Killmonger, Scourge of Wakanda

Art by Sean Vo

Commander deckBG

Killmonger, Scourge of Wakanda

Leverage sacrificial fodder to repeatedly trigger Killmonger's enter-the-battlefield removal ability, while stocking the graveyard to buff Killmonger and draining opponents with classic Golgari aristocrats payoffs.

$173.49for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
25
11
8
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction12
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 49G 30
37lands · rule of thumb 35–38
2.56average mana value (nonland)
$173.49whole deck, today

The list

Commander

1
Killmonger, Scourge of Wakanda

Killmonger, Scourge of Wakanda

2BG

Legendary Creature — Human Mercenary Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential premier colorless mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Golgari color fixer

Golgari Signet

Golgari Signet

2

Artifact

Reliable two-mana guild ramp and fixing

Talisman of Resilience

Talisman of Resilience

2

Artifact

Untapped black and green mana rock

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Turn-one ramp that can later serve as sacrifice fodder

Elves of Deep Shadow

Elves of Deep Shadow

G

Creature — Elf Druid

One-mana dork fixing for black mana

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Ramps a basic land and dies to fuel the graveyard

Nature's Lore

Nature's Lore

1G

Sorcery

Two-mana ramp that brings a Forest into play untapped

Three Visits

Three Visits

1G

Sorcery

Functional duplicate of Nature's Lore for efficient ramp

Farseek

Farseek

1G

Sorcery

Fetches dual lands with basic types onto the battlefield

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Draws two cards repeatedly off disposable sacrifice fodder

Deadly Dispute

Deadly Dispute

1B

Instant

Sacrifices a creature or artifact to draw cards and make a Treasure

Village Rites

Village Rites

B

Instant

One-mana instant card draw sacrificing expendable creatures

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws a card each turn whenever creatures die

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draws cards whenever nontoken creatures die

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Card draw engine tied to creature deaths

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting our numerous creature spells

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that draws cards and stocks the graveyard

Grisly Salvage

Grisly Salvage

BG

Instant

Digs five cards deep for a creature/land and fills the graveyard

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card draw on every upkeep

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional instant-speed removal for any target permanent

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for cheap threats and problem permanents

Beast Within

Beast Within

2G

Instant

Versatile answer for any noncreature or creature permanent

Tear Asunder

Tear Asunder

1G

Instant

Flexible exile removal for artifacts, enchantments, or any permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient mass creature removal that gets around indestructible

Culling Ritual

Culling Ritual

2BG

Sorcery

Clears cheap tokens and rocks while fueling explosive turns

Infernal Grasp

Infernal Grasp

1B

Instant

Cheap two-mana instant creature destruction

Tragic Slip

Tragic Slip

B

Instant

Easily provides -13/-13 given how often creatures die in this deck

Putrefy

Putrefy

1BG

Instant

Instant-speed creature or artifact removal

Casualties of War

Casualties of War

2BBGG

Sorcery

Multifaceted board destruction across several permanent types

Threats/Wincons

22
Blood Artist

Blood Artist

1B

Creature — Vampire

Drains opponents whenever any creature on the battlefield dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Life drain win condition when your own creatures die

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Provides a token for Killmonger to sacrifice and drains on deaths

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Massive life drain as creatures die and enter the graveyard

Meren of Clan Nel Toth

Meren of Clan Nel Toth

2BG

Legendary Creature — Human Shaman

Recurs sacrifice fodder or Killmonger repeatedly from the graveyard

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

Turns every creature death into mana acceleration

Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

2BB

Legendary Creature — Human Cleric

Sacrifice engine, creature removal, and card draw on a stick

Reassembling Skeleton

Reassembling Skeleton

1B

Creature — Skeleton Warrior

Endlessly repeatable sacrifice fodder for Killmonger's ETB

Bloodghast

Bloodghast

BB

Creature — Vampire Spirit

Free recurring sacrifice fodder enabled by land drops

Nether Traitor

Nether Traitor

BB

Creature — Spirit

Recurs from the graveyard whenever another creature dies

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

Cheap fodder that mills six cards total to turn on Killmonger

Satyr Wayfinder

Satyr Wayfinder

1G

Creature — Satyr

Finds lands, stocks the graveyard, and leaves a body to sacrifice

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Regrows any key card from the graveyard to hand

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Massive life swing finisher scalable with black devotion

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

3BG

Legendary Creature — Insect Shaman

Buffs your entire board with +1/+1 counters whenever a sacrifice occurs

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

2BBGG

Legendary Creature — Elf Shaman

Explosive token army generator scaling with graveyard creature count

Nemata, Primeval Warden

Nemata, Primeval Warden

2BG

Legendary Creature — Treefolk

Exiles opposing creatures, makes Saprolings, and draws cards

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

Produces a 1/1 deathtouch Snake on every player's upkeep for sacrifices

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

Steady supply of evasive Faerie tokens to feed Killmonger

Awakening Zone

Awakening Zone

2G

Enchantment

Creates Eldrazi Spawn tokens that provide ramp and sacrifice fodder

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Targeted graveyard hate that grows into a substantial threat

Birthing Pod

Birthing Pod

3GP

Artifact

Sacrifices creatures to chain through the deck for higher-value threats

Utility

10
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and protection to Killmonger

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Killmonger with hexproof and enables immediate attacks

Phyrexian Reclamation

Phyrexian Reclamation

B

Enchantment

Cheap repeatable creature recursion back to hand

Reanimate

Reanimate

B

Sorcery

Efficient one-mana reanimation from any graveyard

Animate Dead

Animate Dead

1B

Enchantment — Aura

Low-cost aura reanimation for high-value targets

Victimize

Victimize

2B

Sorcery

Sacrifices a token or fodder to reanimate two creatures at once

Living Death

Living Death

3BB

Sorcery

Symmetrical board wipe and mass reanimation game-ender

Kaya's Ghostform

Kaya's Ghostform

B

Enchantment — Aura

Brings Killmonger right back to re-trigger his ETB removal when he dies

Supernatural Stamina

Supernatural Stamina

B

Instant

Instantly revives Killmonger when sacrificed or destroyed to reuse his ETB

Undying Malice

Undying Malice

B

Instant

Saves Killmonger from removal and re-triggers his destroy ability

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.