
Art by Kieran Yanner
Saved commander deck
Kenrith, the Returned King
This 5-color political deck turns the table into a shared playground of group hug, group slug, and pure board chaos. By using cards like Shared Fate, Knowledge Pool, and Thieves' Auction alongside political voting and exchange mechanics, opponents are forced to play each other's decks and make deals without relying on coin flips or dice rolls.
Prompt: 5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others. No coin flips or die rolls. Add as many political cards as you can as well, like wedding ring
Commander
1 cards
Kenrith, the Returned King
{4}{W}Legendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
10 cards
Tempt with Discovery
{3}{G}Sorcery
Political land search that encourages opponents to join in.

Smothering Tithe
{3}{W}Enchantment
Tax effect that generates immense mana off opponents' draws.

Heartbeat of Spring
{2}{G}Enchantment
Doubles land mana for all players to accelerate the game.
Card Draw
10 cards
Dictate of Kruphix
{1}{U}{U}Enchantment
Flash card draw for everybody on their draw step.

Rites of Flourishing
{2}{G}Enchantment
Grants additional draws and land plays to the entire board.

Wedding Ring
{2}{W}{W}Artifact
Political partnership that mirrors card draw and life gain.

Secret Rendezvous
{1}{W}{W}Sorcery
Political spell allowing you and an ally to draw three cards.

Intellectual Offering
{4}{U}Instant
Political draw and untap spell involving opponents.

Fevered Visions
{1}{U}{R}Enchantment
Group hug draw combined with group slug damage.

Spiteful Visions
{2}{B/R}{B/R}Enchantment
Forces everyone to draw more while punishing them for it.

Coveted Jewel
{6}Artifact
Massive draw and mana source that passes around the table when attacked.

Horn of Greed
{3}Artifact
Rewards every player with card draw whenever they play lands.
Removal
10 cards
Beast Within
{2}{G}Instant
Versatile nonland permanent removal that leaves a token.

Chaos Warp
{2}{R}Instant
Chaotic removal that shuffles the target into its owner's deck.

Council's Judgment
{1}{W}{W}Sorcery
Political voting card that can exile nonland permanents.

Volcanic Offering
{4}{R}Instant
Political instant that lets an opponent choose additional targets.
Threats/Wincons
21 cards
Shared Fate
{4}{U}Enchantment
Forces all players to draw and play cards exclusively from opponents' exiles.

Knowledge Pool
{6}Artifact
Locks up cast spells into a shared pool for everyone to swap and cast.

Possibility Storm
{3}{R}{R}Enchantment
Transforms every spell played into a random spell of the same type from the library.

Hive Mind
{5}{U}Enchantment
Forces all players to copy every instant and sorcery cast.

Eye of the Storm
{5}{U}{U}Enchantment
Exiles instants and sorceries into a massive chaotic spell stack.

Perplexing Chimera
{4}{U}Enchantment Creature — Chimera
Allows trading control of creatures to steal opponents' spells.

Xantcha, Sleeper Agent
{1}{B}{R}Legendary Creature — Phyrexian Minion
Enters under opponent control and attacks others while providing draw.

Khârn the Betrayer
{3}{R}Legendary Creature — Astartes Berserker
Chaotic pass-around creature that deals damage and draws cards.

Assault Suit
{4}Artifact — Equipment
Protects you while passing a equipped creature around to attack opponents.

Thieves' Auction
{4}{R}{R}{R}Sorcery
Exiles all nonland permanents and lets players draft control of them one by one.

Captive Audience
{5}{B}{R}Enchantment
Gives control of a devastating punisher curse to an opponent.

Confusion in the Ranks
{3}{R}{R}Enchantment
Forces players to swap control of nonland permanents whenever they enter.

Warp World
{5}{R}{R}{R}Sorcery
Massive chaotic board shuffle that reveals new permanents for everyone.

Wild Evocation
{5}{R}Enchantment
Forces players to reveal and cast a random card from hand each turn for free.

Expropriate
{7}{U}{U}Sorcery
Ultimate political voting spell to steal permanents or take extra turns.

Selvala's Stampede
{4}{G}{G}Sorcery
Political voting spell that cheats cards from hand or top of library.

Insurrection
{5}{R}{R}{R}Sorcery
Steals every creature on the board for a game-ending swing.

Kaervek the Merciless
{5}{B}{R}Legendary Creature — Human Shaman
Punishes opponents with direct damage whenever they cast spells.

Zo-Zu the Punisher
{1}{R}{R}Legendary Creature — Goblin Warrior
Group slug staple that deals damage for every land played.

Mogis, God of Slaughter
{2}{B}{R}Legendary Enchantment Creature — God
Forces sacrifices or deals damage every upkeep.

Mana Flare
{2}{R}Enchantment
Symmetrical mana doubler that fuels chaotic, expensive spells.
Utility
10 cards
Scheming Symmetry
{B}Sorcery
Symmetrical tutor allowing you and an opponent to search up cards.

Noble Heritage
{1}{W}Legendary Enchantment — Background
Political background giving opponents counters in exchange for not attacking you.

Coercive Portal
{4}Artifact
Voting artifact providing extra draw or a board wipe.

Illusion of Choice
{U}Instant
Lets you dictate how every player votes on political spells.

Benevolent Offering
{3}{W}Instant
Political spell creating tokens and gaining life alongside a selected opponent.

Gwafa Hazid, Profiteer
{1}{W}{U}Legendary Creature — Human Rogue
Bribes opponent creatures to prevent them from attacking or blocking.

Crown of Doom
{3}Artifact
Passable artifact that boosts attacks directed at other opponents.

Humble Defector
{1}{R}Creature — Human Rogue
Draws two cards and passes control to an opponent for political favors.

Teferi's Protection
{2}{W}Instant
Phases out your board to protect yourself from your own chaos.

Duelist's Heritage
{2}{W}Enchantment
Political enchantment that grants double strike to any attacking creature.














































