Kethis, the Hidden Hand

Art by Yongjae Choi

Commander deckBGW

Kethis, the Hidden Hand

Leverage legendary permanents to reduce costs and recur key pieces from the graveyard for a consistent midrange value engine.

$557.87for all 98 cards at today’s prices
Built Apr 22, 202676 views

Asked for“Ketramose, the New Dawn commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

1
7
13
14
10
5
1
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw10
Interaction13
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 34B 17G 28
40lands · rule of thumb 35–38
3.46average mana value (nonland)
$557.87whole deck, today

The list

Commander

1
Kethis, the Hidden Hand

Kethis, the Hidden Hand

WBG

Legendary Creature — Elf Advisor

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard format staple for early acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing for a three-color deck

Mox Amber

Mox Amber

0

Legendary Artifact

Legendary synergy provides free mana with the commander

Relic of Legends

Relic of Legends

3

Artifact

Turns all legendary creatures into mana dorks

Honor-Worn Shaku

Honor-Worn Shaku

3

Artifact

Utility ramp that utilizes legendary permanents

Farseek

Farseek

1G

Sorcery

Efficient color fixing for Abzan

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp and deck thinning

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential ramp for green-based strategies

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible mana fixing on a creature

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

High mana output in a three-color deck

Sylvan Caryatid

Sylvan Caryatid

1G

Creature — Plant

Hexproof protection for a stable mana source

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

Legendary-adjacent scaling mana producer

Card Draw

9
Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

Draws cards from legendary enchantments

Reki, the History of Kamigawa

Reki, the History of Kamigawa

2G

Legendary Creature — Human Shaman

Primary engine for drawing cards off legendary spells

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Uncounterable legendary creature that draws on combat damage

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in a creature-heavy strategy

The Great Henge

The Great Henge

7GG

Legendary Artifact

Legendary artifact that provides lifegain, mana, and draw

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early game taxes and card advantage

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts small utility creatures into cards

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Reliable incremental advantage

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient low-cost card draw

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient exile-based removal

Assassin's Trophy

Assassin's Trophy

BG

Instant

Flexible removal for any permanent type

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant speed exile for nonland permanents

Utter End

Utter End

2WB

Instant

Reliable exile for problematic permanents

Despark

Despark

WB

Instant

Cheap exile for high-value targets

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible board wipe based on life payment

Farewell

Farewell

4WW

Sorcery

The most versatile board wipe in the format

Mythos of Nethroi

Mythos of Nethroi

2B

Instant

Abzan specific flexible destruction

Urza's Ruinous Blast

Urza's Ruinous Blast

4W

Legendary Sorcery

Legendary sorcery that clears non-legendary boards

Mortality Spear

Mortality Spear

2BG

Instant

Discounted removal often triggered by lifegain

Threats/Wincons

17
Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

Legendary tax piece to slow down opponents

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Protects the board and provides a mana sink

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive stat swing to close out games

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Powerful legendary clock and life stabilize

Drana and Linvala

Drana and Linvala

1WWB

Legendary Creature — Vampire Angel

Shuts down activated abilities of opponents' creatures

Ratadrabik of Urborg

Ratadrabik of Urborg

2WB

Legendary Creature — Zombie Wizard

Makes non-legendary copies of dying legends

Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful

W

Legendary Creature — Dog

Grows rapidly in a legendary-focused deck

Gaddock Teeg

Gaddock Teeg

GW

Legendary Creature — Kithkin Advisor

Specific hatebear that prevents high-cost noncreature spells

Captain Sisay

Captain Sisay

2GW

Legendary Creature — Human Soldier

Repeatable tutor for any legendary card

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

Legendary finisher that buffs the entire board

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Legendary protection that makes the board indestuctible

Sigarda, Host of Herons

Sigarda, Host of Herons

2GWW

Legendary Creature — Angel

Strong evasive threat that prevents sacrifices

Arvad the Cursed

Arvad the Cursed

3WB

Legendary Creature — Vampire Knight

Anthem effect for all other legendary creatures

Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

3W

Legendary Creature — Bird Cleric

Recurrs small creatures when historic spells are cast

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive discounted legendary trampler

Primevals' Glorious Rebirth

Primevals' Glorious Rebirth

5WB

Legendary Sorcery

Mass resurrection for all legendary permanents

Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

2WBG

Legendary Enchantment Creature — Demigod

Recycles enchantments into legendary zombies

Utility

8
Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Legendary artifact/enchantment removal on a body

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Standard recursion staple

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Secondary protection piece

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Strong anthem and protection for legends

Heroic Intervention

Heroic Intervention

1G

Instant

Crucial board protection against wipes

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive piece

Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

3GG

Legendary Planeswalker — Vivien

Legendary walker for creature tutoring and value

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.