Kess, Dissident Mage art

Art by Izzy

Saved commander deck

Kess, Dissident Mage

Cast instants and sorceries from the graveyard to trigger prowess and magecraft abilities while controlling the board and reducing spell costs.

100 cards$158.74 totalJun 9, 20262 views

Prompt: A $50 Kess, Dissident Mage commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing for three colors

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Consistent color fixing

Rakdos Signet

Rakdos Signet

{2}

Artifact

Consistent color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient untapped mana

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient untapped mana

Mind Stone

Mind Stone

{2}

Artifact

Mana that can be traded for a card later

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Reduces the cost of অধিকাংশ of the deck

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Cost reducer and loot effect on counters

Nightscape Familiar

Nightscape Familiar

{1}{B}

Creature — Zombie

Reduces cost of blue and black spells

Card Draw

11 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Strong card selection that fills the graveyard for Kess

Frantic Search

Frantic Search

{2}{U}

Instant

Filters cards and untapped lands while fueling graveyard

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap selection and graveyard setup

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents

Ponder

Ponder

{U}

Sorcery

Efficient cantrip for spell triggers

Preordain

Preordain

{U}

Sorcery

Efficient cantrip for spell triggers

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation and cheap trigger

Consider

Consider

{U}

Instant

Cantrip that puts a card in the graveyard

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant speed discard and draw

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Powerful selection that utilizes the graveyard

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

High value draw for a low cost in this deck

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Reliable universal answer

Negate

Negate

{1}{U}

Instant

Cheap protection against non-creature threats

Terminate

Terminate

{B}{R}

Instant

Efficient unconditional creature removal

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible removal for artifacts, creatures, or walkers

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent type

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential for dealing with enchantments in Grixis

Vandalblast

Vandalblast

{R}

Sorcery

Powerful artifact board wipe

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient creature board wipe

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter that replaces itself

Abrade

Abrade

{1}{R}

Instant

Versatile removal for creatures or artifacts

Threats/Wincons

21 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Consistent burn damage from every spell cast

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates an army of flyers from spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Generates board presence early and often

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Provides defensive tokens for every spell

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft trigger provides massive card advantage

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early blocker that drains opponents

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Redundancy for pinging opponents

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Pings opponents on noncreature casts

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates Treasures via Magecraft

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Cost reduction and a massive flying threat

Enigma Drake

Enigma Drake

{1}{U}{R}

Creature — Drake

Scales power based on graveyard size

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Threat that draws a card and counts exile

Sedgemoor Witch

Sedgemoor Witch

{2}{B}

Creature — Human Warlock

Magecraft token generation and Menace

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Generates artifact creatures on noncreature casts

Ral, Storm Conduit

Ral, Storm Conduit

{2}{U}{R}

Legendary Planeswalker — Ral

Magecraft damage and spell copying

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Utility creature that can combo or copy utility

Wizard Class

Wizard Class

{U}

Enchantment — Class

Buffs a creature and provides no hand size limit

Double Vision

Double Vision

{3}{R}{R}

Enchantment

Doubles the impact of your first spell each turn

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Budget-friendly win condition for big turns

Manaform Hellkite

Manaform Hellkite

{2}{R}{R}

Creature — Dragon

Turns big spells into temporary haste flyers

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Hard to counter, draws cards, and pings targets

Utility

7 cards
Whispering Snitch

Whispering Snitch

{1}{B}

Creature — Vampire Rogue

Synergizes with Kess's surveil and casting from graveyard

Dark Ritual

Dark Ritual

{B}

Instant

Fast mana to power out Kess or big spells

Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Doubles up on graveyard recursion

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

Powerful tempo play and spell protection

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles the burn damage from your spellslinging

Dreadhorde Arcanist

Dreadhorde Arcanist

{1}{R}

Creature — Zombie Wizard

Additional graveyard casting outside of Kess

Past in Flames

Past in Flames

{3}{R}

Sorcery

Mass graveyard recursion for a big finish

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.