Kibo, Uktabi Prince art

Art by Gene Luen Yang

Saved commander deck

Kibo, Uktabi Prince

Give opponents Bananas and Treasure tokens with Kibo and Tempting Contract, then destroy or force them to sacrifice those artifacts to trigger Bloodroot Apothecary, Viridian Revel, and Kibo's massive +1/+1 counters on your Ape and Monkey army.

100 cards$301.74 totalAug 28, 202631 views

Prompt: Build a focused Gruul Commander deck with Monkey, Awakened to Emptiness (Kibo, Uktabi Prince) as commander and Bloodroot Apothecary as a core build-around. The deck must tightly combine THREE themes: Ape/Monkey tribal, giving artifact tokens to opponents, and punishing opponents for sacrificing or losing those artifacts. Prioritize Apes and Monkeys because Kibo actually buffs them; avoid random creatures that do not support the plan. Create Bananas, Treasures, Clues, Food or other noncreature tokens under opponents' control, then punish them with Bloodroot Apothecary, poison counters, damage, or other effects when those tokens are sacrificed. Also destroy or force opponents to lose artifacts so Kibo repeatedly puts +1/+1 counters on my Apes and Monkeys. Include Hit-Monkey if useful. Every card should support at least one theme, preferably two or three. Add synergistic ramp, draw, protection and interaction. Avoid generic artifact cards or unrelated Gruul staples.

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Commander

1 cards
Kibo, Uktabi Prince

Kibo, Uktabi Prince

{2}{G}

Legendary Creature — Monkey Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Gruul Signet

Gruul Signet

{2}

Artifact

Reliable Gruul color mana source.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast two-mana ramp.

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches a forest to ramp early.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a forest untapped.

Farseek

Farseek

{1}{G}

Sorcery

Ramps and fixes land colors.

Cultivate

Cultivate

{2}{G}

Sorcery

Secures land drops for future turns.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistently fixes mana and builds lands.

Simian Spirit Guide

Simian Spirit Guide

{2}{R}

Creature — Ape Spirit

Fast mana burst that is also an Ape.

Card Draw

9 cards
Viridian Revel

Viridian Revel

{1}{G}{G}

Enchantment

Draws a card every time an opponent's artifact goes to the graveyard.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards whenever you cast your Ape and Monkey creatures.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Uncounterable indestructible draw engine on combat damage.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive draw based on your largest buffed Ape.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to your buffed creature's power and casts a free spell.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Consistent turn-by-turn card filtering and draw.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills hand with fresh options.

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Buffs chosen tribe (Apes) and draws a card on every tribal spell.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green card draw.

Removal

13 cards
Vandalblast

Vandalblast

{R}

Sorcery

Destroys all opponent artifact tokens to trigger Kibo counter buffs.

Gorilla Shaman

Gorilla Shaman

{R}

Creature — Ape Shaman

Ape creature that destroys 0-mana artifact tokens for just 1 mana.

Uktabi Orangutan

Uktabi Orangutan

{2}{G}

Creature — Ape

Classic Ape that destroys an artifact on enter-the-battlefield.

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Massive Ape threat that removes creatures and destroys artifacts on attack.

Silverback Elder

Silverback Elder

{2}{G}{G}{G}

Creature — Ape Shaman

Incredible Ape powerhouse that repeatedly destroys artifacts or ramps.

Hit-Monkey

Hit-Monkey

{3}{G}

Legendary Creature — Monkey Assassin

Ape creature that destroys target nonland permanent with no rules text.

Creeping Corrosion

Creeping Corrosion

{2}{G}{G}

Sorcery

Mass artifact wipe that puts +1/+1 counters on all Apes via Kibo.

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Massive artifact and enchantment board wipe on a creature.

Beast Within

Beast Within

{2}{G}

Instant

Versatile targeted removal for any problem permanent.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red instant removal that tucks any threat.

Liquimetal Coating

Liquimetal Coating

{2}

Artifact

Turns any opponent permanent into an artifact to be destroyed for Kibo triggers.

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Ramp that turns opponent nonland permanents into artifacts for targeted destruction.

Wave of Vitriol

Wave of Vitriol

{5}{G}{G}

Sorcery

Wipes all artifacts and nonbasic lands, triggering massive Kibo pumps.

Threats/Wincons

22 cards
Bloodroot Apothecary

Bloodroot Apothecary

{2}{G}

Creature — Squirrel Druid

Core build-around that inflicts toxic counters whenever opponents sacrifice noncreature tokens.

Sardian Avenger

Sardian Avenger

{1}{R}

Creature — Goblin Warrior

Gains trample/power from opponent artifacts and deals damage whenever their artifacts are destroyed.

Fangren Marauder

Fangren Marauder

{5}{G}

Creature — Beast

Gains 5 life whenever any opponent's artifact goes to the graveyard.

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

{R}

Legendary Creature — Monkey Pirate

Agile Monkey that generates Treasures and exile-casts cards.

Scrounging Bandar

Scrounging Bandar

{1}{G}

Creature — Cat Monkey

Cat Monkey that moves +1/+1 counters onto key creatures.

Tree Monkey

Tree Monkey

{G}

Creature — Monkey

Cheap 1-drop Monkey with reach to receive Kibo's tribal counters.

Zodiac Monkey

Zodiac Monkey

{1}{G}

Creature — Monkey

Evasive Monkey creature for early damage and counter stacking.

Hidden Gibbons

Hidden Gibbons

{G}

Enchantment

Turns into a cheap 4/4 Ape when an opponent casts an instant spell.

Uktabi Wildcats

Uktabi Wildcats

{4}{G}

Creature — Cat

Ape creature scaling with forest count and possessing regeneration.

Gorilla Chieftain

Gorilla Chieftain

{2}{G}{G}

Creature — Ape

Resilient Ape creature with built-in regeneration.

Gorilla Berserkers

Gorilla Berserkers

{3}{G}{G}

Creature — Ape Berserker

Ape creature with rampage and trample for aggressive attacks.

Hooting Mandrills

Hooting Mandrills

{5}{G}

Creature — Ape

Ape creature with delve and trample.

Summit Apes

Summit Apes

{3}{G}

Creature — Ape

Ape creature that gains stats and evasion when controlling a mountain.

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Changeling Ape/Monkey that grows rapidly whenever opponents cast spells.

Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

Changeling Ape/Monkey that lets you cast tribal creatures off the top of your deck.

Chameleon Colossus

Chameleon Colossus

{2}{G}{G}

Creature — Shapeshifter

Changeling Ape/Monkey with protection and repeatable power doubling.

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

1-drop Changeling Ape/Monkey to receive early Kibo counters.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles all trigger effects of your commander and chosen Ape/Monkey type.

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massively pumps your attacking Ape/Monkey army.

Coat of Arms

Coat of Arms

{5}

Artifact

Gives massive tribal static stat buffs to all your Apes and Monkeys.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of named tribe and provides free card draw from top.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Makes creatures uncounterable and gives riot for haste or counters.

Utility

8 cards
Titania's Song

Titania's Song

{3}{G}

Enchantment

Turns all noncreature artifact tokens into 0/0 creatures, killing them instantly and triggering sacrifice/death effects.

Tempting Contract

Tempting Contract

{4}

Artifact

Gives opponents Treasure artifact tokens every turn to fuel your sacrifice punishment.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Provides indestructible and hexproof protection for your entire board.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Inexpensive single-target protection for Kibo or Bloodroot Apothecary.

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Versatile protection spell that can double as a lethal power pump.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to keep Kibo safe and active.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost granting shroud and haste to key creatures.

Karn, the Great Creator

Karn, the Great Creator

{4}

Legendary Planeswalker — Karn

Stops opponents from activating artifact tokens like Bananas, Clues, or Treasures, locking them for destruction.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.