Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Lock out opponents by combining stax pieces like Knowledge Pool, Possibility Storm, Rule of Law, and Stasis to stop them from playing spells or taking turns, while Kenrith generates infinite value and finishes the game.

100 cards$843.92 totalSep 18, 202618 views

Prompt: all color deck that makes everyone skip ther turns and cant play cards

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

flexible 5-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient early mana rock

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes all mana colors for Kenrith

Farseek

Farseek

{1}{G}

Sorcery

fetches typed dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

untapped forest ramp

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest ramp

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-drop mana dork fixing all colors

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

taps for massive mana in 5-color decks

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

taps for huge mana based on colors present

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

taxes opponents or draws card abundance

Mystic Remora

Mystic Remora

{U}

Enchantment

early game card drawing engine against spells

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early creature taxing noncreature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

consistent turn-by-turn card selection

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

punishes extra draws, attacks, and extra spells

Windfall

Windfall

{2}{U}

Sorcery

refills hand and disrupts opponent hands

Necropotence

Necropotence

{B}{B}{B}

Enchantment

massive card draw engine

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap card draw sorcery

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws 3 cards easily in 5-color

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

steady passive card draw each turn

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

cheap unconditional creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe to break locks

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap life-based creature board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable creature wrath

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional flexible permanent removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

instant exile for nonland permanent

Beast Within

Beast Within

{2}{G}

Instant

flexible removal for any target

Generous Gift

Generous Gift

{2}{W}

Instant

flexible white removal spell

Counterspell

Counterspell

{U}{U}

Instant

classic hard counter to protect the lock

Threats/Wincons

23 cards
Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

prevents casting commanders or cards from exile

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

{W}{U}

Legendary Creature — Human Soldier

locks opponents when paired with Knowledge Pool

Knowledge Pool

Knowledge Pool

{6}

Artifact

locks opponents out of casting spells with Lavinia or Teferi

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

hard locks opponents with Drannith Magistrate or Rule of Law

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

stops opponents from acting during your turns

Rule of Law

Rule of Law

{2}{W}

Enchantment

limits players to casting only one spell per turn

Arcane Laboratory

Arcane Laboratory

{2}{U}

Enchantment

restricts spell casting frequency

Deafening Silence

Deafening Silence

{W}

Enchantment

limits noncreature spells heavily

Eidolon of Rhetoric

Eidolon of Rhetoric

{2}{W}

Enchantment Creature — Spirit

creature-based spell limit lock piece

Archon of Emeria

Archon of Emeria

{2}{W}

Creature — Archon

limits spell casts and slows enemy nonbasic mana

Solemnity

Solemnity

{2}{W}

Enchantment

locks out counters and pairs with Decree of Silence

Decree of Silence

Decree of Silence

{6}{U}{U}

Enchantment

counters all opponent spells endlessly with Solemnity

Stasis

Stasis

{1}{U}

Enchantment

skips untap steps to deny turns entirely

Winter Orb

Winter Orb

{2}

Artifact

restricts land untapping to choke enemy turns

Static Orb

Static Orb

{3}

Artifact

prevents untapping resources on opponent turns

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

lets you untap under Stasis or Orb locks

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

generates massive mana off enemy draws

Sire of Insanity

Sire of Insanity

{4}{B}{R}

Creature — Demon

forces players to discard their hands every end step

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

prevents opponents from drawing extra cards

Opposition Agent

Opposition Agent

{2}{B}

Creature — Human Rogue

locks opponents out of searching their libraries

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

exiles opponent cards and plays them for free

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

forces enemy artifacts and creatures to enter tapped

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles your mana while locking down enemy lands

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

phasing protection while the board is locked

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your stax pieces from destruction

Silence

Silence

{W}

Instant

prevents opponents from playing spells for a turn

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

tutors any lock piece directly to hand

Vampiric Tutor

Vampiric Tutor

{B}

Instant

instant speed tutor to top of library

Enlightened Tutor

Enlightened Tutor

{W}

Instant

tutors stax enchantments or artifacts

Worldly Tutor

Worldly Tutor

{G}

Instant

tutors critical lock creatures

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

fetches key lock enchantments like Solemnity or Rule of Law

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.