Kethis, the Hidden Hand

Art by Yongjae Choi

Commander deckBGW

Kethis, the Hidden Hand

Command an aggressive Abzan Wolf swarm by leveraging token duplicators and powerful Wolf lords like Tolsimir to flood the battlefield, fight down enemy threats, and crush opponents with overwhelming overrun effects.

$512.81for all 100 cards at today’s prices
Built Aug 10, 202677 views

Asked for“A green/white/black deck primarily focused on generation of wolf tokens and wolf tribal. Cards like chief of the wilds, tolsimir friend to wolves, hollhenge pack leader and head of the hunt. Competitive and fun to overwhelm opponents with unstoppable wolves”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
15
13
15
7
7
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction16
↳ board wipes4
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 15B 11G 53
37lands · rule of thumb 35–38
3.52average mana value (nonland)
$512.81whole deck, today

The list

Commander

1
Kethis, the Hidden Hand

Kethis, the Hidden Hand

WBG

Legendary Creature — Elf Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential commander fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

flexible mana fixing for Abzan colors

Farseek

Farseek

1G

Sorcery

fetches dual lands into play tapped

Nature's Lore

Nature's Lore

1G

Sorcery

fetches Forest dual lands untapped

Three Visits

Three Visits

1G

Sorcery

efficient land ramp for duals

Cultivate

Cultivate

2G

Sorcery

fixes colors and advances land count

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land searching and fixing

Golgari Signet

Golgari Signet

2

Artifact

cheap black and green mana acceleration

Orzhov Signet

Orzhov Signet

2

Artifact

cheap white and black mana fixing

Selesnya Signet

Selesnya Signet

2

Artifact

cheap green and white mana fixing

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on casting creature spells

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

turns attacking Wolf swarm into massive card draw

Skullclamp

Skullclamp

1

Artifact — Equipment

sacrifices 1/1 tokens for explosive card draw

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and extra cards every turn

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent additional card draw per turn

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws cards for each creature and gains life

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

huge card draw based on largest creature power plus free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

flexible mass card draw or sudden combat overrun

Guardian Project

Guardian Project

3G

Enchantment

draws a card for each unique creature entering

Night's Whisper

Night's Whisper

1B

Sorcery

efficient two-mana card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier low-cost spot creature exiling

Path to Exile

Path to Exile

W

Instant

cheap single-target creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

destroys any target permanent

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed nonland permanent exile

Despark

Despark

WB

Instant

efficient exile against high-mana threats

Beast Within

Beast Within

2G

Instant

versatile removal for any target permanent

Generous Gift

Generous Gift

2W

Instant

flexible removal that destroys any targeted permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

scalable board wipe through indestructible creatures

Damnation

Damnation

2BB

Sorcery

classic board clear to reset aggressive boards

Farewell

Farewell

4WW

Sorcery

modal board wipe for total creature, artifact, or enchantment cleanup

Threats/Wincons

24
Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves

2GGW

Legendary Creature — Elf Scout

creates Voja, gains life, and forces Wolves to fight enemy creatures

Tolsimir Wolfblood

Tolsimir Wolfblood

4GW

Legendary Creature — Elf Warrior

pumps green and white creatures and creates a Wolf token

Master of the Wild Hunt

Master of the Wild Hunt

2GG

Creature — Human Shaman

generates daily Wolf tokens and taps them to destroy threats

Hollowhenge Overlord

Hollowhenge Overlord

4GG

Creature — Wolf

doubles your total Wolf count every upkeep with flash

Nightpack Ambusher

Nightpack Ambusher

2GG

Creature — Wolf

Wolf lord that generates tokens on turns you don't cast spells

Cemetery Prowler

Cemetery Prowler

1GG

Creature — Wolf

discounted Wolf threat with targeted graveyard exile

Sarulf, Realm Eater

Sarulf, Realm Eater

1BG

Legendary Creature — Wolf

legendary Wolf that grows on enemy permanent sacrifice and wipes nonlands

Kessig Cagebreakers

Kessig Cagebreakers

4G

Creature — Human Rogue

creates a massive pack of attacking Wolves based on dead creatures

Wren's Run Packmaster

Wren's Run Packmaster

3G

Creature — Elf Warrior

champions an Elf to give all Wolves deathtouch and pay for tokens

Wicked Wolf

Wicked Wolf

2GG

Creature — Wolf

fights on entry and gains indestructible via Food synergy

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

4GG

Creature — Human Werewolf // Creature — Werewolf

gives team hexproof and transforms into Hollowhenge Pack Leader for pumps

Wolfbriar Elemental

Wolfbriar Elemental

2GG

Creature — Elemental

multikicker creates a instant army of Wolf tokens

Howling Moon

Howling Moon

2G

Enchantment

pumps Wolves and punishes opponents who double-cast with Wolf tokens

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

4BG

Legendary Planeswalker — Garruk

creates protective Wolf tokens that increase loyalty on death

Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

3G

Legendary Planeswalker — Garruk // Legendary Planeswalker — Garruk

generates Wolf tokens and transforms into a tutor engines

Garruk, Primal Hunter

Garruk, Primal Hunter

2GGG

Legendary Planeswalker — Garruk

creates 3/3 Beasts/Wolves and draws cards based on greatest power

Doubling Season

Doubling Season

4G

Enchantment

doubles token generation and planeswalker starting loyalty

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all Wolf token generation

Anointed Procession

Anointed Procession

3W

Enchantment

white token doubler to rapidly expand the Wolf pack

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

token doubler that can make itself indestructible

Intangible Virtue

Intangible Virtue

1W

Enchantment

gives all token Wolves +1/+1 and vigilance

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

turns token attacks into massive +5/+5 pumps

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

game-ending overrun finisher with big creature wide boards

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

gives infect and trampling attack win condition

Utility

8
Feed the Pack

Feed the Pack

5G

Enchantment

sacrifices high toughness creatures into packs of 2/2 Wolves

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from destruction and damage

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against wipes and lethal attacks

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and shroud for immediate commander protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects key Wolves and commanders with hexproof and haste

Eldrazi Monument

Eldrazi Monument

5

Artifact

gives Wolf swarm flying, indestructible, and +1/+1

Flawless Maneuver

Flawless Maneuver

2W

Instant

free board protection spell while commander is out

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all Wolf triggered abilities like Tolsimir and Overlord

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.