Kess, Dissident Mage

Art by Izzy

Commander deckBRU

Kess, Dissident Mage

Cast instants and sorceries from the graveyard to trigger prowess and magecraft abilities while controlling the board and reducing spell costs.

$137.38for all 100 cards at today’s prices
Built Jun 9, 202666 views

Asked for“A $50 Kess, Dissident Mage commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
25
9
11
1
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw16
Interaction13
↳ board wipes2
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 36B 8R 34
39lands · rule of thumb 35–38
2.87average mana value (nonland)
$137.38whole deck, today

The list

Commander

1
Kess, Dissident Mage

Kess, Dissident Mage

1UBR

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Flexible color fixing for three colors

Izzet Signet

Izzet Signet

2

Artifact

Consistent color fixing

Dimir Signet

Dimir Signet

2

Artifact

Consistent color fixing

Rakdos Signet

Rakdos Signet

2

Artifact

Consistent color fixing

Talisman of Creativity

Talisman of Creativity

2

Artifact

Efficient untapped mana

Talisman of Dominance

Talisman of Dominance

2

Artifact

Efficient untapped mana

Mind Stone

Mind Stone

2

Artifact

Mana that can be traded for a card later

Goblin Electromancer

Goblin Electromancer

UR

Creature — Goblin Wizard

Reduces the cost of অধিকাংশ of the deck

Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

Cost reducer and loot effect on counters

Nightscape Familiar

Nightscape Familiar

1B

Creature — Zombie

Reduces cost of blue and black spells

Card Draw

11
Fact or Fiction

Fact or Fiction

3U

Instant

Strong card selection that fills the graveyard for Kess

Frantic Search

Frantic Search

2U

Instant

Filters cards and untapped lands while fueling graveyard

Faithless Looting

Faithless Looting

R

Sorcery

Cheap selection and graveyard setup

Windfall

Windfall

2U

Sorcery

Refills hand and disrupts opponents

Ponder

Ponder

U

Sorcery

Efficient cantrip for spell triggers

Preordain

Preordain

U

Sorcery

Efficient cantrip for spell triggers

Brainstorm

Brainstorm

U

Instant

Top deck manipulation and cheap trigger

Consider

Consider

U

Instant

Cantrip that puts a card in the graveyard

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant speed discard and draw

Dig Through Time

Dig Through Time

6UU

Instant

Powerful selection that utilizes the graveyard

Treasure Cruise

Treasure Cruise

7U

Sorcery

High value draw for a low cost in this deck

Removal

10
Counterspell

Counterspell

UU

Instant

Reliable universal answer

Negate

Negate

1U

Instant

Cheap protection against non-creature threats

Terminate

Terminate

BR

Instant

Efficient unconditional creature removal

Bedevil

Bedevil

BBR

Instant

Flexible removal for artifacts, creatures, or walkers

Chaos Warp

Chaos Warp

2R

Instant

Red's best answer to any permanent type

Feed the Swarm

Feed the Swarm

1B

Sorcery

Essential for dealing with enchantments in Grixis

Vandalblast

Vandalblast

R

Sorcery

Powerful artifact board wipe

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient creature board wipe

Arcane Denial

Arcane Denial

1U

Instant

Hard counter that replaces itself

Abrade

Abrade

1R

Instant

Versatile removal for creatures or artifacts

Threats/Wincons

21
Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Consistent burn damage from every spell cast

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Creates an army of flyers from spells

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Generates board presence early and often

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Provides defensive tokens for every spell

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Magecraft trigger provides massive card advantage

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

Early blocker that drains opponents

Firebrand Archer

Firebrand Archer

1R

Creature — Human Archer

Redundancy for pinging opponents

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

Pings opponents on noncreature casts

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

Generates Treasures via Magecraft

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

Cost reduction and a massive flying threat

Enigma Drake

Enigma Drake

1UR

Creature — Drake

Scales power based on graveyard size

Crackling Drake

Crackling Drake

UURR

Creature — Drake

Threat that draws a card and counts exile

Sedgemoor Witch

Sedgemoor Witch

2B

Creature — Human Warlock

Magecraft token generation and Menace

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Generates artifact creatures on noncreature casts

Ral, Storm Conduit

Ral, Storm Conduit

2UR

Legendary Planeswalker — Ral

Magecraft damage and spell copying

Dualcaster Mage

Dualcaster Mage

1RR

Creature — Human Wizard

Utility creature that can combo or copy utility

Wizard Class

Wizard Class

U

Enchantment — Class

Buffs a creature and provides no hand size limit

Double Vision

Double Vision

3RR

Enchantment

Doubles the impact of your first spell each turn

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

Budget-friendly win condition for big turns

Manaform Hellkite

Manaform Hellkite

2RR

Creature — Dragon

Turns big spells into temporary haste flyers

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Hard to counter, draws cards, and pings targets

Utility

7
Whispering Snitch

Whispering Snitch

1B

Creature — Vampire Rogue

Synergizes with Kess's surveil and casting from graveyard

Dark Ritual

Dark Ritual

B

Instant

Fast mana to power out Kess or big spells

Mystic Retrieval

Mystic Retrieval

3U

Sorcery

Doubles up on graveyard recursion

Narset's Reversal

Narset's Reversal

UU

Instant

Powerful tempo play and spell protection

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles the burn damage from your spellslinging

Dreadhorde Arcanist

Dreadhorde Arcanist

1R

Creature — Zombie Wizard

Additional graveyard casting outside of Kess

Past in Flames

Past in Flames

3R

Sorcery

Mass graveyard recursion for a big finish

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.