Ketramose, the New Dawn art

Art by Florian Bertmer

Saved commander deck

Ketramose, the New Dawn

Leverage the commander's ability to boost smaller creatures and generate value upon their death, focusing on an aristocrats-style board state with powerful white and black utility.

100 cards$174.5 totalApr 22, 20262 views

Prompt: A white/black deck for Ketramose, the New Dawn

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Commander

1 cards
Ketramose, the New Dawn

Ketramose, the New Dawn

{1}{W}{B}

Legendary Creature — God

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and mana acceleration.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Standard color-appropriate mana rock.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana that provides both requisite colors.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for a card later.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Provides color fixing and situational card draw.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact-based land ramp for non-green decks.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable mana production in multi-player games.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp on a creature body.

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

Budget-friendly mana rock for black.

Marble Diamond

Marble Diamond

{2}

Artifact

Budget-friendly mana rock for white.

Card Draw

11 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Combos perfectly with small creatures and tokens.

Village Rites

Village Rites

{B}

Instant

Cheap instant-speed draw by sacrificing a creature.

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Efficient sacrifice-based card draw.

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Standard black card draw efficiency.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Reliable low-cost card draw.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs deep into the deck while providing draw.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Provides card draw whenever your non-token creatures die.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Card draw engine tied to creature deaths.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Triggers off the small creatures standard in this deck.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Repeatable draw when small creatures enter.

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Massive draw potential in a go-wide strategy.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal in the format.

Path to Exile

Path to Exile

{W}

Instant

Highly efficient targeted creature exile.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed permanent removal.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile for any non-land permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Answers any problematic permanent.

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Sorcery-speed flexible removal staple.

Mortify

Mortify

{1}{W}{B}

Instant

Reliable creature or enchantment destruction.

Despark

Despark

{W}{B}

Instant

Exiles high-mana value threats efficiently.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe to clear problematic creatures.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic reset button for the board.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe that can protect your tokens.

Damn

Damn

{B}{B}

Sorcery

Flexible targeted removal or board wipe.

Threats/Wincons

21 cards
Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains opponents when your creatures die.

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Orzhov-specific aristocrat drain effect.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Aristocrat drain effect on a harder-to-remove enchantment.

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

{W}{B}

Legendary Creature — Phyrexian Kor Cleric

Life gain and life drain on a low-cost body.

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Targeted drain that triggers on any creature death.

Teysa Karlov

Teysa Karlov

{2}{W}{B}

Legendary Creature — Human Advisor

Doubles all death triggers for massive value.

Thalisse, Reverent Medium

Thalisse, Reverent Medium

{3}{W}{B}

Legendary Creature — Human Cleric

Doubles token production capacity.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Crucial token doubler for white decks.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Aggressive token generator that scales with players.

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Cheap enchantment that can take over the long game.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet for the aristocrat strategy.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

One-drop sacrifice outlet that grows into a threat.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sacrifice outlet that provides a body and scry value.

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

Drains opponents as your creatures enter the battlefield.

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

{W}{W}

Legendary Enchantment Creature — Demigod

Substantial life gain to survive the late game.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Generates tokens or buffs the board on land drops.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and generates flyers.

Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

{3}{B}

Legendary Enchantment Creature — God

Indestructible draw engine and removal.

Kaya's Wrath

Kaya's Wrath

{W}{W}{B}{B}

Sorcery

Wipe that rewards you for your high creature count.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive anthem effect for a go-wide board.

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

Forces opponents to sacrifice creatures when yours die.

Utility

7 cards
Luminous Broodmoth

Luminous Broodmoth

{2}{W}{W}

Creature — Insect

Returns your non-flying creatures to the board with flying.

Reconnaissance

Reconnaissance

{W}

Enchantment

Protects your attacking creatures from bad blocks.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential hexproof protection for key pieces.

Sevinne's Reclamation

Sevinne's Reclamation

{2}{W}

Sorcery

Powerful recursion for low-cost permanents.

Victimize

Victimize

{2}{B}

Sorcery

Efficiently swaps one creature for two from the yard.

Unburial Rites

Unburial Rites

{4}{B}

Sorcery

Double-use reanimation spell.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.