon gaining life

Intrepid Adversary
1WCreature — Human Scout
Lifelink threat that acts as a scalable anthem for the entire team

Myrel, Shield of Argive
3WLegendary Creature — Human Soldier
Silences opponents during your turn and floods the board with Soldiers

Hellkite Charger
4RRCreature — Dragon
Repeatable extra combat engine on a hefty 5/5 flying dragon

Bloodthirster
5RCreature — Demon
6/6 flying trample demon that triggers up to three combat steps

Goldspan Dragon
3RRCreature — Dragon
Hasty 4/4 flyer that generates and doubles the value of treasures

Roaming Throne
4Artifact Creature — Golem
Doubles Kirk's trigger to exile two cards whenever you attack with 8 power
Utility
8
Teferi's Protection
2WInstant
Ultimate protection to phase your board out in response to wipes

Boros Charm
RWInstant
Board-wide indestructibility or double strike for lethal bursts

Flawless Maneuver
2WInstant
Free protection spell that keeps your army indestructible

Akroma's Will
3WInstant
Gives lifelink, flying, double strike, and protection for game-winning attacks

Lightning Greaves
2Artifact — Equipment
Gives Kirk or critical threats shroud and haste

Swiftfoot Boots
2Artifact — Equipment
Protects key creatures with hexproof and provides haste

Uncivil Unrest
4REnchantment
Adds riot and doubles damage dealt by modified creatures

Rising of the Day
2REnchantment
Grants entire army haste and buffs legendary creatures































