Kess, Dissident Mage art

Art by Izzy

Saved commander deck

Kess, Dissident Mage

Cast cheap instants and sorceries to trigger prowess and magecraft, then reuse them from the graveyard with Kess to drain opponents and generate massive value.

100 cards$138.43 totalJun 28, 20264 views

Prompt: A $300 Kess, Dissident Mage commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing in Grixis colors

Izzet Signet

Izzet Signet

{2}

Artifact

Mana fixing for blue and red

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing for blue and black

Rakdos Signet

Rakdos Signet

{2}

Artifact

Mana fixing for red and black

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped mana source and color fixing

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped mana source and color fixing

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped mana source and color fixing

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Cost reduction and loot engine for spells

Nightscape Familiar

Nightscape Familiar

{1}{B}

Creature — Zombie

Reduces the cost of blue and red spells

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Classic cost reducer for instants and sorceries

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Reduces cost and serves as a late game threat

Card Draw

12 cards
Ponder

Ponder

{U}

Sorcery

Cheap selection and Kess recast target

Preordain

Preordain

{U}

Sorcery

Exceptional selection and prowess trigger

Brainstorm

Brainstorm

{U}

Instant

Efficient draw particularly with shuffle effects

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters and fills the graveyard

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent value and graveyard synergy

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and fuels Kess targets

Faithless Looting

Faithless Looting

{R}

Sorcery

Crucial for putting specific spells into graveyard

Consider

Consider

{U}

Instant

Strictly better than Opt in this graveyard build

Serum Visions

Serum Visions

{U}

Sorcery

Cantrip to maintain momentum

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft payoff that provides massive card advantage

Compulsive Research

Compulsive Research

{2}{U}

Sorcery

Budget friendly deep draw and discard outlet

Big Score

Big Score

{3}{R}

Instant

Card draw that also provides ramp via treasures

Removal

12 cards
Negate

Negate

{1}{U}

Instant

Standard protection for the commander and spells

Counterspell

Counterspell

{U}{U}

Instant

The most efficient universal answer

Terminate

Terminate

{B}{R}

Instant

Unconditional creature removal

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile removal for creatures, artifacts, and walkers

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black's only answer to enchantments

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal tuck removal for bothersome permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

The most efficient board clear available

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact mass removal

Pongify

Pongify

{U}

Instant

Cheap, efficient blue creature removal

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Flexible interaction in a deck that mills opponents

Arcane Denial

Arcane Denial

{1}{U}

Instant

Easy to cast counterspell that replaces itself

Abrade

Abrade

{1}{R}

Instant

Versatility against creatures and artifacts

Threats/Wincons

19 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Primary burn finisher for spellslinging

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates a flying army from spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Efficient token generation for blocking and pressure

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Tougher version of Talrand for bird tokens

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Consistent pinging for every noncreature spell

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Additional ping damage for every instant/sorcery

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Magecraft treasure generation for explosive turns

Sedgemoor Witch

Sedgemoor Witch

{2}{B}

Creature — Human Warlock

Magecraft token generation with evasion

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Defensive pinger to whittle down opponents

Balmor, Battlemage Captain

Balmor, Battlemage Captain

{U}{R}

Legendary Creature — Bird Wizard

Gives the board prowess and trample for combat wins

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Massive late game spell ceiling for win conditions

Ral, Storm Conduit

Ral, Storm Conduit

{2}{U}{R}

Legendary Planeswalker — Ral

Magecraft burn and potential infinite combo piece

Aria of Flame

Aria of Flame

{2}{R}

Enchantment

Scaling damage that ends games quickly

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

High quality token generator on noncreature cast

Manaform Hellkite

Manaform Hellkite

{2}{R}{R}

Creature — Dragon

Converts spell mana into temporary hasty threats

Past in Flames

Past in Flames

{3}{R}

Sorcery

Backup Kess effect for mass graveyard recursion

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Powerful finisher to recast an entire graveyard

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Doubles all prowess and magecraft triggers

Tor Wauki the Younger

Tor Wauki the Younger

{3}{B}{R}

Legendary Creature — Human Archer

Pings and amplifies damage from noncombat sources

Utility

5 cards
Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Recover lost key pieces with flashback

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Budget land ramp for non-green decks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Critical protection for Kess

Jace's Sanctum

Jace's Sanctum

{3}{U}

Enchantment

Cost reduction and scry triggers

Double Vision

Double Vision

{3}{R}{R}

Enchantment

Doubles the first instant or sorcery each turn

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.