Kibo, Uktabi Prince

Art by Gene Luen Yang

Commander deckGR

Kibo, Uktabi Prince

Force opponents to acquire and sacrifice noncreature artifact tokens like Bananas, then punish them using Bloodroot Apothecary's toxic triggers, Viridian Revel's card draw, and mass artifact destruction to mass-buff your Ape and Monkey tribe.

$670.15for all 100 cards at today’s prices
Built Aug 28, 202668 views

Asked for“Build a focused Gruul Commander deck with Monkey, Awakened to Emptiness (Kibo, Uktabi Prince) as commander and Bloodroot Apothecary as a core build-around. The deck must tightly combine THREE themes: Ape/Monkey tribal, giving artifact tokens to opponents, and punishing opponents for sacrificing or losing those artifacts. Prioritize Apes and Monkeys because Kibo actually buffs them; avoid random creatures that do not support the plan. Create Bananas, Treasures, Clues, Food or other noncreature tokens under opponents' control, then punish them with Bloodroot Apothecary, poison counters, damage, or other effects when those tokens are sacrificed. Also destroy or force opponents to lose artifacts so Kibo repeatedly puts +1/+1 counters on my Apes and Monkeys. Include Hit-Monkey if useful. Every card should support at least one theme, preferably two or three. Add synergistic ramp, draw, protection and interaction. Avoid generic artifact cards or unrelated Gruul staples.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
13
14
11
6
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw10
Interaction15
↳ board wipes8
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 13G 50
39lands · rule of thumb 35–38
3.28average mana value (nonland)
$670.15whole deck, today

The list

Commander

1
Kibo, Uktabi Prince

Kibo, Uktabi Prince

2G

Legendary Creature — Monkey Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-color mana rock

Three Visits

Three Visits

1G

Sorcery

Fetches a Forest directly to the battlefield untapped

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest directly to the battlefield untapped

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost mana rock

Gruul Signet

Gruul Signet

2

Artifact

Color-fixing mana rock

Tempting Contract

Tempting Contract

4

Artifact

Gives opponents Treasures to incentivize them, feeding your artifact destruction triggers

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Classic land searching ramp spell

Cultivate

Cultivate

2G

Sorcery

Classic land searching ramp spell

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Creature-based land ramp

Card Draw

10
Viridian Revel

Viridian Revel

1GG

Enchantment

Draws a card whenever an opponent's artifact is put into a graveyard

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible engine drawing cards when your Apes hit opponents

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting your Ape and Monkey creatures

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on your highest power Ape or acts as an overrun

Greater Good

Greater Good

2GG

Enchantment

Sacrifice engine to cash in oversized Apes for massive card draw

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Scries every turn and draws cards when casting creatures

Guardian Project

Guardian Project

3G

Enchantment

Consistent card draw for non-duplicate creature ETBs

Harmonize

Harmonize

2GG

Sorcery

Straightforward burst card draw in Green

Sylvan Library

Sylvan Library

1G

Enchantment

Top-tier card filtering and extra draw engine

Wheel of Fortune

Wheel of Fortune

2R

Sorcery

Refills hand while forcing opponents to discard artifacts/plans

Removal

10
Vandalblast

Vandalblast

R

Sorcery

Asymmetrical mass artifact destruction that triggers Kibo for every opponent artifact

Meltdown

Meltdown

XR

Sorcery

Wipes all 0-CMC artifact tokens for just 1 Red mana

Seeds of Innocence

Seeds of Innocence

1GG

Sorcery

Destroys all artifacts for 2 mana without giving life for 0-CMC tokens

Wave of Vitriol

Wave of Vitriol

5GG

Sorcery

Forces sacrifice of all nonbasics and artifacts, triggering Kibo and Apothecary

Bane of Progress

Bane of Progress

4GG

Creature — Elemental

Wipes all artifacts and enchantments while growing into a massive threat

Structural Assault

Structural Assault

3RR

Sorcery

Destroys all artifacts and deals damage to all creatures based on artifacts destroyed

Creeping Corrosion

Creeping Corrosion

2GG

Sorcery

Destroys all artifacts on the board at once

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap mass creature board wipe

Beast Within

Beast Within

2G

Instant

Versatile targeted permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Instant-speed spot removal for any problematic permanent

Threats/Wincons

22
Bloodroot Apothecary

Bloodroot Apothecary

2G

Creature — Squirrel Druid

Core synergy piece that gives opponents toxic counters whenever they sacrifice noncreature tokens

Gorilla Shaman

Gorilla Shaman

R

Creature — Ape Shaman

Ape that can repeatedly destroy 0-mana artifact tokens opponents control for one mana

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

R

Legendary Creature — Monkey Pirate

Aggressive legendary Monkey that generates early mana advantage

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

Massive Ape that provides artifact destruction, creature ramp, or life gain on cast triggers

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

High-impact Ape that destroys artifacts on attack and provides creature removal

Kird Ape

Kird Ape

R

Creature — Ape

Classic efficient Ape threat in Gruul colors

Scrounging Bandar

Scrounging Bandar

1G

Creature — Cat Monkey

Low-cmc Cat Monkey that synergizes with Kibo's +1/+1 counters

Uktabi Orangutan

Uktabi Orangutan

2G

Creature — Ape

Ape that destroys a target artifact on ETB to trigger Kibo's counters

Uktabi Wildcats

Uktabi Wildcats

4G

Creature — Cat

Ape scale threat that grows with lands and can regenerate

Hooting Mandrills

Hooting Mandrills

5G

Creature — Ape

Cheap trample Ape powered by delve

Grunn, the Lonely King

Grunn, the Lonely King

4GG

Legendary Creature — Ape Warrior

Legendary Ape threat that doubles its stats when attacking alone

Simian Spirit Guide

Simian Spirit Guide

2R

Creature — Ape Spirit

Ape tribal body that can double as fast mana

Kird Chieftain

Kird Chieftain

3R

Creature — Ape

Ape lord that gives target creatures +2/+2 and trample

Tree Monkey

Tree Monkey

G

Creature — Monkey

Low-cost Monkey threat with reach

Zodiac Monkey

Zodiac Monkey

1G

Creature — Monkey

Low-cost Monkey threat with Forestwalk

Fangren Marauder

Fangren Marauder

5G

Creature — Beast

Gains 5 life whenever an opponent's artifact goes to the graveyard

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Chooses Ape/Monkey to double Kibo's trigger when opponents lose artifacts

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Name Ape to enter as a buffed Ape lord for tribal synergy

Adaptive Automaton

Adaptive Automaton

3

Artifact Creature — Construct

Enters as an Ape lord to buff all Apes and Monkeys

Chameleon Colossus

Chameleon Colossus

2GG

Creature — Shapeshifter

Changeling Ape with double P/T pump ability

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Changeling Ape allowing top-deck casting of Ape/Monkey creatures

Hidden Gibbons

Hidden Gibbons

G

Enchantment

Turns into a 4/4 Ape as soon as an opponent casts an instant

Utility

8
Titania's Song

Titania's Song

3G

Enchantment

Turns 0-CMC artifact tokens into 0/0 creatures, killing them immediately as state-based actions

Karn, Silver Golem

Karn, Silver Golem

5

Legendary Artifact Creature — Golem

Can animate opponents' 0-CMC artifact tokens into 0/0 creatures to kill them instantly for 1 mana

Monkey Cage

Monkey Cage

5

Artifact

Artifact that explodes into multiple Ape tokens when a high-CMC creature enters

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your Apes and board from destruction

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Single-target protection for Kibo or Bloodroot Apothecary

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud protection for key commanders/creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Gives Apes riot (haste or counters) and makes creature spells uncounterable

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.