Kinnan, Bonder Prodigy art

Art by Jason Rainville

Saved commander deck

Kinnan, Bonder Prodigy

Generate infinite mana through non-land permanents to activate Kinnan's ability and put the entire library of creatures onto the battlefield.

100 cards$737.89 totalJun 28, 20264 views

Prompt: Lots and lots of combos with itself, maximum 2 colours

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

{G}{U}

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

14 cards
Basalt Monolith

Basalt Monolith

{3}

Artifact

Goes infinite with Kinnan's passive to generate infinite colorless mana.

Sol Ring

Sol Ring

{1}

Artifact

Taps for three mana with Kinnan in play.

Arcane Signet

Arcane Signet

{2}

Artifact

Primary mana fixing and acceleration.

Simic Signet

Simic Signet

{2}

Artifact

Efficient mana fixing and ramp.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient mana ramp.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Taps for two mana of any color with Kinnan.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates four mana per tap with Kinnan.

Maraleaf Pixie

Maraleaf Pixie

{G}{U}

Creature — Faerie

Evasive dork that generates extra mana.

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

Hexproof ramp that survives board wipes.

Priest of Titania

Priest of Titania

{1}{G}

Creature — Elf Druid

Generates massive mana in an elf-heavy shell.

Circle of Dreams Druid

Circle of Dreams Druid

{G}{G}{G}

Creature — Elf Druid

Huge mana production scaling with creatures.

Mana Vault

Mana Vault

{1}

Artifact

Explosive mana source that synergizes with untappers.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Standard ramp that benefits from Kinnan.

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that provides no maximum hand size.

Card Draw

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for drawing into combo pieces.

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early game card advantage.

Ponder

Ponder

{U}

Sorcery

Selection to find missing combo pieces.

Preordain

Preordain

{U}

Sorcery

Selection to find missing combo pieces.

Brainstorm

Brainstorm

{U}

Instant

Selection and synergy with fetch lands.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive draw engine if Kinnan activates into it.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient draw engine against control decks.

Removal

14 cards
Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Infinite mana loop piece and powerful control tool.

Tidespout Tyrant

Tidespout Tyrant

{5}{U}{U}{U}

Creature — Djinn

Infinite mana loop piece that bounces opposing boards.

Beast Within

Beast Within

{2}{G}

Instant

Universal removal for any permanent type.

Pongify

Pongify

{U}

Instant

Efficient creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal.

Nature's Claim

Nature's Claim

{G}

Instant

Inexpensive artifact and enchantment removal.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and emergency answer.

Counterspell

Counterspell

{U}{U}

Instant

Protects the combo and stops opponents.

Swan Song

Swan Song

{U}

Instant

Cheap protection for high-value spells.

Mana Drain

Mana Drain

{U}{U}

Instant

The best counterspell for tempo and mana.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection when Kinnan is out.

Force of Will

Force of Will

{3}{U}{U}

Instant

Essential interaction when tapped out.

Stubborn Denial

Stubborn Denial

{U}

Instant

Efficient protection for our 2nd-turn Commander.

Resculpt

Resculpt

{1}{U}

Instant

Exile removal for creatures or artifacts.

Threats/Wincons

10 cards
Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Win condition after drawing or milling the entire deck.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Infinite mana sink to ping all opponents to death.

Staff of Domination

Staff of Domination

{3}

Artifact

Infinite mana sink for life, cards, and tapping permanents.

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Triples mana to accelerate into a win.

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Massive value when cheated out with Kinnan.

Void Winnower

Void Winnower

{9}

Creature — Eldrazi

Powerful stax piece that ends games.

Jin-Gitaxias, Core Augur

Jin-Gitaxias, Core Augur

{8}{U}{U}

Legendary Creature — Phyrexian Praetor

Cripples opponents and refills your hand.

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

{10}

Legendary Creature — Eldrazi

Mana sink, draw engine, and graveyard shuffler.

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

Indestructible threat that removes permanents.

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Backup win condition for infinite draw.

Utility

14 cards
Isochron Scepter

Isochron Scepter

{2}

Artifact

Combos with Dramatic Reversal for infinite mana and untaps.

Dramatic Reversal

Dramatic Reversal

{1}{U}

Instant

Combos with Isochron Scepter for infinite mana and untaps.

Fabricate

Fabricate

{2}{U}

Sorcery

Tutors for Basalt Monolith or Isochron Scepter.

Whir of Invention

Whir of Invention

{X}{U}{U}{U}

Instant

Instant speed tutor for combo artifacts.

Muddle the Mixture

Muddle the Mixture

{U}{U}

Instant

Tutors for 2-CMC combo pieces or counters spells.

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds Walking Ballista or utility creatures.

Green Sun's Zenith

Green Sun's Zenith

{X}{G}

Sorcery

Versatile creature tutor that can find ramp or win-cons.

Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

Instant-speed creature tutor used during combos.

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Win condition and tutor for combo creatures.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows activating Kinnan on every opponent's turn.

Freed from the Real

Freed from the Real

{2}{U}

Enchantment — Aura

Infinite mana with a dork that produces blue.

Pemmin's Aura

Pemmin's Aura

{1}{U}{U}

Enchantment — Aura

Infinite mana and protection for mana dorks.

Shared Summons

Shared Summons

{3}{G}{G}

Instant

Double creature tutor to assemble combos.

Karn's Temporal Sundering

Karn's Temporal Sundering

{4}{U}{U}

Legendary Sorcery

Extra turn to secure the combo win.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.