
Art by Kieran Yanner
Commander deckBGRUW
Kenrith, the Returned King
This 5-color political deck turns the table into a shared playground of group hug, group slug, and pure board chaos. By using cards like Shared Fate, Knowledge Pool, and Thieves' Auction alongside political voting and exchange mechanics, opponents are forced to play each other's decks and make deals without relying on coin flips or dice rolls.
Asked for“5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others. No coin flips or die rolls. Add as many political cards as you can as well, like wedding ring”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Kenrith, the Returned King
4WLegendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
10
Tempt with Discovery
3GSorcery
Political land search that encourages opponents to join in.

Smothering Tithe
3WEnchantment
Tax effect that generates immense mana off opponents' draws.

Heartbeat of Spring
2GEnchantment
Doubles land mana for all players to accelerate the game.
Card Draw
10
Dictate of Kruphix
1UUEnchantment
Flash card draw for everybody on their draw step.

Rites of Flourishing
2GEnchantment
Grants additional draws and land plays to the entire board.

Wedding Ring
2WWArtifact
Political partnership that mirrors card draw and life gain.

Secret Rendezvous
1WWSorcery
Political spell allowing you and an ally to draw three cards.

Intellectual Offering
4UInstant
Political draw and untap spell involving opponents.

Spiteful Visions
2BRBREnchantment
Forces everyone to draw more while punishing them for it.

Coveted Jewel
6Artifact
Massive draw and mana source that passes around the table when attacked.

Horn of Greed
3Artifact
Rewards every player with card draw whenever they play lands.
Removal
10
Chaos Warp
2RInstant
Chaotic removal that shuffles the target into its owner's deck.

Council's Judgment
1WWSorcery
Political voting card that can exile nonland permanents.

Volcanic Offering
4RInstant
Political instant that lets an opponent choose additional targets.
Threats/Wincons
21
Shared Fate
4UEnchantment
Forces all players to draw and play cards exclusively from opponents' exiles.

Knowledge Pool
6Artifact
Locks up cast spells into a shared pool for everyone to swap and cast.

Possibility Storm
3RREnchantment
Transforms every spell played into a random spell of the same type from the library.

Hive Mind
5UEnchantment
Forces all players to copy every instant and sorcery cast.

Eye of the Storm
5UUEnchantment
Exiles instants and sorceries into a massive chaotic spell stack.

Perplexing Chimera
4UEnchantment Creature — Chimera
Allows trading control of creatures to steal opponents' spells.

Xantcha, Sleeper Agent
1BRLegendary Creature — Phyrexian Minion
Enters under opponent control and attacks others while providing draw.

Khârn the Betrayer
3RLegendary Creature — Astartes Berserker
Chaotic pass-around creature that deals damage and draws cards.

Assault Suit
4Artifact — Equipment
Protects you while passing a equipped creature around to attack opponents.

Thieves' Auction
4RRRSorcery
Exiles all nonland permanents and lets players draft control of them one by one.

Captive Audience
5BREnchantment
Gives control of a devastating punisher curse to an opponent.

Confusion in the Ranks
3RREnchantment
Forces players to swap control of nonland permanents whenever they enter.

Warp World
5RRRSorcery
Massive chaotic board shuffle that reveals new permanents for everyone.

Wild Evocation
5REnchantment
Forces players to reveal and cast a random card from hand each turn for free.

Expropriate
7UUSorcery
Ultimate political voting spell to steal permanents or take extra turns.

Selvala's Stampede
4GGSorcery
Political voting spell that cheats cards from hand or top of library.

Insurrection
5RRRSorcery
Steals every creature on the board for a game-ending swing.

Kaervek the Merciless
5BRLegendary Creature — Human Shaman
Punishes opponents with direct damage whenever they cast spells.

Zo-Zu the Punisher
1RRLegendary Creature — Goblin Warrior
Group slug staple that deals damage for every land played.

Mogis, God of Slaughter
2BRLegendary Enchantment Creature — God
Forces sacrifices or deals damage every upkeep.

Mana Flare
2REnchantment
Symmetrical mana doubler that fuels chaotic, expensive spells.
Utility
10
Scheming Symmetry
BSorcery
Symmetrical tutor allowing you and an opponent to search up cards.

Noble Heritage
1WLegendary Enchantment — Background
Political background giving opponents counters in exchange for not attacking you.

Illusion of Choice
UInstant
Lets you dictate how every player votes on political spells.

Benevolent Offering
3WInstant
Political spell creating tokens and gaining life alongside a selected opponent.

Gwafa Hazid, Profiteer
1WULegendary Creature — Human Rogue
Bribes opponent creatures to prevent them from attacking or blocking.

Crown of Doom
3Artifact
Passable artifact that boosts attacks directed at other opponents.

Humble Defector
1RCreature — Human Rogue
Draws two cards and passes control to an opponent for political favors.

Teferi's Protection
2WInstant
Phases out your board to protect yourself from your own chaos.

Duelist's Heritage
2WEnchantment
Political enchantment that grants double strike to any attacking creature.

















































