Kid Loki

Art by Mintautas Šukys

Commander deckU

Kid Loki

Draw multiple cards each turn using instant-speed draw and triggers, systematically triggering Kid Loki and our 'draw-second-card' payoffs to build an unblockable, hexproof army.

$313.16for all 100 cards at today’s prices
Built Sep 22, 202656 views

Asked for“Kid Loki commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
13
21
12
12
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw25
Interaction10
↳ board wipes1
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 62
37lands · rule of thumb 35–38
2.48average mana value (nonland)
$313.16whole deck, today

The list

Commander

1
Kid Loki

Kid Loki

U

Legendary Creature — God Hero Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Mind Stone

Mind Stone

2

Artifact

Provides early mana and can be cashed in for a card draw trigger

Thought Vessel

Thought Vessel

2

Artifact

Mana rock that offers no maximum hand size

Sapphire Medallion

Sapphire Medallion

2

Artifact

Reduces the cost of all blue spells

Liquimetal Torque

Liquimetal Torque

2

Artifact

Untapped two-mana rock with utility

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable two-mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a basic land to the battlefield

Midnight Clock

Midnight Clock

2U

Artifact

Mana rock that eventually draws a fresh seven cards

Everflowing Chalice

Everflowing Chalice

0

Artifact

Flexible mana rock that scales well into the late game

Card Draw

12
Brainstorm

Brainstorm

U

Instant

Instantly triggers second-card-drawn synergies at instant speed

Consider

Consider

U

Instant

One-mana instant cantrip to trigger card-draw payoffs on opponent turns

Opt

Opt

U

Instant

Cheap instant cantrip for smooth draws and second-card triggers

Rhystic Study

Rhystic Study

2U

Enchantment

Consistently draws extra cards on opponents' turns

Mystic Remora

Mystic Remora

U

Enchantment

High-volume card draw engine against noncreature spells

Frantic Search

Frantic Search

2U

Instant

Free card draw spell at instant speed

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws cards whenever you cast your plentiful instant spells

Wavebreak Hippocamp

Wavebreak Hippocamp

2U

Enchantment Creature — Horse Fish

Guarantees second card draw whenever you cast a spell on opponents' turns

Windfall

Windfall

2U

Sorcery

Mass card draw and disruption in blue

Flow of Knowledge

Flow of Knowledge

4U

Instant

Massive instant-speed burst of cards in mono-blue

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

Scalable instant-speed X-spell for explosive draw

Chemister's Insight

Chemister's Insight

3U

Instant

Instant-speed draw spell with jump-start for repeated second-draw triggers

Removal

10
Counterspell

Counterspell

UU

Instant

Efficient premier countermagic

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction when Kid Loki is on the board

Pongify

Pongify

U

Instant

One-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient one-mana creature removal

Resculpt

Resculpt

1U

Instant

Exiles problematic creatures or artifacts

Reality Shift

Reality Shift

1U

Instant

Instant-speed creature exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

Format-defining one-sided board bounce

Negate

Negate

1U

Instant

Dependable noncreature counterspell

Arcane Denial

Arcane Denial

1U

Instant

Hard counter that replaces itself and triggers draw synergies

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Cheap one-mana protection against game-winning noncreature spells

Threats/Wincons

22
Faerie Vandal

Faerie Vandal

1U

Creature — Faerie Rogue

Grows with +1/+1 counters and gains hexproof from Kid Loki

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows huge on draws and leaves behind a massive squid army

Ominous Seas

Ominous Seas

1U

Enchantment

Rapidly generates 8/8 Kraken tokens from frequent card draws

Minn, Wily Illusionist

Minn, Wily Illusionist

1UU

Legendary Creature — Gnome Wizard

Creates illusions on second draw each turn and cheats permanents into play

Ledger Shredder

Ledger Shredder

1U

Creature — Bird Advisor

Connives to add counters and trigger hexproof protection

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Turns rapid card draw into direct life drain for all opponents

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

Accumulates counters on draw and gains hexproof easily

Nadir Kraken

Nadir Kraken

1UU

Creature — Kraken

Grows and creates tentacle tokens on every draw

Thopter Spy Network

Thopter Spy Network

2UU

Enchantment

Generates flying tokens and steady extra card draw

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Converts frequent cantrips and counterspells into 2/2 Drakes

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Spits out flying Bird tokens whenever you cast instants

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

2UU

Legendary Creature — Phyrexian Horror

Proliferates twice to supercharge +1/+1 counters on your creatures

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

Proliferates counters on every noncreature spell

Inexorable Tide

Inexorable Tide

3UU

Enchantment

Massive proliferate engine on every spell cast

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

Scales in power with graveyard instants while reducing spell costs

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with +1/+1 counters unblockable

Thrummingbird

Thrummingbird

1U

Creature — Phyrexian Bird Horror

Flying attacker that proliferates counters upon combat damage

Alandra, Sky Dreamer

Alandra, Sky Dreamer

2UU

Legendary Creature — Merfolk Wizard

Rewards drawing two cards each turn with 2/2 Drakes and team buffs

Oneirophage

Oneirophage

3U

Creature — Squid Illusion

Grows massive and takes flight from regular card drawing

Wizard Class

Wizard Class

U

Enchantment — Class

Grants unlimited hand size and places +1/+1 counters on draws

Proft's Eidetic Memory

Proft's Eidetic Memory

1U

Legendary Enchantment

No maximum hand size and places +1/+1 counters equal to cards drawn

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

Draw outlet that serves as an alternate win condition

Utility

8
The Ozolith

The Ozolith

1

Legendary Artifact

Retains all +1/+1 counters if your buffed creatures are removed

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles all non-normal card draw to turbocharge triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud protection for key utility creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Targeted hexproof and haste enabling

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws cards whenever your creatures connect in combat

Benthic Biomancer

Benthic Biomancer

U

Creature — Merfolk Wizard Mutant

Adapts for a counter and loots whenever counters are placed on it

Slip Out the Back

Slip Out the Back

U

Instant

Protective phasing spell that grants a permanent +1/+1 counter

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

Alternate win condition when drawing through the entire deck

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.