Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

This 5-color political deck turns the table into a shared playground of group hug, group slug, and pure board chaos. By using cards like Shared Fate, Knowledge Pool, and Thieves' Auction alongside political voting and exchange mechanics, opponents are forced to play each other's decks and make deals without relying on coin flips or dice rolls.

100 cards$378.96 totalSep 5, 202629 views

Prompt: 5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others. No coin flips or die rolls. Add as many political cards as you can as well, like wedding ring

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides multi-colored mana fixing.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana to support 5-color spells.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Provides mana based on opponents' lands.

Cultivate

Cultivate

{2}{G}

Sorcery

Searches out basic lands for fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Additional ramp and mana fixing.

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Political land search that encourages opponents to join in.

Collective Voyage

Collective Voyage

{G}

Sorcery

Group hug land ramp for the entire table.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Tax effect that generates immense mana off opponents' draws.

Heartbeat of Spring

Heartbeat of Spring

{2}{G}

Enchantment

Doubles land mana for all players to accelerate the game.

Card Draw

10 cards
Howling Mine

Howling Mine

{2}

Artifact

Classic group hug extra draw engine.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash card draw for everybody on their draw step.

Rites of Flourishing

Rites of Flourishing

{2}{G}

Enchantment

Grants additional draws and land plays to the entire board.

Wedding Ring

Wedding Ring

{2}{W}{W}

Artifact

Political partnership that mirrors card draw and life gain.

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Political spell allowing you and an ally to draw three cards.

Intellectual Offering

Intellectual Offering

{4}{U}

Instant

Political draw and untap spell involving opponents.

Fevered Visions

Fevered Visions

{1}{U}{R}

Enchantment

Group hug draw combined with group slug damage.

Spiteful Visions

Spiteful Visions

{2}{B/R}{B/R}

Enchantment

Forces everyone to draw more while punishing them for it.

Coveted Jewel

Coveted Jewel

{6}

Artifact

Massive draw and mana source that passes around the table when attacked.

Horn of Greed

Horn of Greed

{3}

Artifact

Rewards every player with card draw whenever they play lands.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single-target creature exile.

Beast Within

Beast Within

{2}{G}

Instant

Versatile nonland permanent removal that leaves a token.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent type.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Chaotic removal that shuffles the target into its owner's deck.

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Political voting card that can exile nonland permanents.

Volcanic Offering

Volcanic Offering

{4}{R}

Instant

Political instant that lets an opponent choose additional targets.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable creature board wipe.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Low-cost red damage wipe.

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Modal exiling mass removal spell.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant speed mass bounce spell.

Threats/Wincons

21 cards
Shared Fate

Shared Fate

{4}{U}

Enchantment

Forces all players to draw and play cards exclusively from opponents' exiles.

Knowledge Pool

Knowledge Pool

{6}

Artifact

Locks up cast spells into a shared pool for everyone to swap and cast.

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Transforms every spell played into a random spell of the same type from the library.

Hive Mind

Hive Mind

{5}{U}

Enchantment

Forces all players to copy every instant and sorcery cast.

Eye of the Storm

Eye of the Storm

{5}{U}{U}

Enchantment

Exiles instants and sorceries into a massive chaotic spell stack.

Perplexing Chimera

Perplexing Chimera

{4}{U}

Enchantment Creature — Chimera

Allows trading control of creatures to steal opponents' spells.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

{1}{B}{R}

Legendary Creature — Phyrexian Minion

Enters under opponent control and attacks others while providing draw.

Khârn the Betrayer

Khârn the Betrayer

{3}{R}

Legendary Creature — Astartes Berserker

Chaotic pass-around creature that deals damage and draws cards.

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Protects you while passing a equipped creature around to attack opponents.

Thieves' Auction

Thieves' Auction

{4}{R}{R}{R}

Sorcery

Exiles all nonland permanents and lets players draft control of them one by one.

Captive Audience

Captive Audience

{5}{B}{R}

Enchantment

Gives control of a devastating punisher curse to an opponent.

Confusion in the Ranks

Confusion in the Ranks

{3}{R}{R}

Enchantment

Forces players to swap control of nonland permanents whenever they enter.

Warp World

Warp World

{5}{R}{R}{R}

Sorcery

Massive chaotic board shuffle that reveals new permanents for everyone.

Wild Evocation

Wild Evocation

{5}{R}

Enchantment

Forces players to reveal and cast a random card from hand each turn for free.

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Ultimate political voting spell to steal permanents or take extra turns.

Selvala's Stampede

Selvala's Stampede

{4}{G}{G}

Sorcery

Political voting spell that cheats cards from hand or top of library.

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

Steals every creature on the board for a game-ending swing.

Kaervek the Merciless

Kaervek the Merciless

{5}{B}{R}

Legendary Creature — Human Shaman

Punishes opponents with direct damage whenever they cast spells.

Zo-Zu the Punisher

Zo-Zu the Punisher

{1}{R}{R}

Legendary Creature — Goblin Warrior

Group slug staple that deals damage for every land played.

Mogis, God of Slaughter

Mogis, God of Slaughter

{2}{B}{R}

Legendary Enchantment Creature — God

Forces sacrifices or deals damage every upkeep.

Mana Flare

Mana Flare

{2}{R}

Enchantment

Symmetrical mana doubler that fuels chaotic, expensive spells.

Utility

10 cards
Scheming Symmetry

Scheming Symmetry

{B}

Sorcery

Symmetrical tutor allowing you and an opponent to search up cards.

Noble Heritage

Noble Heritage

{1}{W}

Legendary Enchantment — Background

Political background giving opponents counters in exchange for not attacking you.

Coercive Portal

Coercive Portal

{4}

Artifact

Voting artifact providing extra draw or a board wipe.

Illusion of Choice

Illusion of Choice

{U}

Instant

Lets you dictate how every player votes on political spells.

Benevolent Offering

Benevolent Offering

{3}{W}

Instant

Political spell creating tokens and gaining life alongside a selected opponent.

Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

Bribes opponent creatures to prevent them from attacking or blocking.

Crown of Doom

Crown of Doom

{3}

Artifact

Passable artifact that boosts attacks directed at other opponents.

Humble Defector

Humble Defector

{1}{R}

Creature — Human Rogue

Draws two cards and passes control to an opponent for political favors.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phases out your board to protect yourself from your own chaos.

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Political enchantment that grants double strike to any attacking creature.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest

Basic Land — Forest

Basic land allocated from mana pip counts.